Achievements Guide
By Manoeuvring with Difficulty / Stoats not Goats
Mirror version available on steam-guides here
Overview
In this guide I've done the best I can to condense the process of unlocking all X4:Foundations achievements (sorted by type and in alphabetical order) and have provided links to other guides where a summary is insufficient and tried not to simply plug my own guides except where there are no other guides that I'm aware of.
Additionally, some of these achievements may have changed since I achieved them or I may have simply forgotten how I did it, please let me know what I've gotten wrong.
Miscellaneous
A Good Investment: | Upon reaching level 10 with one of the following factions (Antigone Republic, Teladi Company, Segaris Pioneers) you will get a mission offer in the guilds tab. Accepting this mission will give you guidance to a station where you can join a trade guild (at a cost of 10,000cr). Joining the trade guild completes the achievement | |
A Pirate's Life for Me: | Use the "drop your cargo" dialogue option after scanning a ship, if the ship complies (ships with crew with lower morale are more likely to comply) the achievement will unlock | |
Adblock: Destroy 20 Ad signs | One of the easiest achievements despite only ~1% of Steam players having completed it. To get this achievement you must attack a station (SCA is best because they'll become friendly again after a while). Simply fly up to any 3-Dock T pier (other pier types are also okay but not as good) and shoot at the ad signs which have a glowing circular stand below (trade ad signs and similar small holographic ads don't count, you'll also know if you got it right because it should explode). Each dock module should have around 5-6 ad signs so flying between a couple of SCA stations gets it done quickly | |
Answer the Call: | Almost identical to "A Good Investment" .Upon reaching level 10 with one of the following factions (ARG, HOP, PAR, ZYA, TER) you will get a mission offer in the guilds tab. Accepting this mission will give you guidance to a station where you can join a war guild (at a cost of 10,000cr). Joining the war guild completes the achievement | |
Back Home: | Requirements:
Opening the venture menu in the venture module with a S/M ship docked gives the option to send the ship on a variety of venture missions. Upon your ship returning from a venture you will receive the achievement. | |
Bling Bling: | Simply open the context menu for one of your ships and select "redesign". This will bring up an interface which will allow you to apply a paint mod to your ship provided one is in your inventory, you can get them from guild and plot missions. Applying a paint mod unlocks this achievement | |
Bug Fixed: | Pretty self explanatory, blow up a Kha'ak ship. At gamestart they can be found in Pious Mists IV, Silent Witness XII and Matrix #451 | |
Can't Shoot This: | Fairly self explanatory, if you want to achieve this without getting on the bad side of a main faction go destroy the turrets on SCA destroyers (Note: destroying a capital does not constitute destroying its turrets) | |
Capital Punishment: | As it says on the box, any capital ship will do but SCA destroyers and isolated L traders are the easiest way to get this achievement particularly early in game | |
Captain of Industry: | Pretty easy, any player will get this with enough time in-game. Auto-Traders, Miners and stations make it a lot faster though | |
Circular Economy: | Have 100 objects recycled by a recycling module(s) | |
Combat Pro: | Blow lots of stuff up (higher class ships in relation to yours yield faster fight rank gains). Note: This achievement only counts the ships that you personally destroy, fleets and wingmen don't count. | |
Crash Course: | Open the tutorial menu (in a regular gamestart not a flight school scenario) and complete the first couple of tutorial missions | |
Data Mining: | Requirements:
To Start fly to the module that you want to hack (within 500m is good) and eject from your ship. Fly close to the surface of the module and deploy an EMP bomb on the surface. Detonate the EMP Bomb and activate scan mode. Scan the data leaks that are created by the bomb until you see "Blueprint Unlocked: <Module Name>" upon receiving this message you will receive the achievement. Note: In some cases this will make the station very angry for a short period so make sure none of your ships are in range | |
Double Agent: | Almost Identical to "Answer the Call" but you need to repeat the steps twice for two opposing factions E.g. ARG and HOP | |
Environmentally Aware: | Use a Manticore class tow ship to bring a salvageable object to a Scrap Processor module, hit F when the prompt appears to deposit the scrap in the module. | |
Explorer: | Discover all sectors personally. | |
Finders, Keepers: | SCA minotaur gunboats bail fairly often making them a great target for getting this achievement | |
Friends in High Places: | Reaching reputation level 30 is easiest with the major factions. Reputation gains come from missions, destroying enemies and trading | |
Have to Start Somewhere: | Even just one module or obtaining the headquarters will suffice | |
