Electromagnetic Cannon
Electromagnetic Cannon | |
---|---|
Type | Main Gun |
Available From | Timelines Reward |
Fitted To | Medium ships |
Role | All-Purpose |
Required License | None |
In-game Description
The use of electromagnetic weaponry has provided the Earth Fleet with near-unparalleled firepower for their ships. These weapons use powerful electromagnetic field generators to propel spheres of plasma at high speeds, with devastating results.
The heavy impact unleashed by the Electromagnetic Cannon renders it a formidable choice for defensive measures against medium-sized ships, capable of delivering decisive, concentrated blows to neutralise threats posed by such adversaries.
Tactical Overview
The Electromagnetic Cannon is the bigger brother of the Electromagnetic Gun and is just as impressive. A very powerful weapon used on the Odachi. Despite its slow rate of fire, it hits hard, resulting in a very high damage output.
With a fast projectile, excellent accuracy, and amazing heat efficiency, it is a very effective weapon against even small targets while hitting plenty hard enough to deal with medium targets and threaten capital ships.
Unfortunately, it can only mounted on the Odachi corvette. Luckily this results in a very fast and very deadly ship.
Advantages:
- Very high damage per second
- High damage per shot
- Good accuracy
- Good projectile speed and range
- Excellent heat efficiency
Disadvantages:
- Requires completion of certain Timelines mission
- Can only be fitted to Odachi
- Requires player-owned ship production for mass deployment
Specifications
Medium Mk1 | |
Damage Per Second | 450 |
Sustained Damage Per Second | 366 |
Damage Per Shot | 600 |
Shots Per Second | 0.75/s |
Projectile Speed | 3250m/s |
Maximum Range | 4875m |
Dispersion | 0.2° |
Rotation Speed | 100°/s |
Heat Generation Per Second | 375/s |
Heat Generation Per Shot | 500 |
Heat Dissipation Per Second | 2000/s |
Maximum Damage Until Overheat | 12000 |
Cooldown Delay When Overheating | 1.1s |
Reactivates At After Overheating | 9500 |
Construction Cost
Universal Build Method
Medium Mk1 | |
Credits | 82.456 - 140.725 |
Energy Cells | 50 |
Weapon Components | 50 |
Advanced Electronics | 4 |