Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 4.1
edited by Daniel Turner
on 2020/05/15 15:35
Change comment: Cleaned up article
To version 3.1
edited by Daniel Turner
on 2018/12/11 23:24
Change comment: minor typo change

Summary

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7 +(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) =
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7 -Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
17 +Ship Crew Management is an important aspect of improving your fleet's capabilities.
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22 +Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs:
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12 12  * The Captain (relief pilot)
13 13  * Service Crew
14 14  * Marines
15 15  
16 -Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
31 +On stations there are additionally:
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18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
33 +* Manager
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20 -== Skills ==
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40 +On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship.
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45 +The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
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50 +Anyone can be a captain (if you only believe in yourself)
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55 +Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
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64 +__**Skills**__
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27 27  The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups:
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36 36  * Boarding
37 37  
38 38  How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
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137 -== Training the crew or the Marines ==
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180 +__**Train the crew or the Marines**__
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138 138  
139 -=== Learning by Doing ===
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185 +To make it short: Learn by doing! Everyone gets better the longer they survive!
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143 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
190 +While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
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147 -=== Digital seminars ===
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151 -To be done
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203 +__**Digital seminars**__
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156 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao't'Lp
209 +The seminars have not proven to be effective in training your crew .... (Note Translator: feature not yet implemented)
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214 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous
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Confluence.Code.ConfluencePageClass[0]
id
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1 -92700752
1 +92700714
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700752/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700714/Crew