Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
From version 18.2
edited by Daniel Turner
on 2023/07/10 12:22
on 2023/07/10 12:22
Change comment:
Updated the relative links.
To version 16.1
edited by Daniel Turner
on 2022/05/19 02:13
on 2022/05/19 02:13
Change comment:
Checked for consistency with 5.10 -MWD
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
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... ... @@ -26,11 +26,11 @@ 26 26 * Service Crew 27 27 * Marines 28 28 29 -Stations only require a Manager crew and optionally additional workforce (see [[doc: X4WIKI.Station Building And Management]]).29 +Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]). 30 30 31 31 Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 32 32 33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc: X4WIKI.Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.33 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 34 34 35 35 = Skills = 36 36 ))) ... ... @@ -117,7 +117,7 @@ 117 117 118 118 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 119 119 ((( 120 -* 120 +***** 121 121 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 122 122 ((( 123 123 * ... ... @@ -138,7 +138,7 @@ 138 138 139 139 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 140 140 ((( 141 -* 141 +***** 142 142 ))) 143 143 144 144 ... ... @@ -162,7 +162,7 @@ 162 162 163 163 (% class="content" %) 164 164 ((( 165 -See [[doc:X4 WIKI.X4Wiki Home.Guides and Tutorials.X43\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos165 +See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos 166 166 ))) 167 167 168 168 (% class="content" %) ... ... @@ -182,7 +182,7 @@ 182 182 (% class="content" %) 183 183 === Terraforming === 184 184 185 -//(main page [[doc: X4WIKI.Terraforming]])//185 +//(main page [[doc:Terraforming]])// 186 186 187 187 Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed. 188 188 )))