Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
From version 18.1
edited by Daniel Turner
on 2023/07/10 12:22
on 2023/07/10 12:22
Change comment:
Renamed from xwiki:X4WIKI.Crew
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... ... @@ -1,1 +1,0 @@ 1 -Equipment - Tags
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... ... @@ -1,1 +1,0 @@ 1 -crew|npc|training - Content
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... ... @@ -1,3 +1,13 @@ 1 +(% style="margin-left: 0.0px;" %) 2 +((( 3 +(% class="pagetitle with-breadcrumbs" %) 4 +((( 5 +(% class="with-breadcrumbs" %) 6 += 7 +(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) = 8 +))) 9 +))) 10 + 1 1 (% class="page view" %) 2 2 ((( 3 3 (% class="wiki-content" %) ... ... @@ -4,46 +4,63 @@ 4 4 ((( 5 5 (% class="content" %) 6 6 ((( 7 -{{info}} 8 -Updated for version 5.10, **TODO:** Add information on seminars, finish terraforming section 9 -{{/info}} 10 - 11 - 12 - 13 -{{toc/}} 14 - 15 -= Overview = 17 +Ship Crew Management is an important aspect of improving your fleet's capabilities. 16 16 ))) 17 17 18 18 (% class="content" %) 19 19 ((( 20 - Crew managementis animportantaspect ofimprovingyourfleet'scapabilities.shipscrew consists of 3 different types of NPCs:22 +Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs: 21 21 ))) 22 22 23 23 (% class="content" %) 24 24 ((( 25 -* The Captain (relief pilot when you're not personally commanding)27 +* The Captain (relief pilot) 26 26 * Service Crew 27 27 * Marines 28 28 29 - Stationsonly require aManagercrewandoptionally additionalworkforce (see [[doc:Station Building And Management]]).31 +On stations there are additionally: 30 30 31 - Eachship has a limited capacity to accommodate crew members. Onship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. Agood Captain is capableof more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.33 +* Manager 32 32 33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 35 + 36 +))) 34 34 35 -= Skills = 38 +(% class="content" %) 39 +((( 40 +On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. 36 36 ))) 37 37 38 38 (% class="content" %) 39 39 ((( 45 +The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 46 +))) 47 + 40 40 (% class="content" %) 41 41 ((( 42 - The qualityfemployeesis summarized incapability groups. Theseabilitiesare displayed withastar ratingof0 to 5 stars. Ifyou openthe detailsof a single crew member you will find an overviewwith their individualskill groups:50 +Anyone can be a captain (if you only believe in yourself) 43 43 ))) 44 44 45 45 (% class="content" %) 46 46 ((( 55 +Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 56 +))) 57 + 58 +(% class="content" %) 59 +((( 60 +\\ 61 + 62 +(% class="bb_h1" %) 63 +((( 64 +__**Skills**__ 65 +))) 66 + 67 +(% class="content" %) 68 +((( 69 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups: 70 +))) 71 + 72 +(% class="content" %) 73 +((( 47 47 * Piloting 48 48 * Morale 49 49 * Management ... ... @@ -50,100 +50,98 @@ 50 50 * Engineering 51 51 * Boarding 52 52 53 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board. 80 +How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board. 81 +))) 82 +))) 54 54 84 +(% class="content" %) 85 +((( 55 55 56 56 57 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %) 88 +|=((( 89 +(% class="tablesorter-header-inner" %) 58 58 ((( 59 -Title | Ability 91 +Ability name 92 +))) 60 60 )))|=((( 61 -Management 94 +(% class="tablesorter-header-inner" %) 95 +((( 96 +Pilot / Captain 97 +))) 62 62 )))|=((( 63 -Piloting 99 +(% class="tablesorter-header-inner" %) 100 +((( 101 +Manager 102 +))) 64 64 )))|=((( 65 -Boarding 66 -)))|=((( 67 -Engineering 68 -)))|=((( 69 -Morale 104 +(% class="tablesorter-header-inner" %) 105 +((( 106 +Service Crew 70 70 ))) 71 -|=((( 72 -Pilot/Captain 73 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 108 +)))|=((( 109 +(% class="tablesorter-header-inner" %) 74 74 ((( 111 +Marine 112 +))) 113 +))) 114 +|((( 115 +Management 116 +)))|((( 75 75 76 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 77 -((( 78 -* 79 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 80 -((( 118 +)))|((( 119 +X 120 +)))|((( 81 81 82 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 83 -((( 122 +)))|((( 84 84 85 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 86 -((( 87 -* 88 88 ))) 89 -|=((( 90 -Manager 91 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 92 -((( 93 -* 94 