Main Battery - Phoenix
Main Battery - Phoenix | |
---|---|
Type | Main Gun |
Available From | TEL MIN ALI |
Fitted To | Phoenix |
Role | Siege |
Required License | Capital License (+20) |
In-game Description
With the Phoenix destroyer "borrowing" technology from both the Boron and the Paranid, it is unsurprising that the main battery bears a striking resemblance to that of the Argon Behemoth.
While some have alleged the Behemoth's main gun technology was stolen and copied for the Phoenix, all those who have made such suggestions have speedily faced a summons for libel action from the Teladi Company.
We conclude that similarities of triple volley, reload and power specifications are without doubt a matter of mere coincidence.
Tactical Overview
Despite the in-game description stating that it is very similar to the Argon Behemoth main battery, this couldn't be further from the truth. This is just another example of not trusting the Teladi advertisements.
The Phoenix main battery is easily one of the worst, if not the worst, of all destroyer main batteries. It even falls below the Boron Ray's Ion Beam.
While the heat generation is not too bad on paper, the low damage output results in Phoenix's having the worst heat efficiency. A complete heat cycle delivers less damage than a single shot from the Boron Ray and does less than half the damage of most other destroyer main batteries.
The only saving grace of the Phoenix Main battery is that it keeps the 10km range, enabling it to engage and besiege stations safely. However, it may take a while until results become visible.
Advantages:
- Very accurate
- Outranges Large Plasma turrets
Disadvantages:
- Slow tracking can make hitting fighters difficult
- Worst in class damage output
- Worst in class heat efficiency despite the low heat generation
Specifications
Large Mk1 | |
Damage Per Second | 1683 |
Sustained Damage Per Second | 1163 |
Damage Per Shot | 1169 |
Shots Per Second | 1.44/s |
Projectile Speed | 1659 m/s |
Maximum Range | 10452m |
Dispersion | 0.03° |
Rotation Speed | 29° /s |
Heat Generation Per Second | 422/s |
Heat Generation Per Shot | 475 |
Heat Dissipation Per Second | 2000/s |
Maximum Damage Until Overheat | 25718 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Hull Strength | 8000 |
Construction Cost
Universal Build Method
Large Mk1 | |
Credits | 873.217 - 1.067.265 |
Energy Cells | 10 |
Weapon Components | 170 |
Advanced Electronics | 140 |