Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 2.1
edited by Daniel Turner
on 2018/12/11 23:23
Change comment: There is no comment for this version
To version 18.1
edited by Daniel Turner
on 2023/07/10 12:22
Change comment: Renamed from xwiki:X4WIKI.Crew

Summary

Details

Page properties
Parent
... ... @@ -1,0 +1,1 @@
1 +Equipment
Tags
... ... @@ -1,0 +1,1 @@
1 +crew|npc|training
Content
... ... @@ -1,13 +11,3 @@
1 -(% style="margin-left: 0.0px;" %)
2 -(((
3 -(% class="pagetitle with-breadcrumbs" %)
4 -(((
5 -(% class="with-breadcrumbs" %)
6 -=
7 -(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) =
8 -)))
9 -)))
10 -
11 11  (% class="page view" %)
12 12  (((
13 13  (% class="wiki-content" %)
... ... @@ -14,162 +14,147 @@
14 14  (((
15 15  (% class="content" %)
16 16  (((
17 -Ship Crew Management is an important aspect of improving your fleet's capabilities.
7 +{{info}}
8 +Updated for version 5.10, **TODO:** Add information on seminars, finish terraforming section
9 +{{/info}}
10 +
11 +
12 +
13 +{{toc/}}
14 +
15 += Overview =
18 18  )))
19 19  
20 20  (% class="content" %)
21 21  (((
22 -Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs:
20 +Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
23 23  )))
24 24  
25 25  (% class="content" %)
26 26  (((
27 -* The Captain (relief pilot)
25 +* The Captain (relief pilot when you're not personally commanding)
28 28  * Service Crew
29 29  * Marines
30 30  
31 -On stations there are additionally:
29 +Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
32 32  
33 -* Manager
31 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
34 34  
35 -
36 -)))
33 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
37 37  
38 -(% class="content" %)
39 -(((
40 -On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship.
35 += Skills =
41 41  )))
42 42  
43 43  (% class="content" %)
44 44  (((
45 -The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
46 -)))
47 -
48 48  (% class="content" %)
49 49  (((
50 -Anyone can be a captain (if you only believe in yourself)
42 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with their individual skill groups:
51 51  )))
52 52  
53 53  (% class="content" %)
54 54  (((
55 -Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
56 -)))
47 +* Piloting
48 +* Morale
49 +* Management
50 +* Engineering
51 +* Boarding
57 57  
58 -(% class="content" %)
59 -(((
60 -\\
53 +How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
61 61  
62 -(% class="bb_h1" %)
63 -(((
64 -__**Skills**__
65 -)))
55 +
66 66  
67 -(% class="content" %)
57 +|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
68 68  (((
69 -The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups:
59 +Title | Ability
60 +)))|=(((
61 +Management
62 +)))|=(((
63 +Piloting
64 +)))|=(((
65 +Boarding
66 +)))|=(((
67 +Engineering
68 +)))|=(((
69 +Morale
70 70  )))
71 -
72 -(% class="content" %)
71 +|=(((
72 +Pilot/Captain
73 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
73 73  (((
74 -* pilot
75 -* moral
76 -* management
77 -* engineer
78 -* board
79 -
80 -How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
81 -)))
82 -)))
83 -
84 -(% class="content" %)
75 +
76 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
85 85  (((
78 +*
79 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
80 +(((
86 86  
87 -
88 -|=(((
89 -(% class="tablesorter-header-inner" %)
82 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
90 90  (((
91 -Ability name
92 -)))
93 -)))|=(((
94 -(% class="tablesorter-header-inner" %)
84 +
85 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
95 95  (((
96 -Pilot / Captain
87 +*
97 97  )))
98 -)))|=(((
99 -(% class="tablesorter-header-inner" %)
100 -(((
89 +|=(((
101 101  Manager
102 -)))
103 -)))|=(((
104 -(% class="tablesorter-header-inner" %)
91 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
105 105  (((
106 -Service Crew
107 -)))
108 -)))|=(((
109 -(% class="tablesorter-header-inner" %)
93 +*
94 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
110 110  (((
111 -Marine
112 -)))
113 -)))
114 -|(((
115 -Management
116 -)))|(((
117 117  
118 -)))|(((
119 -X
120 -)))|(((
97 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
98 +(((
121 121  
122 -)))|(((
100 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
101 +(((
123 123  
103 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
104 +(((
105 +*
124 124  )))
125 -|(((
126 -Piloting
127 -)))|(((
128 -X
