Proton Barrage
Proton Barrage | |
---|---|
Type | Main Gun |
Available From | TER PIO |
Fitted To | Small and Medium ships |
Role | All-Purpose |
Required License | Military License (+10) |
In-game Description
The Terran Proton Barrage is a short range weapon which can only be attached to high-energy weapon mounts. It is considered the Terran high-energy variant of the Commonwealth Bolt Repeater. Compared to the Bolt Repeater, the Proton Barrage offers higher damage output and projectile speed, but forfeits some of its range. While providing more damage in total, the Barrage has a lower fire rate and focusses on delivering more powerful individual projectiles during its long bursts. Its main downsides are its compatibility restriction that limits it to Terran ship designs, and the fact that it is twice as expensive when compared to the weaker Commonwealth Bolt Repeater. The Proton Barrage is a generalist weapon which performs well against most reasonable targets.
With the reconnection of the Commonwealth, the Terran Secret Service acquired the Bolt Repeater blueprint, enabling Terran engineers to develop it into the Proton Barrage. They adjusted it for Terran high-energy mount compatibility, effectively increasing its power, while also preventing the Commonwealth from using it.
The Mk2 variant increases the damage output, despite reducing the rate of fire, by making the individual projectiles more powerful still.
Tactical Overview
The Proton Barrage is a straight upgrade of the Bolt Repeater it is based on, providing a higher damage output, higher accuracy, faster projectiles, and improved heat efficiency.
This weapon will shred fighters, chew through mediums, and put a noticeable dent into a capital ship's shields.
The Proton Barrage is easily one of the best weapons in the game, though this comes with some pretty significant downsides.
It is pretty expensive, making it relatively costly to outfit an entire group with this weapon, and it also can only be fitted to Terran ships, requiring their High-Energy equipment slots.
Additionally, only the Terrans offer the Mk2 version, as the Pioneers are limited to Mk1.
Advantages:
- Very high damage output, Mk2 variant can threaten capital ships
- Good heat efficiency
- Good accuracy
- Fast projectile
Disadvantages:
- Rather expensive
- Can only be mouned on Terran ships
Specifications
Small Mk1 | Small Mk2 | Medium Mk1 | Medium Mk2 | |
Damage Per Second | 144 | 281 | 228 | 444 |
Sustained Damage Per Second | 112 | 216 | 179 | 344 |
Damage Per Shot | 42 | 95 | 52 | 113 |
Shots Per Second | 3.43/s | 2.96/s | 4.4/s | 3.93/s |
Bust Clip Size | 18 | 20 | 21 | 24 |
Burst Clip Shots Per Second | 4/s | 3.3/s | 5.3/s | 4.5/s |
Burst Clip Reload Time | 1s | 1s | 1s | 1s |
Projectile Speed | 3600m/s | 3600m/s | 2880m/s | 2880m/s |
Maximum Range | 2646m | 2646m | 4236m | 4236m |
Dispersion | 0.17° | 0.14° | 0.23° | 0.19° |
Rotation Speed | 120°/s | 120°/s | 70°/s | 70°/s |
Heat Generation Per Second | 452/s | 476/s | 440/s | 459/s |
Heat Generation Per Shot | 132 | 161 | 100 | 117 |
Heat Dissipation Per Second | 2000/s | 2000/s | 2000/s | 2000/s |
Maximum Damage Until Overheat | 3192 | 5985 | 5200 | 9718 |
Cooldown Delay When Overheating | 1.13s | 1.13s | 1.13s | 1.13s |
Reactivates At After Overheating | 9500 | 9500 | 9500 | 9500 |
Construction Cost
Terran Build Method
Small Mk1 | Small Mk2 | Medium Mk1 | Medium Mk2 | |
Credits | 97.969 - 132.154 | 486.903 - 658.751 | 140.876 - 190.596 | 700.151 - 947.263 |
Energy Cells | 50 | 100 | 50 | 100 |
Metallic Microlattice | 53 | 145 | 44 | 96 |
Silicon Carbide | 8 | 22 | 5 | 13 |
Computronic Substrate | 4 | 24 | 2 | 13 |