Needler Gun
Needler Gun | |
---|---|
Type | Main Gun |
Available From | XEN |
Fitted To | Small Ships |
Role | Anti-Fighter |
Required License | None |
In-game Description
Originally used as a construction tool, the Needler Gun remains at its core what it has always been, a huge nail gun designed for heavy duty construction projects. Over time the Xenon have adapted it from firing mundane nails and rivets, to having ammunition chambers housing armour-piercing projectiles, allowing it to deliver devastating blows to enemy ships.
The Needler Gun's high rate of fire transforms what would otherwise be a minor annoyance into a significant stopping power. It is able to cover its target with hits at a rate that can produce significant structural damage in a short amount of time.
Tactical Overview
The Needler Gun is a clear upgrade from the Impulse Projector, with each shot packing a heavier punch, boasting higher DPS, and featuring superior projectile speed, the Needler Gun outperforms the Impulse Projector in pretty much every aspect.
While it may not quite rival the firepower of the S Pulse Laser Mk2, it still poses a significantly greater threat than the Impulse Projector. Fighter pilots beware!
Currently, it appears exclusively outfitted on the new and rare Xenon F heavy fighter, carrying four Needlers. This configuration grants it much more firepower, something that Xenon fighters lacked until now.
Advantages:
- Very accurate
- Relatively high damage per shot
- Effective against most fighters and lesser protected mediums
Disadvantages:
- Heat Efficiency is rather bad
- Below average damage per second
Specifications
Small Mk1 | |
Damage Per Second | 156 |
Sustained Damage Per Second | 119 |
Damage Per Shot | 40 |
Shots Per Second | 3.9/s |
Bust Clip Size | 8 |
Burst Clip Shots Per Second | 4/s |
Burst Clip Reload Time | 0.3s |
Projectile Speed | 3400m/s |
Maximum Range | 3400m |
Dispersion | 0.17° |
Rotation Speed | 125°/s |
Heat Generation Per Second | 468/s |
Heat Generation Per Shot | 120 |
Heat Dissipation Per Second | 2000/s |
Maximum Damage Until Overheat | 3360 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Construction Cost
Universal Build Method
Small Mk1 | |
Credits | 4.067 - 5.733 |
Energy Cells | 5 |
Weapon Components | 14 |
Advanced Electronics | 1 |
Xenon Build Method
Small Mk1 | |
Energy Cells | 5 |
Ore | 5 |
Silicon | 5 |