129 -)))|(((
107 +|=(((
108 +Service Crew
109 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
110 +(((
130 130  
131 -)))|(((
112 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
113 +(((
132 132  
133 -)))|(((
115 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
116 +(((
134 134  
118 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
119 +(((
120 +*
121 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
122 +(((
123 +*
135 135  )))
136 -|(((
137 -Boarding
138 -)))|(((
125 +|=(((
126 +Marine
127 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
128 +(((
139 139  
140 -)))|(((
130 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
131 +(((
141 141  
142 -)))|(((
133 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
134 +(((
135 +*
136 +)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
137 +(((
143 143  
144 -)))|(((
145 -X
139 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
140 +(((
141 +*
146 146  )))
147 -|(((
148 -Engineering
149 -)))|(((
143 +
150 150  
151 -)))|(((
152 -
153 -)))|(((
154 -X
155 -)))|(((
156 -
157 157  )))
158 -|(((
159 -Morale
160 -)))|(((
161 -X
162 -)))|(((
163 -X
164 -)))|(((
165 -X
166 -)))|(((
167 -X
168 168  )))
169 169  
170 -
171 -)))
172 -
173 173  (% class="content" %)
174 174  (((
175 175  All NPCs work better with higher morale!
... ... @@ -176,42 +176,38 @@
176 176  )))
177 177  
178 178  (% class="content" %)
179 -(((
180 -__**Train the crew or the Marines**__
181 -)))
154 +== Training the crew or Marines ==
182 182  
156 +=== Learning by Doing ===
157 +
183 183  (% class="content" %)
184 184  (((
185 -To make it short: Learn by doing! Everyone gets better the longer they survive!
160 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
186 186  )))
187 187  
188 188  (% class="content" %)
189 189  (((
190 -While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
165 +See [[doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos
191 191  )))
192 192  
193 193  (% class="content" %)
194 -(((
169 +=== Digital seminars ===
195 195  
196 -\\
197 -)))
198 -
199 199  (% class="content" %)
200 200  (((
201 -(% class="bb_h1" %)
202 -(((
203 -__**Digital seminars**__
173 +To be done
204 204  )))
205 -)))
206 206  
207 207  (% class="content" %)
208 208  (((
209 -The seminars have not proven to be effective in training your crew .... (Note Translator: feature not yet implemented)
178 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp
210 210  )))
180 +)))
211 211  
212 212  (% class="content" %)
213 -(((
214 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous
183 +=== Terraforming ===
184 +
185 +//(main page [[doc:Terraforming]])//
186 +
187 +Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
215 215  )))
216 -)))
217 -)))
Ships.url
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +113 bytes
Content
... ... @@ -1,0 +1,3 @@
1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Ships?src=contextnavpagetreemode
3 +
anonymous.png
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +263 bytes
Content
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -76744551
1 +76744550
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/76744551/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/76744550/Crew
XWiki.XWikiComments[0]
Comment
... ... @@ -1,0 +1,1 @@
1 +It would be useful to know some of the basic impacts of levels of a skill, eg. for stations what impact the management rating has on things like the number of subordinate ships the manger can actively use.
Date
... ... @@ -1,0 +1,1 @@
1 +2018-12-12 00:57:37.0
XWiki.XWikiComments[1]
Comment
... ... @@ -1,0 +1,1 @@
1 +What function do services crews perform?
Date
... ... @@ -1,0 +1,1 @@
1 +2019-08-06 01:38:52.0
XWiki.XWikiComments[2]
Comment
... ... @@ -1,0 +1,1 @@
1 +They repair your ships (L and XL !)
Date
... ... @@ -1,0 +1,1 @@
1 +2019-11-14 21:39:21.0
XWiki.XWikiComments[3]
Comment
... ... @@ -1,0 +1,3 @@
1 +they also repair M ships
2 +
3 +
Date
... ... @@ -1,0 +1,1 @@
1 +2020-04-15 15:23:20.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +2
XWiki.XWikiComments[4]
Comment
... ... @@ -1,0 +1,3 @@
1 +How do I know the optimal number of service crew I need for my carrier? is 1 just enough? is it on how many turrets i have? I can't find any answer for this
2 +
3 +
Date
... ... @@ -1,0 +1,1 @@
1 +2020-05-10 23:36:36.0
XWiki.XWikiComments[5]
Comment
... ... @@ -1,0 +1,5 @@
1 +It seems I can't login with my Egosoft account...
