Arc Gun

Last modified by Kajar on 2023/11/27 08:28

Arc Gun

ArcGun.jpg
TypeMain Gun
Available FromBOR
Fitted ToSmall ships
RoleAnti-Fighter
Required LicenseMilitary License (+10)

In-game Description

Boron Arc weaponry is a utility armament developed to not only inflict damage, but to also impair the target's mobility. The Arc launches ignited ion particles which cause an electrical discharge on impact. This compromises ship systems and is especially effective for depleting shields, while also inflicting considerable hull damage to unshielded targets. The turret variant has been praised as useful for civilian ships, which don't aim to destroy attackers but attempt to shake them off. Arc weaponry was developed and cleared for field use by the Royal Boron Military Defence, but is still considered somewhat experimental.

Tactical Overview

The Arc Gun is the general-purpose weapon of the Boron Navy for when you don't want to mess around with specialized anti-shield or anti-hull weapons. The Arc Gun deals respectable damage to both, but that comes at a severe cost of heat efficiency, limiting its usefulness in extended fights.

The Arc Gun has a fast projectile and is one of the most accurate guns in the game, but the range is pretty short, just a hair over 2km. 

The Arc Gun has a special effect that reduces the target's mobility with each hit, reducing its ability to turn and dogfight. Generally, it isn't as valuable as the Ion Gatling's engine disruption since the Boron fighters are the most maneuverable ones in the game and can out-turn any other fighter already.

 

Advantages:
- Good damage output

- Excellent accuracy

- Very good projectile speed

- Mobility disruption reduces targets ability to maneuver and turn

 

Disadvantages:

- Bad heat efficiency

- Very short range

 

Specifications

 Small Mk1
Shield Damage Per Second225
Sustained Shield Damage Per Second167
Hull Damage Per Second180
Sustained Hull Damage Per Second134
Shield Damage Per Shot150
Hull Damage Per Shot120
Shots Per Second 1.5/s
  
Projectile Speed4000m/s
Maximum Range2080m
Dispersion0.02°
Rotation Speed100°/s
  
Heat Generation Per Second525/s
Heat Generation Per Shot350
Heat Dissipation Per Second2000/s
Maximum Shield Damage Until Overheat4350
Maximum Hull Damage Until Overheat3480
Cooldown Delay When Overheating1s
Reactivates At After Overheating9500
 Mobility Disruption vs SmallMobility Disruption vs MediumMobility Disruption vs LargeMobility Disruption vs Xtra Large
Mobility Disruption Strength6%4%2%2%
Mobility Disruption Duration6s3s2s2s

Construction Cost

Universal Build Method

 Small Mk1
Credits177.955 - 303.710
Energy Cells55
Weapon Components44
Advanced Electronics30