Phase Cannon
Phase Cannon | |
---|---|
Type | Main Gun |
Available From | BOR |
Fitted To | Medium ships |
Role | Anti-Fighter, Anti-Hull |
Required License | None |
In-game Description
Boron Phase weaponry is an iteration of particle accelerator weapons first developed by the Paranid and Argon. The fired energy pulses, consisting of highly accelerated and polarised particles, prove effective against hull, while less so against shielded targets. This puts Phase weaponry in a unique position among the Boron arsenal, which otherwise tends towards primarily impairing shields and mobility. As a necessary last resort against undeterrable hostiles, Phase armaments are widely available as either weapons or turrets in various sizes, and form the backbone of Boron weaponry and fleet compositions.
Tactical Overview
The Phase Cannon is the big brother of the S Phase Gun and the primary anti-hull weapon of the Boron Navy and plays a critical role in actually destroying the target after it has been stripped of all its shields.
The Phase Cannon is a very straightforward weapon designed to do one thing: destroying hulls. And it does that very well.
As with the Phase Gun, the Phase Cannon struggles greatly against shields. Maybe even more so comparatively. Against fighters, it may be sufficient since most of them have weak shielding. But anything larger will prove troublesome without any anti-shield support.
The weapon is also very accurate, has excellent heat efficiency, and fires a fast and long-ranged projectile.
Just pair it up with fighters carrying Ion Gatling and rip enemy fighters and corvettes apart. Simple and effective.
Advantages:
- High hull damage
- Good heat efficiency
- Very good accuracy
- Good projectile speed and range
Disadvantages:
- Very low damage against shields
- Can only be fitted to Boron mediums
Specifications
Medium Mk1 | |
Shield Damage Per Second | 128 |
Sustained Shield Damage Per Second | 100 |
Hull Damage Per Second | 360 |
Sustained Hull Damage Per Second | 281 |
Shield Damage Per Shot | 170 |
Hull Damage Per Shot | 480 |
Reload Time | 1.33s |
Projectile Speed | 3250m/s |
Maximum Range | 4875m |
Dispersion | 0.2° |
Rotation Speed | 100°/s |
Heat Generation Per Second | 375/s |
Heat Generation Per Shot | 500 |
Heat Dissipation Per Second | 2000/s |
Maximum Shield Damage Until Overheat | 3400 |
Maximum Hull Damage Until Overheat | 9600 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Construction Cost
Universal Build Method
Medium Mk1 | |
Credits | 67.261 - 114.792 |
Energy Cells | 37 |
Weapon Components | 42 |
Advanced Electronics | 3 |