Pulse Laser - Terran

Last modified by Kajar on 2023/11/27 08:26

Pulse Laser - Terran

TERPulseLaser.jpg
TypeMain Gun
Available FromTER PIO
Fitted ToSmall and Medium ships
RoleAnti-Fighter
Required LicenseNone

In-game Description

Although it bears the same name as the most widely available weapon in the Jump Gate network, the Terran Pulse Laser functions in a slightly different way. It dispenses with the use of clips for short bursts, and puts a greater emphasis on the power of the individual projectiles. Despite the weapon's reduced effective range, the microscopic particles are accelerated faster and reach their targets much quicker. Heat therefore accumulates more quickly than for its non-Terran counterpart, but because of the supreme energy efficiency of the underlying mechanism, overheating remains an unlikely event. As such, pilots who use this version of the Pulse Laser are still rewarded for maintaining pressure on their opponents and remaining on target for the entirety of the fight. The Terran Pulse Laser can only be attached to a high-energy weapon mount; a requirement that is common for Terran specialist weapons.

After the Realignment, the Terran Protectorate was quick to survey the military capabilities of its potential rivals in the new Jump Gate network, and soon acquired blueprints for the most widespread weapon of the time: the Pulse Laser. Noticing its versatility and beautiful simplicity, the well-oiled machine of the Terran military-industrial complex did what it had always done best: made extensive adjustments to auspicious technology to give it a distinct Terran identity and to prevent reverse-engineering. The result still behaves like a Pulse Laser in practice, but has become virtually unusable by foreign powers.

The Mk2 variant greatly improves the weapon's energy output and rate of fire, while only marginally raising its rate of heat accumulation.

Tactical Overview

The Terran Pulse Laser is a straight upgrade to the standard Pulse Laser, offering higher damage output and faster projectiles.

The main difference is the slower rate of fire but higher damage per shot. But otherwise, it very much fills the same role as the primary anti-fighter weapon for space superiority fighters.
The heat generation is also somewhat higher, but not too much of a concern.
Use it just like the regular Pulse Laser.

Despite the in-game description saying the Terran Pulse Laser can only be fitted to Terran ships with High Energy equipment slots, this is not the case,
The Terran Pulse Laser can be mounted on any S and M ship except those manufactured by the Boron.

 

Advantages:
- Good damage output

- Good heat efficiency

- Very accurate

- Very fast projectile

 

Disadvantages:

- Less heat efficienty than standard Pulse Laser

- Projectiles are very small, causing a surprising amount of misses.

Specifications

Note: Both the Small and Medium Mk1 versions have a firing rate equal to or lower than the reload time of the burst clip. The burst clip is disabled unless the weapons are modified at a workbench, and the rate of fire is increased.

 Small Mk1Small Mk2Medium Mk1Medium Mk2
Damage Per Second124198183319
Sustained Damage Per Second104170153274
Damage Per Shot6299122195
Shots Per Second 2/s2/s1.5/s1.64/s
     
Bust Clip Size2425
Burst Clip Shots Per Second2/s2.3/s1.5/s1.725/s
Burst Clip Reload Time0.5s0.7s0.5s0.7s
     
Projectile Speed6220m/s6220m/s6842m/s6842m/s
Maximum Range2737m2737m4394m4394m
Dispersion0.09°0.10°0.06°0.07°
Rotation Speed160°/s160°/s100°/s100°/s
     
Heat Generation Per Second290/s254/s293/s275/s
Heat Generation Per Shot145127194168
Heat Dissipation Per Second2000/s2000/s2000/s2000/s
Maximum Damage Until Overheat42787821634411700
Cooldown Delay When Overheating1.13s1.13s1.13s1.13s
Reactivates At After Overheating9500950095009500

Construction Cost

Terran Build Method

 Small Mk1Small Mk2Medium Mk1Medium Mk2
Credits36.516 - 49.404180.862 - 244.69647.128 - 63.762234.216 - 316.881
Energy Cells5010050100
Metallic Microlattice35773075
Silicon Carbide512313
Computronic Substrate18211