Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 14.1
edited by Daniel Turner
on 2021/11/22 00:43
Change comment: There is no comment for this version
To version 5.1
edited by Daniel Turner
on 2020/05/15 16:48
Change comment: There is no comment for this version

Summary

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4 4  (((
5 5  (% class="content" %)
6 6  (((
7 -{{info}}
8 -Updated for version 4.10, **TODO:** Add information on seminars, finish terraforming section
9 -{{/info}}
10 -
11 -
12 -
13 -{{toc/}}
14 -
15 -= Overview =
16 -)))
17 -
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19 -(((
20 20  Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
21 21  )))
22 22  
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24 24  (((
25 -* The Captain (relief pilot when you're not personally commanding)
12 +* The Captain (relief pilot)
26 26  * Service Crew
27 27  * Marines
28 28  
29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
30 30  
31 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
32 32  
33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
34 -
35 -= Skills =
20 +== Skills ==
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39 39  (((
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42 -The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with their individual skill groups:
27 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups:
43 43  )))
44 44  
45 45  (% class="content" %)
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50 50  * Engineering
51 51  * Boarding
52 52  
53 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
38 +How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
39 +)))
40 +)))
54 54  
42 +(% class="content" %)
43 +(((
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56 56  
57 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
46 +|=(((
47 +(% class="tablesorter-header-inner" %)
58 58  (((
59 -Title | Ability
49 +Ability name
50 +)))
60 60  )))|=(((
61 -Management
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53 +(((
54 +Pilot / Captain
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62 62  )))|=(((
63 -Piloting
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58 +(((
59 +Manager
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64 64  )))|=(((
65 -Boarding
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67 -Engineering
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69 -Morale
62 +(% class="tablesorter-header-inner" %)
63 +(((
64 +Service Crew
70 70  )))
71 -|=(((
72 -Pilot/Captain
73 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
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67 +(% class="tablesorter-header-inner" %)
74 74  (((
69 +Marine
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71 +)))
72 +|(((
73 +Management
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77 -(((
78 -*
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80 -(((
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77 +X
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86 -(((
87 -*
88 88  )))
89 -|=(((
90 -Manager
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92 -(((
93 -*
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95 -(((
83 +|(((
84 +Piloting
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86 +X
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96 96  
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104 -(((
105 -*
106 106  )))
107 -|=(((
108 -Service Crew
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94 +|(((
95 +Boarding
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119 -(((
120 -*****
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122 -(((
123 -*
102 +)))|(((
103 +X
124 124  )))
125 -|=(((
126 -Marine
127 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
128 -(((
105 +|(((
106 +Engineering
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129 129  
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134 -(((
135 -*
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140 -(((
141 -*****
142 142  )))
116 +|(((
117 +Morale
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119 +X
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121 +X
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123 +X
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125 +X
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143 143  
144 144  
145 145  )))
146 -)))
147 147  
148 148  (% class="content" %)
149 149  (((
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151 151  )))
152 152  
153 153  (% class="content" %)
154 -== Training the crew or Marines ==
137 +== Training the crew or the Marines ==
155 155  
156 156  === Learning by Doing ===
157 157  
158 158  (% class="content" %)
159 159  (((
160 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
143 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
161 161  )))
162 162  
163 163  (% class="content" %)
164 -(((
165 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos
166 -)))
167 -
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169 169  === Digital seminars ===
170 170  
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178 178  Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp
179 179  )))
180 180  )))
181 -
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183 -
184 -
185 -(% class="content" %)
186 -=== Terraforming ===
187 -
188 -//(main page [[doc:Terraforming]])//
189 -
190 -Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
191 191  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -106890130
1 +100860641
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890130/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860641/Crew