Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
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... ... @@ -1,3 +1,13 @@ 1 +(% style="margin-left: 0.0px;" %) 2 +((( 3 +(% class="pagetitle with-breadcrumbs" %) 4 +((( 5 +(% class="with-breadcrumbs" %) 6 += 7 +(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) = 8 +))) 9 +))) 10 + 1 1 (% class="page view" %) 2 2 ((( 3 3 (% class="wiki-content" %) ... ... @@ -4,26 +4,58 @@ 4 4 ((( 5 5 (% class="content" %) 6 6 ((( 7 -Crew management is an important aspect of improving your fleet's capabilities.The ships crew consists of 3 different types of NPCs:17 +Ship Crew Management is an important aspect of improving your fleet's capabilities. 8 8 ))) 9 9 10 10 (% class="content" %) 11 11 ((( 22 +Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs: 23 +))) 24 + 25 +(% class="content" %) 26 +((( 12 12 * The Captain (relief pilot) 13 13 * Service Crew 14 14 * Marines 15 15 16 - Stationsonly needtheManagercrewtypeandoptionallyworkforce (see [[doc:Station Building And Management]]).31 +On stations there are additionally: 17 17 18 - Eachship has a limited capacity to accommodate crew members. Onship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. Agood Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.33 +* Manager 19 19 20 - ==Skills ==35 + 21 21 ))) 22 22 23 23 (% class="content" %) 24 24 ((( 40 +On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. 41 +))) 42 + 25 25 (% class="content" %) 26 26 ((( 45 +The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 46 +))) 47 + 48 +(% class="content" %) 49 +((( 50 +Anyone can be a captain (if you only believe in yourself) 51 +))) 52 + 53 +(% class="content" %) 54 +((( 55 +Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 56 +))) 57 + 58 +(% class="content" %) 59 +((( 60 +\\ 61 + 62 +(% class="bb_h1" %) 63 +((( 64 +__**Skills**__ 65 +))) 66 + 67 +(% class="content" %) 68 +((( 27 27 The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups: 28 28 ))) 29 29 ... ... @@ -36,13 +36,13 @@ 36 36 * Boarding 37 37 38 38 How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board. 39 - 40 - 41 41 ))) 42 42 ))) 43 43 44 44 (% class="content" %) 45 45 ((( 86 + 87 + 46 46 |=((( 47 47 (% class="tablesorter-header-inner" %) 48 48 ((( ... ... @@ -134,26 +134,42 @@ 134 134 ))) 135 135 136 136 (% class="content" %) 137 -== Training the crew or the Marines == 179 +((( 180 +__**Train the crew or the Marines**__ 181 +))) 138 138 139 -=== Learning by Doing === 183 +(% class="content" %) 184 +((( 185 +To make it short: Learn by doing! Everyone gets better the longer they survive! 186 +))) 140 140 141 141 (% class="content" %) 142 142 ((( 143 - Everyone gets better the longer they survive!While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!190 +While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 144 144 ))) 145 145 146 146 (% class="content" %) 147 - === Digital seminars ===194 +((( 148 148 196 +\\ 197 +))) 198 + 149 149 (% class="content" %) 150 150 ((( 151 -To be done 201 +(% class="bb_h1" %) 202 +((( 203 +__**Digital seminars**__ 152 152 ))) 205 +))) 153 153 154 154 (% class="content" %) 155 155 ((( 156 - Guidewrittenby Bernd,translatedtoGermanby Oliverandre-translated fromGermantoEnglishbyanonymous, cleanedup by Sao't'Lp209 +The seminars have not proven to be effective in training your crew .... (Note Translator: feature not yet implemented) 157 157 ))) 211 + 212 +(% class="content" %) 213 +((( 214 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous 158 158 ))) 159 159 ))) 217 +)))
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... ... @@ -1,1 +1,1 @@ 1 -927007 521 +92700714 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/927007 52/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700714/Crew