Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 9.1
edited by Snafu
on 2021/01/06 00:32
Change comment: There is no comment for this version
To version 12.1
edited by Snafu
on 2021/01/08 22:57
Change comment: Minor text updates; specific training page link added

Summary

Details

Page properties
Content
... ... @@ -15,7 +15,7 @@
15 15  
16 16  Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
17 17  
18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
19 19  
20 20  Anyone can be a Captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
21 21  
... ... @@ -43,7 +43,7 @@
43 43  
44 44  |=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
45 45  (((
46 -====== Ability/Task ======
46 +====== Title | Ability ======
47 47  )))|=(((
48 48  Management
49 49  )))|=(((
... ... @@ -127,18 +127,11 @@
127 127  (((
128 128  === ***** ===
129 129  )))
130 -
131 -
132 132  )))
133 133  )))
134 134  
135 135  (% class="content" %)
136 136  (((
137 -
138 -)))
139 -
140 -(% class="content" %)
141 -(((
142 142  All NPCs work better with higher morale!
143 143  )))
144 144  
... ... @@ -153,6 +153,11 @@
153 153  )))
154 154  
155 155  (% class="content" %)
149 +(((
150 +See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to vids
151 +)))
152 +
153 +(% class="content" %)
156 156  === Digital seminars ===
157 157  
158 158  (% class="content" %)
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100860656
1 +106332918
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860656/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106332918/Crew