Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 27.1
edited by Ketraar
on 2023/07/12 12:50
Change comment: Renamed back-links.
To version 25.1
edited by Daniel Turner
on 2023/07/10 16:59
Change comment: Renamed back-links.

Summary

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26 26  * Service Crew
27 27  * Marines
28 28  
29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:X4 Foundations Wiki.X4\: Foundations Manual.Station Building And Management.WebHome]]).
29 +Stations only require a Manager crew and optionally additional workforce (see [[doc:xwiki:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Station Building And Management.WebHome]]).
30 30  
31 31  Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
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164 164  (((
165 -See [[doc:X4 Foundations Wiki (OLD).Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos
165 +See [[doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos
166 166  )))
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