Plasma Cutter Beam
Plasma Cutter Beam | |
---|---|
Type | Main Gun |
Available From | XEN |
Fitted To | Medium ships |
Role | Anti-Fighter, Assassination |
Required License | None |
In-game Description
Though originally designed for salvage operations to disassemble wrecks, the Plasma Cutter Beam has been repurposed into a deadly weapon of war.
Operating on a principle of short-lived bursts of devastating energy, the Plasma Cutter Beam boasts a formidable initial onslaught capable of inflicting heavy damage upon unsuspecting adversaries. Though its reload time is protracted and its lifespan brief, when used effectively, the coordinated fire of multiple beams can unleash a torrent of destruction upon any target within range.
Tactical Overview
The Xenon Plasma Beam Cutter is a weapon with short duration but high burst damage capabilities. With its pin-point accuracy, it can heavily damage fighters, and do decent damage aginst medium-sized targets as well.
However, repurposed from a construction tool, it carries significant drawbacks. Its firing range is notably limited for a weapon of its caliber, a consequence of its origin as a metal-cutting tool rather than a combat-oriented weapon.
While it delivers accurate and powerful strikes, prolonged use leads to rapid overheating. Considering the lower than average cooling speed , the sustained damage output of multiple Plasma Cutters is quite sad and it will have a hard time trying to break the shield regeneration of capital ships.
The Plasma Cutter Beam is found on the Xenon B, which mounts four of them.
Advantages:
- Perfect accuracy
- Instant hit
- High burst damage
Disadvantages:
- Very slow tracking speed, making dogfighting difficult
- Lower than average cooling speed
- Below average sustained damage output
Specifications
Medium Mk1 | |
Damage Per Second | 240 |
Sustained Damage Per Second | 212 |
Damage Per Shot | 1200 |
Reload Time | 5s |
Beam Damage Per Second | 600 |
Beam Duration | 2s |
Maximum Range | 2750m |
Rotation Speed | 15°/s |
Heat Generation Per Second | 1000/s |
Heat Generation Per Shot | 5000 |
Heat Dissipation Per Second | 1500/s |
Maximum Damage Until Overheat | 12000 |
Cooldown Delay When Overheating | 0.1s |
Reactivates At After Overheating | 6000 |
Construction Cost
Universal Build Method
Medium Mk1 | |
Credits | 34.279 - 48.321 |
Energy Cells | 10 |
Weapon Components | 27 |
Advanced Electronics | 20 |
Xenon Build Method
Medium Mk1 | |
Credits | 34.279 - 48.321 |
Energy Cells | 10 |
Ore | 45 |
Silicon | 45 |