Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
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... ... @@ -26,11 +26,11 @@ 26 26 * Service Crew 27 27 * Marines 28 28 29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:X4 FoundationsWiki.X4\: Foundations Manual.Station Building And Management.WebHome]]).29 +Stations only require a Manager crew and optionally additional workforce (see [[doc:xwiki:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Station Building And Management.WebHome]]). 30 30 31 31 Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 32 32 33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:X4 FoundationsWiki.X4\: Foundations Manual.Purchasing And Upgrading Ships.WebHome]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.33 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:xwiki:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Purchasing And Upgrading Ships.WebHome]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 34 34 35 35 = Skills = 36 36 ))) ... ... @@ -162,7 +162,7 @@ 162 162 163 163 (% class="content" %) 164 164 ((( 165 -See [[doc:X4 Foundations Wiki (OLD).Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos165 +See [[doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos 166 166 ))) 167 167 168 168 (% class="content" %)