Main Battery - Odysseus
Main Battery - Odysseus | |
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Type | Main Gun |
Available From | PAR HOP ALI TRI TEM |
Fitted To | Odysseus, Odysseus E |
Role | Siege |
Required License | Capital License (+20) |
In-game Description
Weaponsmith Ebmancketvahs considered the Odysseus main battery to be his career crowning achievement. He resolved to spend however long it would take in complete silence, moving to a house of worship in Trinity Sanctum for a retreat that extended to five years in length.
On delivering the plans for what was to become, perhaps, the most powerful weapon in the Paranid armoury, Ebmancketvahs was feted by the ecclesiastical authorities and there remains, to this day, a statue honouring him in Trinity Sanctum.
Tactical Overview
The main guns of Odysseus behave more like oversized sniper rifles, able to tear medium ships apart, obliterate fighters, and effectively destroy the turrets on enemy capital ships.
While the sustained damage output is relatively low (only beating the Teladi Phoenix) all that damage is very frontloaded and delivered in just a few salvos. This can result in devastating alpha strikes, especially when using multiple Odysseus if one can get them to behave.
This main battery benefits greatly from the Odysseus's high speed, allowing for hit-and-run attacks and sniping key surface elements. However, the lack of sustained damage output and heat efficiency can cause some trouble in a direct confrontation.
Advantages:
- High damage per shot
- Best in class accuracy
- Outranges Large Plasma turrets
Disadvantages:
- Low sustained damage per second
- Bad heat efficiency
Specifications
Large Mk1 | |
Damage Per Second | 2001 |
Sustained Damage Per Second | 1226 |
Damage Per Shot | 5669 |
Reload Time | 2.833s |
Projectile Speed | 2157 m/s |
Maximum Range | 10871m |
Dispersion | 0.01° |
Rotation Speed | 35° /s |
Heat Generation Per Second | 812/s |
Heat Generation Per Shot | 2301 |
Heat Dissipation Per Second | 2000/s |
Maximum Damage Until Overheat | 28345 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Hull Strength | 8000 |
Construction Cost
Universal Build Method
Large Mk1 | |
Credits | 1.000.201 - 1.222.468 |
Energy Cells | 10 |
Weapon Components | 180 |
Advanced Electronics | 150 |