Historian: | There are 28 base-game data vaults (1 extra in CoH) and 5 more in ToA, the ToA vaults do not count, however all others do. | |
In a Galaxy Far, Far Away: | Requirements:
Opening the venture menu in the venture module with a S/M ship docked gives the option to send the ship on a variety of venture missions. Upon sending a ship on a venture you will receive the achievement. | |
It Fell Out of a Ship: | Note: This achievement only counts containers picked up by you in your current ship. Containers can often be found floating about in space after a battle or in lockboxes | |
It's Just Business: | Works similarly to the other guild missions in the game, however, as SCA reputation is locked at -5 it can be completed almost immediately. Simply fly to their main base in Hewa's Twin IV: The Cove and dock. Upon docking you should be offered to join the SCA and will be given guidance to an office on the station where you can join for 50,000Cr. | |
Let's Build: | "Have to Start Somewhere" 10 times over | |
Liberator: | Fairly easy, all modes of claiming including claiming ownerless ships (a list of which is available here), boarding enemy ships and forcing S and M pilots to bail are counted | |
Miner's Luck: | Burnite Crystals (the most valuable) are white and flash once with a pause before flashing twice more in quick succession. They can be found in all asteroid belts other than the weird stalactite looking ones. More on crystals can be found in this guide here https://gameplay.tips/guides/3660-x4-foundations.html | |
Nailed Down: | Only requirement is to blow up all engines of one ship (L ships will have 1-5, XL ships will have 1-2) | |
Nice Pile: | Only counts money in your bank balance not the net worth of assets nor station budgets | |
No Coup For You: | Hunt down a Duke's Lost Property office (pirate base map icon) and take out its container storage, the stations are pretty small and in 5.0 beta 1 they don't have any weapons so any ship can be used to take out their sole storage module (but destroyers are most efficient). The stations can be found at gamestart in Godrealm or neighbouring Teladi space. | |
Piggyback: | It doesn't even have to be your ships. In fact a quick way to do this that is quite accessible early on is to dock to a Paranid Gorgon that is docked to an Odysseus | |
Prepare a Disco: | Cycle through travel drive, scan, long-range scan and seta (seta not actually required). Doing this will activate disco mode with the cockpit outline changing colours | |
Rising Property Values: | The largest possible plot size is 20km x 20km x 20km and depending on the sector and its position can cost between a couple hundred thousand to a few million credits. | |
Ship Breaker: | Note: Destroying the ship itself while surface elements remain does not constitute destroying the surface elements. To determine whether you have destroyed all elements press the "Home" or "End" keys with the ship selected, this will allow you to cycle through all remaining components and make destroying them easier. | |
Ship Collection: | Includes all ships you can fly yourself (drones and lasertowers do not count) | |
Space Odyssey: | The "superhighway" in the achievement description is a bit of a misnomer, it actually references the main highway ring but may also work in any other type of highway. All you have to do is position your ship near the highway, eject from your ship and use your space suit to strafe onto the highway (it is generally a good idea to have a save before doing or another ship to pick you up because of how far you may go after exiting the highway) | |
Space Taxi: | Taxi missions can be found on any friendly station and will be indicated by the lightbulb "Think Mission" Icon, they can also be offered as part of war missions. | |
Tinkerer: | Requirements:
Locate a workbench on a station (always one on major stations) and open the crafting menu. Select the ship that is to have a modification applied form the drop-down menu. Apply a modification from the menu on the left. | |
Treasure Hunter: | Fairly simple although some lockboxes can get quite difficult to open. Generally best to utilise one bust ray or other beam weapon to ensure the locks are destroyed and not the contents. | |
Turning the Tide: | Note: war missions only refer to missions offered by war guilds, not all combat missions are guild missions and vice versa. | |
Where Am I?: | Requires a minimum of teleportation level 1 research | |
X-Treme Fighter: | Probably the most repetitive achievement in the game. Takes a lot of shooting things | |
X-Treme Trader: | Takes a fair while to complete, having lots of trading infrastructure really helps to accelerate trade rank increases |
Headquarters Plot Achievements
Main article: Player Headquarters Plot
Meet Your Mentor | Meet with Boso Ta on the Headquarters (requires dock module) | |
Science: | Fairly intuitive, open the research menu, select a research item and set about supplying your station with the required wares. Research items take 10 minutes and the achievement is awarded after completion | |
Something Strange in Our Neighbourhood: Help investigate the strange readings | