Phase Gun
Phase Gun | |
---|---|
Type | Main Gun |
Available From | BOR |
Fitted To | Small ships |
Role | Anti-Fighter, Anti-Hull |
Required License | None |
In-game Description
Boron Phase weaponry is an iteration of particle accelerator weapons first developed by the Paranid and Argon. The fired energy pulses, consisting of highly accelerated and polarised particles, prove effective against hull, while less so against shielded targets. This puts Phase weaponry in a unique position among the Boron arsenal, which otherwise tends towards primarily impairing shields and mobility. As a necessary last resort against undeterrable hostiles, Phase armaments are widely available as either weapons or turrets in various sizes, and form the backbone of Boron weaponry and fleet compositions.
Tactical Overview
The Phase Gun is the primary anti-hull weapon of the Boron Navy and plays a critical role in actually destroying the target after it has been stopped and stripped of all it's shields by the Ion Gatling. The two weapons go hand-in-hand. Or tentacle-in-tentacle i suppose.
The Phase Gun is a very straight forward weapon designed to do one thing, destroying hulls. And it does that very well.
For this it of course offers very high damage output against hull, but struggles against shields. While the rate of fire is a bit on the lower side, each shot hits relatively hard.
The weapon is also very accurate, has very good heat efficiency and a reasonable fast and long ranged projectile.
Just pair it up with an Ion Gatling and rip enemy fighters apart. Simple and effective.
Advantages:
- Very high hull damage
- Very Good heat efficiency
- Very good accuracy
- Good projectile speed and range
Disadvantages:
- Very low damage against shields
- Can only be fitted to Boron fighters
Specifications
Small Mk1 | |
Shield Damage Per Second | 107 |
Sustained Shield Damage Per Second | 95 |
Hull Damage Per Second | 240 |
Sustained Hull Damage Per Second | 213 |
Shield Damage Per Shot | 64 |
Hull Damage Per Shot | 144 |
Shots Per Second | 1.67/s |
Bust Clip Size | 10 |
Burst Clip Shots Per Second | 2/s |
Burst Clip Reload Time | 1.5s |
Projectile Speed | 2800m/s |
Maximum Range | 3192m |
Dispersion | 0.15° |
Rotation Speed | 165°/s |
Heat Generation Per Second | 200/s |
Heat Generation Per Shot | 120 |
Heat Dissipation Per Second | 2000/s |
Maximum Shield Damage Until Overheat | 5376 |
Maximum Hull Damage Until Overheat | 12096 |
Cooldown Delay When Overheating | 1s |
Reactivates At After Overheating | 9500 |
Construction Cost
Universal Build Method
Small Mk1 | |
Credits | 46.814 - 79.896 |
Energy Cells | 35 |
Weapon Components | 25 |
Advanced Electronics | 4 |