Ion Blaster
Ion Blaster | |
---|---|
Type | Main Gun |
Available From | ARG ALI DUK YAK |
Fitted To | Small and Medium ships |
Role | Anti-Shield, Anti-Capital |
Required License | Military License (+10) |
In-game Description
This Argon weapon was designed to be an effective anti-shield measure, carried by small and medium-sized ships. While the electrically charged particles it dispenses will eat through a shield in a remarkably short time, the velocity of the projectile itself is not quite as impressive. For this reason, and the fact that the projectiles are not as damaging once the target's shields have dropped and the projectiles are hitting the ship's hull, the Ion Blaster is often used by the first wave of vanguard ships. It is also effective when used in combination with weapons that are more suited to penetrating the hull.
The technology behind this weapon was developed by the Argon Navy's Research and Development team, in cooperation with Jinko-Tekina Technologies. Their goal was to replicate the Boron-made Ion weapon technology, to which the Argon had lost all access during the Jump Gate shutdown. Their success was mixed; although they managed to apply the technology to make Blasters suitable for small ships, their team struggled to develop something suitable for outfitting larger vessels.
The Mk2 variant offers a significant boost in damage against shields, but actually deals less damage to a ship's hull than the Mk1, making it an even more specialised weapon.
Tactical Overview
The Ion Blaster is a support weapon designed to break shields and, as such, one of the first weapons with different damage values for shields and hulls.
As one would expect, the damage to shields is very impressive. A single Small Mk2 can almost defeat the shield regeneration of a Xenon K!
The damage against the exposed hull is non-existent, though, meaning the Ion Blaster can't destroy ships. Or it will take a very, very long time, at least.
With high precision, a medium rate of fire, and a slow to medium projectile speed, pilots can use the Ion Blaster effectively against most targets. But it performs exceptionally well against capital ships.
Fighters will lose their shielding within seconds. Medium shields won't last that much longer.
The Ion Blaster would work very well with heavy missiles or torpedos when engaging capital ships. The Ion Blaster will quickly strip the shields, and the missiles will vaporize the hull.
Advantages:
- Extremely high shield damage
- Very effective against capital ships
- S and M ships will lose their shields in seconds
- Very accurate
Disadvantages:
- Rather high heat generation
- Basically no hull damage
- Very expensive
Specifications
Small Mk1 | Small Mk2 | Medium Mk1 | Medium Mk2 | |
Shield Damage Per Second | 410 | 1056 | 759 | 1676 |
Sustained Shield Damage Per Second | 295 | 774 | 556 | 1225 |
Hull Damage Per Second | 50 | 32 | 75 | 24 |
Sustained Hull Damage Per Second | 36 | 23 | 55 | 18 |
Shield Damage Per Shot | 82 | 264 | 253 | 838 |
Hull Damage Per Shot | 10 | 8 | 25 | 12 |
Shots Per Second | 5/s | 4/s | 3/s | 2/s |
Projectile Speed | 1920 m/s | 1920 m/s | 2496 m/s | 2496 m/s |
Maximum Range | 2880m | 2880m | 4618m | 4618m |
Dispersion | 0.07° | 0.06° | 0.04° | 0.03° |
Rotation Speed | 110°/s | 110°/s | 74°/s | 74°/s |
Heat Generation Per Second | 610/s | 604/s | 570/s | 568/s |
Heat Generation Per Shot | 122 | 151 | 190 | 284 |
Heat Dissipation Per Second | 2000/s | 2000/s | 2000/s | 2000/s |
Maximum Shield Damage Until Overheat | 6724 | 17688 | 13409 | 30168 |
Maximum Hull Damage Until Overheat | 820 | 536 | 1325 | 432 |
Cooldown Delay When Overheating | 1.13s | 1.13s | 1.13s | 1.13s |
Reactivates At After Overheating | 9500 | 9500 | 9500 | 9500 |
Construction Cost
Universal Build Method
Small Mk1 | Small Mk2 | Medium Mk1 | Medium Mk2 | |
Credits | 160.820 - 319.189 | 777.281 - 1.543.247 | 302.254 - 597.081 | 931.956 - 1.819.218 |
Energy Cells | 10 | 984 | 10 | 1321 |
Weapon Components | 44 | 227 | 77 | 205 |
Advanced Electronics | 29 | 79 | 56 | 103 |
Advanced Composites | 84 | 112 |