Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
From version 13.1
edited by Daniel Turner
on 2021/11/12 17:00
on 2021/11/12 17:00
Change comment:
Improved language choices.
To version 10.1
edited by Snafu
on 2021/01/06 01:31
on 2021/01/06 01:31
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Daniel1 +xwiki:XWiki.Snafu - Content
-
... ... @@ -13,11 +13,11 @@ 13 13 * Service Crew 14 14 * Marines 15 15 16 -Stations only requireaManager crew and optionallyadditionalworkforce (see [[doc:Station Building And Management]]).16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]). 17 17 18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: theirabilityaffectsthe quality of the ship actions the most. A good Captainis capableofmore maneuvers, fights and trades better, and unlocks new standard behaviors fortheir ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better witha skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 19 19 20 -Anyone can fill therole ofa Captain (if you only believe in yourself). Anyone youemploy, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.20 +Anyone can be a Captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 21 21 22 22 == Skills == 23 23 ))) ... ... @@ -37,13 +37,13 @@ 37 37 * Engineering 38 38 * Boarding 39 39 40 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot isveryimportant, theMarinesbenefit most from the ability to board.40 +How well an NPC does their task(s) depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board. 41 41 42 42 43 43 44 44 |=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %) 45 45 ((( 46 -====== Title |Ability ======46 +====== Title/Ability ====== 47 47 )))|=((( 48 48 Management 49 49 )))|=((( ... ... @@ -134,6 +134,11 @@ 134 134 135 135 (% class="content" %) 136 136 ((( 137 + 138 +))) 139 + 140 +(% class="content" %) 141 +((( 137 137 All NPCs work better with higher morale! 138 138 ))) 139 139 ... ... @@ -144,15 +144,10 @@ 144 144 145 145 (% class="content" %) 146 146 ((( 147 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learnfrom usual ship actions. However, surviving a fight improvestheir skillacrossmany areas!152 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 148 148 ))) 149 149 150 150 (% class="content" %) 151 -((( 152 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos 153 -))) 154 - 155 -(% class="content" %) 156 156 === Digital seminars === 157 157 158 158 (% class="content" %)
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -106 3332301 +100860657 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 333230/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860657/Crew