Impulse Projector
Impulse Projector | |
---|---|
Type | Main Gun |
Available From | XEN |
Fitted To | Small and Medium ships |
Role | Anti-Fighter |
Required License | None |
In-game Description
The Xenon Impulse Projector is a high-rate, low-velocity projectile weapon, which in the wrong circumstances, can be a particular threat to smaller vessels. It seems that novel converter topologies enable a greater range than would be expected under current understanding of the technology.
Impulse Projector has been observed in an apparent Medium Class format, which takes this Xenon technology to a higher level of lethality.
Tactical Overview
The Impulse Projector is the only weapon used by the Xenon fighters and corvettes.
It is best compared to the Bolt Repeater Mk1 of both sizes, offering slightly improved damage output and similar heat efficiency while having faster, longer ranged and similary accurate projectiles.
Being similar to a Mk1 weapon, the Impulse Projector is rather weak and isn't much of a threat, especially considering that Xenon fighters only come equipped with two of them.
What makes them dangerous is the large number of Xenon fighters that swarm their target which somewhat nullifies the low damage. The result is a stream of accurate projectiles from all directions, pinning a target down, preventing travel drive, and ending in a death of thousand tiny cuts.
Against fighters and mediums, the Impulse Projector is relatively effective, considering the amount of Xenon combat ships that tend to engage a target. But against most capital ships, it will hardly dent the shields.
Advantages:
- Very accurate
- Relatively long range
Disadvantages:
- Low damage output
- Low heat efficiency
Specifications
Small Mk1 | Medium Mk1 | |
Damage Per Second | 113 | 231 |
Sustained Damage Per Second | 94 | 183 |
Damage Per Shot | 18 | 28 |
Shots Per Second | 6.3/s | 8.26/s |
Bust Clip Size | 7 | 8 |
Burst Clip Shots Per Second | 13/s | 22/s |
Burst Clip Reload Time | 0.65s | 0.65s |
Projectile Speed | 2800m/s | 2304m/s |
Maximum Range | 3600m | 5760m |
Dispersion | 0.20° | 0.14° |
Rotation Speed | 101°/s | 129°/s |
Heat Generation Per Second | 340/s | 429/s |
Heat Generation Per Shot | 54 | 52 |
Heat Dissipation Per Second | 2000/s | 2000/s |
Maximum Damage Until Overheat | 3348 | 5404 |
Cooldown Delay When Overheating | 1.13s | 1.13s |
Reactivates At After Overheating | 9500 | 9500 |
Construction Cost
Universal Build Method
Medium Mk1 | |
Credits | 24.019 - 29.357 |
Energy Cells | 10 |
Weapon Components | 42 |
Advanced Electronics | 30 |
Xenon Build Method
Small Mk1 | Medium Mk1 | |
Credits | 778 - 950 | 24.019 - 29.357 |
Energy Cells | 5 | 10 |
Ore | 2 | 30 |
Silicon | 30 |