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 95 -((( 125 +|((( 126 +Piloting 127 +)))|((( 128 +X 129 +)))|((( 96 96 97 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 98 -((( 131 +)))|((( 99 99 100 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 101 -((( 133 +)))|((( 102 102 103 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 104 -((( 105 -* 106 106 ))) 107 -|=((( 108 -Service Crew 109 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 110 -((( 136 +|((( 137 +Boarding 138 +)))|((( 111 111 112 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 113 -((( 140 +)))|((( 114 114 115 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 116 -((( 142 +)))|((( 117 117 118 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 119 -((( 120 -* 121 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 122 -((( 123 -* 144 +)))|((( 145 +X 124 124 ))) 125 -|=((( 126 -Marine 127 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 128 -((( 147 +|((( 148 +Engineering 149 +)))|((( 129 129 130 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 131 -((( 151 +)))|((( 132 132 133 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 134 -((( 135 -* 136 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 137 -((( 153 +)))|((( 154 +X 155 +)))|((( 138 138 139 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 140 -((( 141 -* 142 142 ))) 158 +|((( 159 +Morale 160 +)))|((( 161 +X 162 +)))|((( 163 +X 164 +)))|((( 165 +X 166 +)))|((( 167 +X 168 +))) 143 143 144 144 145 145 ))) 146 -))) 147 147 148 148 (% class="content" %) 149 149 ((( ... ... @@ -151,38 +151,42 @@ 151 151 ))) 152 152 153 153 (% class="content" %) 154 -== Training the crew or Marines == 179 +((( 180 +__**Train the crew or the Marines**__ 181 +))) 155 155 156 -=== Learning by Doing === 157 - 158 158 (% class="content" %) 159 159 ((( 160 - Everyonegetsbetterthe longerheysurvive! While marinesbestenhance their main attribute "boarding"onrealboardingoperations,"normal" crewmembers learnfrom usual shipactions. However,surviving a fight improves their skill across many areas!185 +To make it short: Learn by doing! Everyone gets better the longer they survive! 161 161 ))) 162 162 163 163 (% class="content" %) 164 164 ((( 165 - See [[doc:X4WIKI.X4 WikiHome.Guides andTutorials.X43\.1x NPC SkillExperiencetraining-ashortoverview.WebHome]]fororedetailedexplanationf howNPC traininghappens,with externallinkstovideos190 +While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 166 166 ))) 167 167 168 168 (% class="content" %) 169 -=== Digital seminars === 170 - 171 -(% class="content" %) 172 172 ((( 173 -To be done 195 + 196 +\\ 174 174 ))) 175 175 176 176 (% class="content" %) 177 177 ((( 178 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp 201 +(% class="bb_h1" %) 202 +((( 203 +__**Digital seminars**__ 179 179 ))) 180 180 ))) 181 181 182 182 (% class="content" %) 183 -=== Terraforming === 208 +((( 209 +The seminars have not proven to be effective in training your crew .... (Note Translator: feature not yet implemented) 210 +))) 184 184 185 - //(mainpage [[doc:Terraforming]])//186 - 187 - Crewcanhavetheirlevels increasedeitherenmasse(forlow crew levels) orindividually(forhigh crewlevels)providedcertain terraformingprojectsarecompleted.212 +(% class="content" %) 213 +((( 214 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous 188 188 ))) 216 +))) 217 +)))
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... ... @@ -1,1 +1,1 @@ 1 -7 67445501 +92700714 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/7 6744550/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700714/Crew
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... ... @@ -1,1 +1,0 @@ 1 -It would be useful to know some of the basic impacts of levels of a skill, eg. for stations what impact the management rating has on things like the number of subordinate ships the manger can actively use. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-12 00:57:37.0
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... ... @@ -1,1 +1,0 @@ 1 -What function do services crews perform? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2019-08-06 01:38:52.0
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... ... @@ -1,1 +1,0 @@ 1 -They repair your ships (L and XL !) - Date
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... ... @@ -1,1 +1,0 @@ 1 -2019-11-14 21:39:21.0
