Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 13.1
edited by Daniel Turner
on 2021/11/12 17:00
Change comment: Improved language choices.
To version 3.1
edited by Daniel Turner
on 2018/12/11 23:24
Change comment: minor typo change

Summary

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3 +(% class="pagetitle with-breadcrumbs" %)
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6 +=
7 +(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) =
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4 4  (((
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7 -Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
17 +Ship Crew Management is an important aspect of improving your fleet's capabilities.
8 8  )))
9 9  
10 10  (% class="content" %)
11 11  (((
12 -* The Captain (relief pilot when you're not personally commanding)
22 +Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs:
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24 +
25 +(% class="content" %)
26 +(((
27 +* The Captain (relief pilot)
13 13  * Service Crew
14 14  * Marines
15 15  
16 -Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
31 +On stations there are additionally:
17 17  
18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
33 +* Manager
19 19  
20 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
35 +
36 +)))
21 21  
22 -== Skills ==
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40 +On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship.
23 23  )))
24 24  
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26 26  (((
45 +The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
46 +)))
47 +
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29 -The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with their individual skill groups:
50 +Anyone can be a captain (if you only believe in yourself)
30 30  )))
31 31  
32 32  (% class="content" %)
33 33  (((
55 +Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
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60 +\\
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63 +(((
64 +__**Skills**__
65 +)))
66 +
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68 +(((
69 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups:
70 +)))
71 +
72 +(% class="content" %)
73 +(((
34 34  * Piloting
35 35  * Morale
36 36  * Management
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37 37  * Engineering
38 38  * Boarding
39 39  
40 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
80 +How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
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44 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
88 +|=(((
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45 45  (((
46 -====== Title | Ability ======
91 +Ability name
92 +)))
47 47  )))|=(((
48 -Management
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95 +(((
96 +Pilot / Captain
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49 49  )))|=(((
50 -Piloting
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100 +(((
101 +Manager
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51 51  )))|=(((
52 -Boarding
53 -)))|=(((
54 -Engineering
55 -)))|=(((
56 -Morale
104 +(% class="tablesorter-header-inner" %)
105 +(((
106 +Service Crew
57 57  )))
58 -|=(((
59 -Pilot/Captain
60 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
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109 +(% class="tablesorter-header-inner" %)
61 61  (((
111 +Marine
112 +)))
113 +)))
114 +|(((
115 +Management
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63 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
64 -(((
65 -=== ***** ===
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67 -(((
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119 +X
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73 -(((
74 -*****
75 75  )))
76 -|=(((
77 -Manager
78 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
79 -(((
80 -=== ***** ===
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82 -(((
125 +|(((
126 +Piloting
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128 +X
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91 -(((
92 -=== ***** ===
93 93  )))
94 -|=(((
95 -Service Crew
96 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
97 -(((
136 +|(((
137 +Boarding
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106 -(((
107 -=== ***** ===
108 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
109 -(((
110 -=== ***** ===
144 +)))|(((
145 +X
111 111  )))
112 -|=(((
113 -Marine
114 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
115 -(((
147 +|(((
148 +Engineering
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121 -(((
122 -=== ***** ===
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127 -(((
128 -=== ***** ===
129 129  )))
158 +|(((
159 +Morale
160 +)))|(((
161 +X
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138 138  )))
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141 -== **Training the crew or Marines** ==
179 +(((
180 +__**Train the crew or the Marines**__
181 +)))
142 142  
143 -=== Learning by Doing ===
183 +(% class="content" %)
184 +(((
185 +To make it short: Learn by doing! Everyone gets better the longer they survive!
186 +)))
144 144  
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147 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
190 +While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
148 148  )))
149 149  
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152 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos
195 +
196 +\\
153 153  )))
154 154  
155 155  (% class="content" %)
156 -=== Digital seminars ===
200 +(((
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202 +(((
203 +__**Digital seminars**__
204 +)))
205 +)))
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158 158  (% class="content" %)
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160 -To be done
209 +The seminars have not proven to be effective in training your crew .... (Note Translator: feature not yet implemented)
161 161  )))
162 162  
163 163  (% class="content" %)
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165 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp
214 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous
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Confluence.Code.ConfluencePageClass[0]
id
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1 -106333230
1 +92700714
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333230/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700714/Crew