Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
To version 5.1
edited by Daniel Turner
on 2020/05/15 16:48
on 2020/05/15 16:48
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... ... @@ -1,1 +1,0 @@ 1 -Equipment - Tags
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... ... @@ -1,1 +1,0 @@ 1 -crew|npc|training - Content
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... ... @@ -4,35 +4,20 @@ 4 4 ((( 5 5 (% class="content" %) 6 6 ((( 7 -{{info}} 8 -Updated for version 5.10, **TODO:** Add information on seminars, finish terraforming section 9 -{{/info}} 10 - 11 - 12 - 13 -{{toc/}} 14 - 15 -= Overview = 16 -))) 17 - 18 -(% class="content" %) 19 -((( 20 20 Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs: 21 21 ))) 22 22 23 23 (% class="content" %) 24 24 ((( 25 -* The Captain (relief pilot when you're not personally commanding)12 +* The Captain (relief pilot) 26 26 * Service Crew 27 27 * Marines 28 28 29 -Stations only requireaManager crew and optionallyadditionalworkforce (see [[doc:Station Building And Management]]).16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]). 30 30 31 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member : theirabilityaffectsthe quality of the ship actions the most. A good Captainis capableofmore maneuvers, fights and trades better, and unlocks new standard behaviors fortheir ship. TheService Crewareno less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading..**andrepairing!**Everything gets better with askilledCrew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 32 32 33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 34 - 35 -= Skills = 20 +== Skills == 36 36 ))) 37 37 38 38 (% class="content" %) ... ... @@ -39,7 +39,7 @@ 39 39 ((( 40 40 (% class="content" %) 41 41 ((( 42 -The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the irindividual skill groups:27 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups: 43 43 ))) 44 44 45 45 (% class="content" %) ... ... @@ -50,100 +50,98 @@ 50 50 * Engineering 51 51 * Boarding 52 52 53 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board. 38 +How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board. 39 +))) 40 +))) 54 54 42 +(% class="content" %) 43 +((( 55 55 56 56 57 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %) 46 +|=((( 47 +(% class="tablesorter-header-inner" %) 58 58 ((( 59 -Title | Ability 49 +Ability name 50 +))) 60 60 )))|=((( 61 -Management 52 +(% class="tablesorter-header-inner" %) 53 +((( 54 +Pilot / Captain 55 +))) 62 62 )))|=((( 63 -Piloting 57 +(% class="tablesorter-header-inner" %) 58 +((( 59 +Manager 60 +))) 64 64 )))|=((( 65 -Boarding 66 -)))|=((( 67 -Engineering 68 -)))|=((( 69 -Morale 62 +(% class="tablesorter-header-inner" %) 63 +((( 64 +Service Crew 70 70 ))) 71 -|=((( 72 -Pilot/Captain 73 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 66 +)))|=((( 67 +(% class="tablesorter-header-inner" %) 74 74 ((( 69 +Marine 70 +))) 71 +))) 72 +|((( 73 +Management 74 +)))|((( 75 75 76 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 77 -((( 78 -* 79 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 80 -((( 76 +)))|((( 77 +X 78 +)))|((( 81 81 82 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 83 -((( 80 +)))|((( 84 84 85 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 86 -((( 87 -* 88 88 ))) 89 -|=((( 90 -Manager 91 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 92 -((( 93 -* 94 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 95 -((( 83 +|((( 84 +Piloting 85 +)))|((( 86 +X 87 +)))|((( 96 96 97 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 98 -((( 89 +)))|((( 99 99 100 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 101 -((( 91 +)))|((( 102 102 103 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 104 -((( 105 -* 106 106 ))) 107 -|=((( 108 -Service Crew 109 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 110 -((( 94 +|((( 95 +Boarding 96 +)))|((( 111 111 112 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 113 -((( 98 +)))|((( 114 114 115 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 116 -((( 100 +)))|((( 117 117 118 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 119 -((( 120 -* 121 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 122 -((( 123 -* 102 +)))|((( 103 +X 124 124 ))) 125 -|=((( 126 -Marine 127 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 128 -((( 105 +|((( 106 +Engineering 107 +)))|((( 129 129 130 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 131 -((( 109 +)))|((( 132 132 133 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 134 -((( 135 -* 136 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %) 137 -((( 111 +)))|((( 112 +X 113 +)))|((( 138 138 139 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 140 -((( 141 -* 142 142 ))) 116 +|((( 117 +Morale 118 +)))|((( 119 +X 120 +)))|((( 121 +X 122 +)))|((( 123 +X 124 +)))|((( 125 +X 126 +))) 143 143 144 144 145 145 ))) 146 -))) 147 147 148 148 (% class="content" %) 149 149 ((( ... ... @@ -151,21 +151,16 @@ 151 151 ))) 152 152 153 153 (% class="content" %) 154 -== Training the crew or Marines == 137 +== Training the crew or the Marines == 155 155 156 156 === Learning by Doing === 157 157 158 158 (% class="content" %) 159 159 ((( 160 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learnfrom usual ship actions. However, surviving a fight improvestheir skillacrossmany areas!143 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 161 161 ))) 162 162 163 163 (% class="content" %) 164 -((( 165 -See [[doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos 166 -))) 167 - 168 -(% class="content" %) 169 169 === Digital seminars === 170 170 171 171 (% class="content" %) ... ... @@ -178,11 +178,4 @@ 178 178 Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp 179 179 ))) 180 180 ))) 181 - 182 -(% class="content" %) 183 -=== Terraforming === 184 - 185 -//(main page [[doc:Terraforming]])// 186 - 187 -Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed. 188 188 )))