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... ... @@ -1,3 +1,0 @@ 1 -they also repair M ships 2 - 3 - - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-04-15 15:23:20.0 - Reply To
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... ... @@ -1,3 +1,0 @@ 1 -How do I know the optimal number of service crew I need for my carrier? is 1 just enough? is it on how many turrets i have? I can't find any answer for this 2 - 3 - - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-10 23:36:36.0
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... ... @@ -1,5 +1,0 @@ 1 -It seems I can't login with my Egosoft account... 2 - 3 -Anyway, is Service Crew responsible of turrets? Are they "aim better" if their Engineering level is higher? 4 - 5 -BrasatoAlBarolo - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-18 11:23:37.0
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... ... @@ -1,5 +1,0 @@ 1 -Currently only certain moderators are able to login with their accounts due to the way the wiki is set up. 2 - 3 -AFAIK I haven't seen any correlation between turret accuracy and crew skill, from what I understand it is determined solely by the rotation speed of turrets (i.e. argon turrets are able to rotate the fastest and are consequently more accurate) 4 - 5 -Stoats not Goats - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-18 11:36:12.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -The more the merrier, I personally have a full complement of service crew unless I aim to board something. Service crew on M ships and above contribute to repairing your ship and hence more service crew will be able to repair your ship faster. Additionally, the number of turrets has no real bearing on how many crew members you need as your turrets' efficacy isn't impacted by the amount of crew you have. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-18 11:39:31.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -While the table is useful as it stands, would anyone object if I flip it by 90deg with individual abilities across the top, while role is in the column down the side? I feel it may be slightly easier/more intuitive to read that way (& also allow for a little expansion on manager vs subordinate pilot skill..) - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-07-01 22:49:24.0
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.DrSuperEvil - Comment
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... ... @@ -1,1 +1,0 @@ 1 -I definitely agree that it would be more logical with roles on the vertical and also the exact contribution values of each stat towards the star rating. Maybe also expand on what service crew actually do because it is becoming a FAQ. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-07-08 21:49:13.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.Snafu - Comment
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... ... @@ -1,1 +1,0 @@ 1 -/Finally/ got around to doing this edit; hope it's OK - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-01-06 00:21:36.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -After reading this entry I am more confused about crew related game mechanics. Not less. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-03-25 00:16:50.0
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... ... @@ -1,1 +1,0 @@ 1 -Not having any explanation of what the skill levels mechanically do. A+ wiki work. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-11-04 20:12:29.0
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... ... @@ -1,5 +1,0 @@ 1 -Why are there no stats about at what rate crew gains XP, for what they gain XP or even better what each level of proficiency actually does other than basic behavior patterns. 2 -How much does crew actually increase capabilities, how much do they repair ships, when do they repair ships (conditions). 3 - 4 -Also there are factually wrong things here. Crew does not increase trading profits, it has been disproven via experiments however they DO increase mining profits significantly. 5 -\\Why are so many game mechanics such mysteries that we need either dataminers or extensive researchers for. Why cant even the official wiki have all of those things? I usually search for stuff on google for X4 because its explained nowhere and if there is something its likely outdated by years again. We need this for troubleshooting the wonky AI behaviors... - Date
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... ... @@ -1,1 +1,0 @@ 1 -2023-01-28 17:44:18.0