Arc Gun
Arc Gun | |
---|---|
Type | Main Gun |
Available From | BOR |
Fitted To | Small ships |
Role | Anti-Fighter |
Required License | Military License (+10) |
In-game Description
Boron Arc weaponry is a utility armament developed to not only inflict damage, but to also impair the target's mobility. The Arc launches ignited ion particles which cause an electrical discharge on impact. This compromises ship systems and is especially effective for depleting shields, while also inflicting considerable hull damage to unshielded targets. The turret variant has been praised as useful for civilian ships, which don't aim to destroy attackers but attempt to shake them off. Arc weaponry was developed and cleared for field use by the Royal Boron Military Defence, but is still considered somewhat experimental.
Tactical Overview
The Arc Gun is the general-purpose weapon of the Boron Navy for when you don't want to mess around with specialized anti-shield or anti-hull weapons. The Arc Gun deals respectable damage to both, but that comes at a severe cost of heat efficiency, limiting its usefulness in extended fights.
The Arc Gun has a fast projectile and is one of the most accurate guns in the game, but the range is pretty short, just a hair over 2km.
The Arc Gun has a special effect that reduces the target's mobility with each hit, reducing its ability to turn and dogfight. Generally, it isn't as valuable as the Ion Gatling's engine disruption since the Boron fighters are the most maneuverable ones in the game and can out-turn any other fighter already.
Advantages:
- Good damage output
- Excellent accuracy
- Very good projectile speed
- Mobility disruption reduces targets ability to maneuver and turn
Disadvantages:
- Bad heat efficiency
- Very short range
Specifications
Small Mk1 | |
Shield Damage Per Second | 225 |
Sustained Shield Damage Per Second | 167 |
Hull Damage Per Second | 180 |
Sustained Hull Damage Per Second | 134 |
Shield Damage Per Shot | 150 |
Hull Damage Per Shot | 120 |
Shots Per Second | 1.5/s |
Projectile Speed | 4000m/s |
Maximum Range | 2080m |
Dispersion | 0.02° |
Rotation Speed | 100°/s |
Heat Generation Per Second | 525/s |
Heat Generation Per Shot | 350 |
Heat Dissipation Per Second | 2000/s |
Maximum Shield Damage Until Overheat | 4350 |
Maximum Hull Damage Until Overheat | 3480 |
Cooldown Delay When Overheating | 1s |
Reactivates At After Overheating | 9500 |
Mobility Disruption vs Small | Mobility Disruption vs Medium | Mobility Disruption vs Large | Mobility Disruption vs Xtra Large | |
Mobility Disruption Strength | 6% | 4% | 2% | 2% |
Mobility Disruption Duration | 6s | 3s | 2s | 2s |
Construction Cost
Universal Build Method
Small Mk1 | |
Credits | 177.955 - 303.710 |
Energy Cells | 55 |
Weapon Components | 44 |
Advanced Electronics | 30 |