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... ... @@ -1,1 +1,0 @@ 1 -It would be useful to know some of the basic impacts of levels of a skill, eg. for stations what impact the management rating has on things like the number of subordinate ships the manger can actively use. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-12 00:57:37.0
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... ... @@ -1,1 +1,0 @@ 1 -What function do services crews perform? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2019-08-06 01:38:52.0
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... ... @@ -1,1 +1,0 @@ 1 -They repair your ships (L and XL !) - Date
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... ... @@ -1,1 +1,0 @@ 1 -2019-11-14 21:39:21.0
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... ... @@ -1,3 +1,0 @@ 1 -they also repair M ships 2 - 3 - - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-04-15 15:23:20.0 - Reply To
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... ... @@ -1,3 +1,0 @@ 1 -How do I know the optimal number of service crew I need for my carrier? is 1 just enough? is it on how many turrets i have? I can't find any answer for this 2 - 3 - - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-10 23:36:36.0
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... ... @@ -1,5 +1,0 @@ 1 -It seems I can't login with my Egosoft account... 2 - 3 -Anyway, is Service Crew responsible of turrets? Are they "aim better" if their Engineering level is higher? 4 - 5 -BrasatoAlBarolo - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-18 11:23:37.0
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... ... @@ -1,5 +1,0 @@ 1 -Currently only certain moderators are able to login with their accounts due to the way the wiki is set up. 2 - 3 -AFAIK I haven't seen any correlation between turret accuracy and crew skill, from what I understand it is determined solely by the rotation speed of turrets (i.e. argon turrets are able to rotate the fastest and are consequently more accurate) 4 - 5 -Stoats not Goats - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-18 11:36:12.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -The more the merrier, I personally have a full complement of service crew unless I aim to board something. Service crew on M ships and above contribute to repairing your ship and hence more service crew will be able to repair your ship faster. Additionally, the number of turrets has no real bearing on how many crew members you need as your turrets' efficacy isn't impacted by the amount of crew you have. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-05-18 11:39:31.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -While the table is useful as it stands, would anyone object if I flip it by 90deg with individual abilities across the top, while role is in the column down the side? I feel it may be slightly easier/more intuitive to read that way (& also allow for a little expansion on manager vs subordinate pilot skill..) - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-07-01 22:49:24.0
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.DrSuperEvil - Comment
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... ... @@ -1,1 +1,0 @@ 1 -I definitely agree that it would be more logical with roles on the vertical and also the exact contribution values of each stat towards the star rating. Maybe also expand on what service crew actually do because it is becoming a FAQ. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-07-08 21:49:13.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -/Finally/ got around to doing this edit; hope it's OK - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-01-06 00:21:36.0 - Reply To
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... ... @@ -1,1 +1,0 @@ 1 -After reading this entry I am more confused about crew related game mechanics. Not less. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-03-25 00:16:50.0
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... ... @@ -1,1 +1,0 @@ 1 -Not having any explanation of what the skill levels mechanically do. A+ wiki work. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-11-04 20:12:29.0
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... ... @@ -1,5 +1,0 @@ 1 -Why are there no stats about at what rate crew gains XP, for what they gain XP or even better what each level of proficiency actually does other than basic behavior patterns. 2 -How much does crew actually increase capabilities, how much do they repair ships, when do they repair ships (conditions). 3 - 4 -Also there are factually wrong things here. Crew does not increase trading profits, it has been disproven via experiments however they DO increase mining profits significantly. 5 -\\Why are so many game mechanics such mysteries that we need either dataminers or extensive researchers for. Why cant even the official wiki have all of those things? I usually search for stuff on google for X4 because its explained nowhere and if there is something its likely outdated by years again. We need this for troubleshooting the wonky AI behaviors... - Date
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... ... @@ -1,1 +1,0 @@ 1 -2023-01-28 17:44:18.0