Burst Ray
Burst Ray | |
---|---|
Type | Main Gun |
Available From | PAR ALI TEM TRI |
Fitted To | Small ships |
Role | Anti-Surface Element, Anti-Capital |
Required License | Military License (+10) |
In-game Description
Because of its amplified destructive power against surface elements, the Burst Ray is the weapon of choice for daring fighter pilots who want to strip capital ships of their engines, shield generators and turrets. As the name suggests, it fires a sequenced burst of focused radiation to deliver several galvanic calefactions in quick succession, causing the target's surface material to lose cohesion on a molecular level. This niche ability comes at a cost, however: its short range and low energy output against the main shield and hull of its target make the Burst Ray an ineffective weapon for skirmishes with small and medium-sized ships. In a pinch, the fact that the individual beams deliver their damage instantaneously, may nevertheless prove useful against small and evasive targets.
It is said that the Priest Duke of Pious Mists himself ordered the development of a specialised anti-capital ship weapon to counter the overreliance on heavy fleets and long-range weaponry of the Holy Order of the Pontifex.
The Mk2 variant fires more often per burst, which increases the energy output significantly. In turn, the effective range drops slightly and the weapon becomes prone to overheating.
Tactical Overview
The Burst Ray is a highly effective weapon against capital ships. Though not by quickly destroying them outright.
The damage output of the Burst Ray is pretty pathetic. But it gains a gigantic damage multiplier against surface elements. Turrets, shield generators, and engines will be destroyed in just a few volleys, leaving the capital ship vulnerable and unable to defend itself.
Against any other target, even light fighters, the Burst Ray will struggle to do any meaningful damage. It is highly specialized to strip capital ships of all their equipment. That is all it is good at. Outside of that specific niche, it is not very useful.
The Burst Ray is the player's best friend in the early game if they come across a marauding Xenon K. A single fighter equipped with those can easily remove any threat from the destructive Xenon ship, leaving it utterly helpless against any force, no matter how small.
A part of the damage ignores the shields and damages the hull directly, so don't worry about the shielding on surface elements.
Advantages:
- Very cheap compared to the power it provides against capitals
- Extremely high damage against surface elements
- Heat is not an issue for its singular purpose
Disadvantages:
- Extremely low damage output against ships
- Only useful in destroying surface elements
- Rather short range
Specifications
Small Mk1 | Small Mk2 | |
Hull Damage Per Second | 28 | 53 |
Sustained Hull Damage Per Second | 25 | 42 |
Hull Damage Per Shot | 16 | 12 |
Shield Damage Per Second | 20 +8 Hull | 32 +21 Hull |
Sustained Shield Damage Per Second | 18 +7 Hull | 26 +16 Hull |
Shield Damage Per Shot | 11 +5 Hull | 7 +5 Hull |
Shots Per Second | 1.84/s | 4.67/s |
Damage Multiplier vs Surface Elements | 700% | 1300% |
Bust Clip Size | 3 | 7 |
Burst Clip Shots Per Second | 6/s | 6/s |
Burst Clip Reload Time | 1.5s | 0.5s |
Maximum Range | 2000m | 2000m |
Dispersion | 2.00° | 2.00° |
Rotation Speed | 180°/s | 180°/s |
Heat Generation Per Second | 199/s | 504/s |
Heat Generation Per Shot | 108 | 108 |
Heat Dissipation Per Second | 2000/s | 2500/s |
Cooldown Delay When Overheating | 1.13s | 1.2s |
Reactivates At After Overheating | 7500 | 7500 |
Construction Cost
Universal Build Method
Small Mk1 | Small Mk2 | |
Credits | 18.582 - 39.398 | 56.299 - 108.078 |
Energy Cells | 13 | 16 |
Weapon Components | 10 | 7 |
Advanced Electronics | 2 | 12 |