Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 10.1
edited by Snafu
on 2021/01/06 01:31
Change comment: There is no comment for this version
To version 13.1
edited by Daniel Turner
on 2021/11/12 17:00
Change comment: Improved language choices.

Summary

Details

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Author
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1 -xwiki:XWiki.Snafu
1 +xwiki:XWiki.Daniel
Content
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13 13  * Service Crew
14 14  * Marines
15 15  
16 -Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
16 +Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
17 17  
18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
19 19  
20 -Anyone can be a Captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
20 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
21 21  
22 22  == Skills ==
23 23  )))
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37 37  * Engineering
38 38  * Boarding
39 39  
40 -How well an NPC does their task(s) depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
40 +How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
41 41  
42 42  
43 43  
44 44  |=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
45 45  (((
46 -====== Title/Ability ======
46 +====== Title | Ability ======
47 47  )))|=(((
48 48  Management
49 49  )))|=(((
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134 134  
135 135  (% class="content" %)
136 136  (((
137 -
138 -)))
139 -
140 -(% class="content" %)
141 -(((
142 142  All NPCs work better with higher morale!
143 143  )))
144 144  
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149 149  
150 150  (% class="content" %)
151 151  (((
152 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
147 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
153 153  )))
154 154  
155 155  (% class="content" %)
151 +(((
152 +See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos
153 +)))
154 +
155 +(% class="content" %)
156 156  === Digital seminars ===
157 157  
158 158  (% class="content" %)
Confluence.Code.ConfluencePageClass[0]
id
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1 -100860657
1 +106333230
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860657/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333230/Crew