Main Battery - Behemoth
Main Battery - Behemoth | |
---|---|
Type | Main Gun |
Available From | ARG ANT ALI HAT SCA TEM |
Fitted To | Behemoth |
Role | Siege |
Required License | Capital License (+20) |
In-game Description
The Argon Behemoth main battery is a powerful and reliable capital ship weapon, albeit lacking in showiness. Designed in a rare period of Argon peacetime, it smacks of something of an afterthought.
Legend has it that the first Behemoth was in service for three standard months before the Captain and crew realised that the Argon Prime shipyard had, in fact, neglected to install the main battery.
All requests to the Argon military for confirmation of this rumour are generally met with dark silence and furrowed brows.
Tactical Overview
The main battery of the Behemoth-class Destroyer is easily the best one available in the base game and the second or third best in the entire game, only behind the Terran main battery and, depending on your view, the Rattlesnake main battery.
It fires accurately in three-shot bursts, and its sound damage output and excellent heat efficiency result in a lot of damage delivered before an overheat occurs.
Overall, this makes the Behemoth main battery (and the ship) one of the most cost-effective destroyers to siege down stations, if not the most cost-effective.
Advantages:
- Good damage output
- Best in class heat efficient
- Very accurate
- Outranges Large Plasma turrets
Disadvantages:
- Slow tracking can make hitting fighters difficult
Specifications
Large Mk1 | |
Damage Per Second | 2122 |
Sustained Damage Per Second | 1668 |
Damage Per Shot | 2588 |
Shots Per Second | 0.82/s |
Bust Clip Size | 3 |
Burst Clip Shots Per Second | 1.2/s |
Burst Clip Reload Time | 2s |
Projectile Speed | 1659 m/s |
Maximum Range | 10452m |
Dispersion | 0.03° |
Rotation Speed | 32° /s |
Heat Generation Per Second | 398/s |
Heat Generation Per Shot | 486 |
Heat Dissipation Per Second | 2000/s |
Maximum Damage Until Overheat | 54348 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Hull Strength | 8000 |
Construction Cost
Universal Build Method
Large Mk1 | |
Credits | 986.709 - 1.144.866 |
Energy Cells | 10 |
Weapon Components | 170 |
Advanced Electronics | 140 |