Tau Accelerator

Last modified by Kajar on 2024/07/01 13:55

Tau Accelerator

TauAccelerator.jpg
TypeMain Gun
Available FromZYA FRF CUB
Fitted ToSmall and Medium ships
RoleAssassination, Anti-Medium, Anti-capital
Required LicenseMilitary License (+10)

In-game Description

The Tau Accelerator combines the raw destructive power of a spaceship-based shotgun with intimidation through rapid weapons fire; a trademark of Split military culture. Even though it is the result of an entirely different branch of research, it may be considered as the Split specialist version of the Shard Battery. In comparison to this more readily available weapon, the Tau Accelerator offers a greater energy output and a lower spread, while its effective range, and the number and speed of its projectiles, are somewhat reduced. For Split bounty hunters, the profession in which the use of this weapon remains the most prevalent, these apparent drawbacks are entirely immaterial. In fact, a true Split will eagerly accept any excuse to get close to their target and unload their weapons at full blast until they overheat.

The Mk2 variant improves projectile speed and rate of fire, while miraculously maintaining the original heat accumulation rate.

Tactical Overview

Everyone likes shotguns. Every game has one. The Split turned the concept up to 11.

The Tau Accelerator is a straight upgrade over the Shard Battery and easily the most powerful gun in the Split arsenal.

Compared to the Shard Battery, the Tau Accelerator provides slightly higher damage output but slightly worse heat efficiency.

The main difference is that it only fires three bullets per shot but at a much faster rate. This gives the pilot more control over the heat generation.

Otherwise, it is the same as the Shard Battery and is employed similarly.
You speed in, blast a target apart with insane damage output, and then boost away again to cool down and prepare for the next attack.
Avoid extended dogfights as the heat generation is too high for that.

 

Advantages:
- Very high damage output

- Mk2 variants can threaten capital ships

- Fast projectiles

 

Disadvantages:

- Extreme heat generation

- Very high dispersion, only effective at close range

- Low total damage per heat cycle

 

Specifications

 Small Mk1Small Mk2Medium Mk1Medium Mk2
Damage Per Second270524414810
Sustained Damage Per Second146287226446
Damage Per Shot3x 303x 503x 693x 108
Shots Per Second3/s3.5/s2/s2.5/s
     
Projectile Speed2592 m/s31110 m/s3266 m/s3919 m/s
Maximum Range2074m2074m2939m2939m
Dispersion1.25°1.00°1.25°1.00°
Rotation Speed107°/s107°/s71°/s71°/s
     
Heat Generation Per Second1350/s1344/s1296/s1297/s
Heat Generation Per Shot450384648519
Heat Dissipation Per Second2000/s2000/s2000/s2000/s
Maximum Damage Until Overheat2070405033126480
Cooldown Delay When Overheating1.13s1.13s1.13s1.13s
Reactivates At After Overheating9500950095009500

Construction Cost

Universal Build Method

 Small Mk1Small Mk2Medium Mk1Medium Mk2
Credits15.675 - 34.39478.369 - 169.04519.688 - 43.742101.905 - 212.348
Energy Cells33403544
Weapon Components10491448
Advanced Electronics17113