Main Battery - Rattlesnake
Main Battery - Rattlesnake | |
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Type | Main Gun |
Available From | ZYA FRF CUB |
Fitted To | Rattlesnake |
Role | Siege |
Required License | Capital License (+20) |
In-game Description
"Move speedily and damage things" is more than a Split aphorism. It is both a military strategy and a design philosophy; and one thoroughly adhered to in the development of the Rattlesnake Main Battery.
With its relatively short range, the military architects clearly envisaged being in the centre of battle, rather than lobbing shots from the periphery. As such, this is only recommended for those with the resources to employ the very best pilots.
A Rattlesnake barrage appearing in the midst of a skirmish is certainly said to be an awe inspiring sight, but only by those observing from a safe distance.
Tactical Overview
The Rattlesnake's main battery is quite powerful, providing the second-highest damage output of all destroyer main batteries. However, it suffers from some heat efficiency and range problems.
Technically, it barely outperforms the Behemoth main battery in sustained damage output. However, the Rattlesnake can mount four of them, elevating its performance to a different level. With four of them, a Rattlesnake has the highest burst damage output of all destroyers and the second highest damage maximum per heat cycle, only behind the hard-to-acquire Syn-class destroyer.
The only downside is its lack of range, almost 4km less than other destroyer main batteries. As such, it isn't as well suited to engaging Commonwealth stations.
Xenon stations are still safe to engage since the Rattlesnake will outrange the Graviton turrets by slightly more than 1km. That is not an awful lot of wiggle room, though.
Advantages:
- Second best damage output
- Four guns on the Rattlesnake results in highest burst dps of all destroyers
- Good heat efficiency
- Good accuracy
Disadvantages:
- Lowest range of all destroyer guns, doesn't outrange Large Plasma turrets
Specifications
Large Mk1 | |
Damage Per Second | 2717 |
Sustained Damage Per Second | 1801 |
Damage Per Shot | 1608 |
Shots Per Second | 1.69/s |
Bust Clip Size | 5 |
Burst Clip Shots Per Second | 2.04/s |
Burst Clip Reload Time | 1s |
Projectile Speed | 1327 m/s |
Maximum Range | 6688m |
Dispersion | 0.15° |
Rotation Speed | 32° /s |
Heat Generation Per Second | 784/s |
Heat Generation Per Shot | 464 |
Heat Dissipation Per Second | 2000/s |
Maximum Damage Until Overheat | 35376 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Hull Strength | 8000 |
Construction Cost
Universal Build Method
Large Mk1 | |
Credits | 727.725- 1.444.922 |
Energy Cells | 29 |
Weapon Components | 201 |
Advanced Electronics | 131 |