Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 24.1
edited by Daniel Turner
on 2023/07/10 16:58
Change comment: Renamed back-links.
To version 30.1
edited by Ketraar
on 2023/07/12 12:53
Change comment: Renamed back-links.

Summary

Details

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1 -X4 Foundations Wiki.Objects in the Game Universe.Equipment.WebHome
1 +X4 Foundations Wiki (OLD).Objects in the Game Universe.Equipment.WebHome
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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.Ketraar
Content
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26 26  * Service Crew
27 27  * Marines
28 28  
29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:xwiki:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Station Building And Management.WebHome]]).
29 +Stations only require a Manager crew and optionally additional workforce (see [[doc:X4 Foundations Wiki.X4\: Foundations Manual.Station Building And Management.WebHome]]).
30 30  
31 31  Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
32 32  
33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:xwiki:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Purchasing And Upgrading Ships.WebHome]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
33 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Purchasing And Upgrading Ships.WebHome]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
34 34  
35 35  = Skills =
36 36  )))
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162 162  
163 163  (% class="content" %)
164 164  (((
165 -See [[doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos
165 +See [[doc:X4 Foundations Wiki (OLD).Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos
166 166  )))
167 167  
168 168  (% class="content" %)
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182 182  (% class="content" %)
183 183  === Terraforming ===
184 184  
185 -//(main page [[doc:X4 Foundations Wiki.Objects in the Game Universe.Terraforming.WebHome]])//
185 +//(main page [[doc:X4 Foundations Wiki (OLD).Objects in the Game Universe.Terraforming.WebHome]])//
186 186  
187 187  Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
188 188  )))