Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 15.1
edited by Daniel Turner
on 2021/12/10 01:17
Change comment: There is no comment for this version
To version 2.1
edited by Daniel Turner
on 2018/12/11 23:23
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,3 +1,13 @@
1 +(% style="margin-left: 0.0px;" %)
2 +(((
3 +(% class="pagetitle with-breadcrumbs" %)
4 +(((
5 +(% class="with-breadcrumbs" %)
6 +=
7 +(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) =
8 +)))
9 +)))
10 +
1 1  (% class="page view" %)
2 2  (((
3 3  (% class="wiki-content" %)
... ... @@ -4,147 +4,162 @@
4 4  (((
5 5  (% class="content" %)
6 6  (((
7 -{{info}}
8 -Updated for version 4.20, **TODO:** Add information on seminars, finish terraforming section
9 -{{/info}}
10 -
11 -
12 -
13 -{{toc/}}
14 -
15 -= Overview =
17 +Ship Crew Management is an important aspect of improving your fleet's capabilities.
16 16  )))
17 17  
18 18  (% class="content" %)
19 19  (((
20 -Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
22 +Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs:
21 21  )))
22 22  
23 23  (% class="content" %)
24 24  (((
25 -* The Captain (relief pilot when you're not personally commanding)
27 +* The Captain (relief pilot)
26 26  * Service Crew
27 27  * Marines
28 28  
29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
31 +On stations there are additionally:
30 30  
31 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
33 +* Manager
32 32  
33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
35 +
36 +)))
34 34  
35 -= Skills =
38 +(% class="content" %)
39 +(((
40 +On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship.
36 36  )))
37 37  
38 38  (% class="content" %)
39 39  (((
45 +The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
46 +)))
47 +
40 40  (% class="content" %)
41 41  (((
42 -The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with their individual skill groups:
50 +Anyone can be a captain (if you only believe in yourself)
43 43  )))
44 44  
45 45  (% class="content" %)
46 46  (((
47 -* Piloting
48 -* Morale
49 -* Management
50 -* Engineering
51 -* Boarding
55 +Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
56 +)))
52 52  
53 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
58 +(% class="content" %)
59 +(((
60 +\\
54 54  
55 -
62 +(% class="bb_h1" %)
63 +(((
64 +__**Skills**__
65 +)))
56 56  
57 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
67 +(% class="content" %)
58 58  (((
59 -Title | Ability
60 -)))|=(((
61 -Management
62 -)))|=(((
63 -Piloting
64 -)))|=(((
65 -Boarding
66 -)))|=(((
67 -Engineering
68 -)))|=(((
69 -Morale
69 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups:
70 70  )))
71 -|=(((
72 -Pilot/Captain
73 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
71 +
72 +(% class="content" %)
74 74  (((
75 -
76 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
74 +* pilot
75 +* moral
76 +* management
77 +* engineer
78 +* board
79 +
80 +How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
81 +)))
82 +)))
83 +
84 +(% class="content" %)
77 77  (((
78 -*
79 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
80 -(((
81 81  
82 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
87 +
88 +|=(((
89 +(% class="tablesorter-header-inner" %)
83 83  (((
84 -
85 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
91 +Ability name
92 +)))
93 +)))|=(((
94 +(% class="tablesorter-header-inner" %)
86 86  (((
87 -*
96 +Pilot / Captain
88 88  )))
89 -|=(((
98 +)))|=(((
99 +(% class="tablesorter-header-inner" %)
100 +(((
90 90  Manager
91 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
102 +)))
103 +)))|=(((
104 +(% class="tablesorter-header-inner" %)
92 92  (((
93 -*
94 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
106 +Service Crew
107 +)))
108 +)))|=(((
109 +(% class="tablesorter-header-inner" %)
95 95  (((
111 +Marine
112 +)))
113 +)))
114 +|(((
115 +Management
116 +)))|(((
96 96  
97 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
98 -(((
118 +)))|(((
119 +X
120 +)))|(((
99 99  
100 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
101 -(((
122 +)))|(((
102 102  
103 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
104 -(((
105 -*
106 106  )))
107 -|=(((
108 -Service Crew
109 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
110 -(((
125 +|(((
126 +Piloting
127 +)))|(((
128 +X
129 +)))|(((
111 111  
112 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
113 -(((
131 +)))|(((
114 114  
115 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
116 -(((
133 +)))|(((
117 117  
118 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
119 -(((
120 -*****
121 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
122 -(((
123 -*
124 124  )))
125 -|=(((
126 -Marine
127 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
128 -(((
136 +|(((
137 +Boarding
138 +)))|(((
129 129  
130 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
131 -(((
140 +)))|(((
132 132  
133 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
134 -(((
135 -*
136 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
137 -(((
142 +)))|(((
138 138  
139 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
140 -(((
141 -*****
144 +)))|(((
145 +X
142 142  )))
143 -
147 +|(((
148 +Engineering
149 +)))|(((
144 144  
151 +)))|(((
152 +
153 +)))|(((
154 +X
155 +)))|(((
156 +
145 145  )))
158 +|(((
159 +Morale
160 +)))|(((
161 +X
162 +)))|(((
163 +X
164 +)))|(((
165 +X
166 +)))|(((
167 +X
146 146  )))
147 147  
170 +
171 +)))
172 +
148 148  (% class="content" %)
149 149  (((
150 150  All NPCs work better with higher morale!
... ... @@ -151,41 +151,42 @@
151 151  )))
152 152  
153 153  (% class="content" %)
154 -== Training the crew or Marines ==
179 +(((
180 +__**Train the crew or the Marines**__
181 +)))
155 155  
156 -=== Learning by Doing ===
157 -
158 158  (% class="content" %)
159 159  (((
160 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
185 +To make it short: Learn by doing! Everyone gets better the longer they survive!
161 161  )))
162 162  
163 163  (% class="content" %)
164 164  (((
165 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos
190 +While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
166 166  )))
167 167  
168 168  (% class="content" %)
169 -=== Digital seminars ===
170 -
171 -(% class="content" %)
172 172  (((
173 -To be done
195 +
196 +\\
174 174  )))
175 175  
176 176  (% class="content" %)
177 177  (((
178 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp
201 +(% class="bb_h1" %)
202 +(((
203 +__**Digital seminars**__
179 179  )))
180 180  )))
181 181  
182 182  (% class="content" %)
183 -
208 +(((
209 +The seminars have not proven to be effective in training your crew .... (Note Translator: feature not yet implemented)
210 +)))
184 184  
185 185  (% class="content" %)
186 -=== Terraforming ===
187 -
188 -//(main page [[doc:Terraforming]])//
189 -
190 -Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
213 +(((
214 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous
191 191  )))
216 +)))
217 +)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -110396046
1 +76744551
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/110396046/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/76744551/Crew