Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
From version 10.1
edited by Snafu
on 2021/01/06 01:31
on 2021/01/06 01:31
Change comment:
There is no comment for this version
To version 13.1
edited by Daniel Turner
on 2021/11/12 17:00
on 2021/11/12 17:00
Change comment:
Improved language choices.
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -13,11 +13,11 @@ 13 13 * Service Crew 14 14 * Marines 15 15 16 -Stations only needtheManager crewtypeand optionally workforce (see [[doc:Station Building And Management]]).16 +Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]). 17 17 18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: hi sabilitiesaffect the quality of the ship actions the most. A good Captainmastersmore maneuvers, fights and trades better, and unlocks new standard behaviors foryour ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better withgood Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 19 19 20 -Anyone can be a Captain (if you only believe in yourself). Anyone yougain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can(eg)use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.20 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 21 21 22 22 == Skills == 23 23 ))) ... ... @@ -37,13 +37,13 @@ 37 37 * Engineering 38 38 * Boarding 39 39 40 -How well an NPC does their task(s) depends on those abilities. While the captain's ability to pilot ismostimportant, thenavybenefitsmost from the ability to board.40 +How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board. 41 41 42 42 43 43 44 44 |=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %) 45 45 ((( 46 -====== Title /Ability ======46 +====== Title | Ability ====== 47 47 )))|=((( 48 48 Management 49 49 )))|=((( ... ... @@ -134,11 +134,6 @@ 134 134 135 135 (% class="content" %) 136 136 ((( 137 - 138 -))) 139 - 140 -(% class="content" %) 141 -((( 142 142 All NPCs work better with higher morale! 143 143 ))) 144 144 ... ... @@ -149,10 +149,15 @@ 149 149 150 150 (% class="content" %) 151 151 ((( 152 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improvesyour skillsinmany areas!147 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas! 153 153 ))) 154 154 155 155 (% class="content" %) 151 +((( 152 +See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos 153 +))) 154 + 155 +(% class="content" %) 156 156 === Digital seminars === 157 157 158 158 (% class="content" %)
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... ... @@ -1,1 +1,1 @@ 1 -10 08606571 +106333230 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 0860657/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333230/Crew