2 +
3 +Anyway, is Service Crew responsible of turrets? Are they "aim better" if their Engineering level is higher?
4 +
5 +BrasatoAlBarolo
Date
... ... @@ -1,0 +1,1 @@
1 +2020-05-18 11:23:37.0
XWiki.XWikiComments[6]
Comment
... ... @@ -1,0 +1,5 @@
1 +Currently only certain moderators are able to login with their accounts due to the way the wiki is set up.
2 +
3 +AFAIK I haven't seen any correlation between turret accuracy and crew skill, from what I understand it is determined solely by the rotation speed of turrets (i.e. argon turrets are able to rotate the fastest and are consequently more accurate)
4 +
5 +Stoats not Goats
Date
... ... @@ -1,0 +1,1 @@
1 +2020-05-18 11:36:12.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +5
XWiki.XWikiComments[7]
Comment
... ... @@ -1,0 +1,1 @@
1 +The more the merrier, I personally have a full complement of service crew unless I aim to board something. Service crew on M ships and above contribute to repairing your ship and hence more service crew will be able to repair your ship faster. Additionally, the number of turrets has no real bearing on how many crew members you need as your turrets' efficacy isn't impacted by the amount of crew you have.
Date
... ... @@ -1,0 +1,1 @@
1 +2020-05-18 11:39:31.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +4
XWiki.XWikiComments[8]
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.Snafu
Comment
... ... @@ -1,0 +1,1 @@
1 +While the table is useful as it stands, would anyone object if I flip it by 90deg with individual abilities across the top, while role is in the column down the side? I feel it may be slightly easier/more intuitive to read that way (& also allow for a little expansion on manager vs subordinate pilot skill..)
Date
... ... @@ -1,0 +1,1 @@
1 +2020-07-01 22:49:24.0
XWiki.XWikiComments[9]
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.DrSuperEvil
Comment
... ... @@ -1,0 +1,1 @@
1 +I definitely agree that it would be more logical with roles on the vertical and also the exact contribution values of each stat towards the star rating. Maybe also expand on what service crew actually do because it is becoming a FAQ.
Date
... ... @@ -1,0 +1,1 @@
1 +2020-07-08 21:49:13.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +8
XWiki.XWikiComments[10]
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.Snafu
Comment
... ... @@ -1,0 +1,1 @@
1 +/Finally/ got around to doing this edit; hope it's OK
Date
... ... @@ -1,0 +1,1 @@
1 +2021-01-06 00:21:36.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +9
XWiki.XWikiComments[11]
Comment
... ... @@ -1,0 +1,1 @@
1 +After reading this entry I am more confused about crew related game mechanics. Not less.
Date
... ... @@ -1,0 +1,1 @@
1 +2021-03-25 00:16:50.0
XWiki.XWikiComments[12]
Comment
... ... @@ -1,0 +1,1 @@
1 +Not having any explanation of what the skill levels mechanically do. A+ wiki work.
Date
... ... @@ -1,0 +1,1 @@
1 +2022-11-04 20:12:29.0
XWiki.XWikiComments[13]
Comment
... ... @@ -1,0 +1,5 @@
1 +Why are there no stats about at what rate crew gains XP, for what they gain XP or even better what each level of proficiency actually does other than basic behavior patterns.
2 +How much does crew actually increase capabilities, how much do they repair ships, when do they repair ships (conditions).
3 +
4 +Also there are factually wrong things here. Crew does not increase trading profits, it has been disproven via experiments however they DO increase mining profits significantly.
5 +\\Why are so many game mechanics such mysteries that we need either dataminers or extensive researchers for. Why cant even the official wiki have all of those things? I usually search for stuff on google for X4 because its explained nowhere and if there is something its likely outdated by years again. We need this for troubleshooting the wonky AI behaviors...
Date
... ... @@ -1,0 +1,1 @@
1 +2023-01-28 17:44:18.0