Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
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... ... @@ -1,13 +11,3 @@ 1 -(% style="margin-left: 0.0px;" %) 2 -((( 3 -(% class="pagetitle with-breadcrumbs" %) 4 -((( 5 -(% class="with-breadcrumbs" %) 6 -= 7 -(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) = 8 -))) 9 -))) 10 - 11 11 (% class="page view" %) 12 12 ((( 13 13 (% class="wiki-content" %) ... ... @@ -14,58 +14,26 @@ 14 14 ((( 15 15 (% class="content" %) 16 16 ((( 17 - ShipCrewManagement is an important aspect of improving your fleet's capabilities.7 +Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs: 18 18 ))) 19 19 20 20 (% class="content" %) 21 21 ((( 22 -Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs: 23 -))) 24 - 25 -(% class="content" %) 26 -((( 27 27 * The Captain (relief pilot) 28 28 * Service Crew 29 29 * Marines 30 30 31 - On stations thereare additionally:16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]). 32 32 33 - *Manager18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 34 34 35 - 20 +== Skills == 36 36 ))) 37 37 38 38 (% class="content" %) 39 39 ((( 40 -On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. 41 -))) 42 - 43 43 (% class="content" %) 44 44 ((( 45 -The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 46 -))) 47 - 48 -(% class="content" %) 49 -((( 50 -Anyone can be a captain (if you only believe in yourself) 51 -))) 52 - 53 -(% class="content" %) 54 -((( 55 -Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 56 -))) 57 - 58 -(% class="content" %) 59 -((( 60 -\\ 61 - 62 -(% class="bb_h1" %) 63 -((( 64 -__**Skills**__ 65 -))) 66 - 67 -(% class="content" %) 68 -((( 69 69 The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups: 70 70 ))) 71 71 ... ... @@ -78,13 +78,13 @@ 78 78 * Boarding 79 79 80 80 How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board. 39 + 40 + 81 81 ))) 82 82 ))) 83 83 84 84 (% class="content" %) 85 85 ((( 86 - 87 - 88 88 |=((( 89 89 (% class="tablesorter-header-inner" %) 90 90 ((( ... ... @@ -176,42 +176,26 @@ 176 176 ))) 177 177 178 178 (% class="content" %) 179 -((( 180 -__**Train the crew or the Marines**__ 181 -))) 137 +== Training the crew or the Marines == 182 182 183 -(% class="content" %) 184 -((( 185 -To make it short: Learn by doing! Everyone gets better the longer they survive! 186 -))) 139 +=== Learning by Doing === 187 187 188 188 (% class="content" %) 189 189 ((( 190 -While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 143 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 191 191 ))) 192 192 193 193 (% class="content" %) 194 - (((147 +=== Digital seminars === 195 195 196 -\\ 197 -))) 198 - 199 199 (% class="content" %) 200 200 ((( 201 -(% class="bb_h1" %) 202 -((( 203 -__**Digital seminars**__ 151 +To be done 204 204 ))) 205 -))) 206 206 207 207 (% class="content" %) 208 208 ((( 209 - Theseminarshavenotproven tobeeffectivein trainingyourcrew .... (Note Translator:featurenotyetimplemented)156 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao't'Lp 210 210 ))) 211 - 212 -(% class="content" %) 213 -((( 214 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous 215 215 ))) 216 216 ))) 217 -)))
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... ... @@ -1,1 +1,1 @@ 1 -927007 141 +92700752 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/927007 14/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700752/Crew