Main Battery - Phoenix

Last modified by Kajar on 2023/11/27 06:56

Main Battery - Phoenix

BehemothGun.jpg
TypeMain Gun
Available FromTEL MIN ALI
Fitted ToPhoenix
RoleSiege
Required LicenseCapital License (+20)

In-game Description

With the Phoenix destroyer "borrowing" technology from both the Boron and the Paranid, it is unsurprising that the main battery bears a striking resemblance to that of the Argon Behemoth.

While some have alleged the Behemoth's main gun technology was stolen and copied for the Phoenix, all those who have made such suggestions have speedily faced a summons for libel action from the Teladi Company.

We conclude that similarities of triple volley, reload and power specifications are without doubt a matter of mere coincidence.

Tactical Overview

Despite the in-game description stating that it is very similar to the Argon Behemoth main battery, this couldn't be further from the truth. This is just another example of not trusting the Teladi advertisements.

The Phoenix main battery is easily one of the worst, if not the worst, of all destroyer main batteries. It even falls below the Boron Ray's Ion Beam.
While the heat generation is not too bad on paper, the low damage output results in Phoenix's having the worst heat efficiency. A complete heat cycle delivers less damage than a single shot from the Boron Ray and does less than half the damage of most other destroyer main batteries.

The only saving grace of the Phoenix Main battery is that it keeps the 10km range, enabling it to engage and besiege stations safely. However, it may take a while until results become visible.

 

Advantages:

- Very accurate

- Outranges Large Plasma turrets

 

Disadvantages:

- Slow tracking can make hitting fighters difficult

- Worst in class damage output

- Worst in class heat efficiency despite the low heat generation

Specifications

 Large Mk1
Damage Per Second1683
Sustained Damage Per Second1163
Damage Per Shot1169
Shots Per Second 1.44/s
  
Projectile Speed1659 m/s
Maximum Range10452m
Dispersion0.03°
Rotation Speed29° /s
  
Heat Generation Per Second422/s
Heat Generation Per Shot475
Heat Dissipation Per Second2000/s
Maximum Damage Until Overheat25718
Cooldown Delay When Overheating1.13s
Reactivates At After Overheating9500
  
Hull Strength8000

Construction Cost

Universal Build Method

 Large Mk1
Credits873.217 - 1.067.265
Energy Cells10
Weapon Components170
Advanced Electronics140