Main Battery - Ravager
Main Battery - Ravager | |
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Type | Main Gun |
Available From | KHK |
Fitted To | Ravager |
Role | Siege |
Required License | None |
In-game Description
Forged from the darkest depths of Kha'ak technology, the Ravager Main Battery harnesses the raw energy of the cosmos to generate a focused particle beam of unparalleled potency. Each searing blast from its menacing barrel strikes with pinpoint accuracy, tearing through the defences of capital ships with ease.
Designed to deliver devastating blows against enemy capital vessels, this weapon serves as the primary armament of Kha'ak Destroyers, ensuring their dominance on the battlefield. Its overwhelming firepower and relentless precision make it a fearsome adversary for any enemy of the Kha'ak.
Tactical Overview
The Ravager's primary weapon, the fearsome Kyon Emitter, is a force to be reckoned with. It delivers devastating damage, capable of reducing an average destroyer to a cloud of debris in seconds. Larger ships may withstand the Kyon Emitter's onslaught for a few seconds longer but will still suffer severe damage.
It's range is also on par with the Asgard's main battery, sharing the longest range of any non-missile weapon in the game.
If a Ravager starts turning its Kyon Emitter toward you, you better make sure you are very quickly somewhere else.
Fortunately, the Kyon Emitter has a lengthy recharge time, providing a window of opportunity for large groups of ships to mount an effective counterattack against the Ravager while its weapon is offline.
Advantages:
- Perfect accuracy
- Longest range of all guns in the game, tied with the Asgard
- Extremely high damage per shot. Can destroy most ships in a single shot.
- Extremely high DPS despite the long reload
Disadvantages:
- No tracking, the entire ship has to be moved to aim
- Very long cooldown time
Specifications
Large Mk1 | |
Damage Per Second | 18462 |
Damage Per Shot | 360000 |
Time For Full Firing Cycle | 19.5s |
Beam Damage Per Second | 90000 |
Beam Duration | 4s |
Beam Charge Time | 5.5s |
Beam Reload Time | 10s |
Maximum Range | 14000m |
Heat Generation Per Second | 2000/s |
Heat Generation Per Shot | 8000 |
Heat Dissipation Per Second | 1000/s |
Cooldown Delay When Overheating | None |
Reactivates At After Overheating | 1 |