Ion Gatling
Ion Gatling | |
---|---|
Type | Main Gun |
Available From | BOR |
Fitted To | Small ships |
Role | Anti-Fighter, Anti-Shield, |
Required License | Military License (+10) |
In-game Description
The Ion Gatling was developed by Faded Dreams Defences to improve the chances of Boron dogfighters. Its electrically charged particles are not only effective against shields, but also impair the target's mobility and allow the attacker to pin down hostile fighters. This proved effective against regular Split incursions, but the weapon's specialisation requires it to be combined with other weapons or fleets to supplement its shortcomings in hull penetration. To counter the Ion Gatling's proficiency against inept Split shields, Split raiders started deploying fighters without shields.
Tactical Overview
The Ion Gatling is the primary space superiority weapon for the fighter pilots of the Boron Navy.
With a very high rate of fire and shield damage, it will chew through the shields of enemy fighters in seconds. Medium-sized targets should be wary as well. The damage output is even high enough to threaten capital ships.
The Ion Gatling is also rather heat efficient, allowing pilots to fire for extended periods. The accuracy is also excellent.
The only real downside is the low damage against the exposed hull of a target. While the Ion Gatling will strip shields very quickly, actually destroying the target is where it struggles. This makes it a natural choice to pair it with the Phase Gun to deal with the target's armor plating.
The one thing that turns the Ion Gatling from a good weapon into a deadly one is its ability to slow down the target. Each projectile that hits the target reduces its maximum speed, and the effect stacks with each hit.
This will turn mobile enemy dogfighters into sitting ducks, unable to move. Even medium ships get their engines disrupted, though to a lesser degree. This ability allows for devastating one-two-punch combos involving heavy missiles or other heavy weaponry.
Do not underestimate this ability.
Once the Boron catch a target, it won't be able to escape.
Advantages:
- Very high shield damage, can threaten capital ships
- Good heat efficiency
- Very good accuracy
- Good projectile speed and range
- Engine disruption leaves targets completely helpless
Disadvantages:
- Very low damage against exposed hull
- Can only be fitted to Boron fighters
Specifications
Small Mk1 | |
Shield Damage Per Second | 267 |
Sustained Shield Damage Per Second | 229 |
Hull Damage Per Second | 94 |
Sustained Hull Damage Per Second | 80 |
Shield Damage Per Shot | 40 |
Hull Damage Per Shot | 14 |
Shots Per Second | 6.68/s |
Bust Clip Size | 36 |
Burst Clip Shots Per Second | 9/s |
Burst Clip Reload Time | 1.5s |
Projectile Speed | 3200m/s |
Maximum Range | 3200m |
Dispersion | 0.20° |
Rotation Speed | 125°/s |
Heat Generation Per Second | 261/s |
Heat Generation Per Shot | 40 |
Heat Dissipation Per Second | 2000/s |
Maximum Shield Damage Until Overheat | 10000 |
Maximum Hull Damage Until Overheat | 3600 |
Cooldown Delay When Overheating | 1.13s |
Reactivates At After Overheating | 9500 |
Speed Disruption vs Small | Speed Disruption vs Medium | |
Speed Disruption Strength | 3% | 1.5% |
Speed Disruption Duration | 3s | 3s |
Construction Cost
Universal Build Method
Small Mk1 | |
Credits | 85.489 - 145.901 |
Energy Cells | 30 |
Weapon Components | 30 |
Advanced Electronics | 12 |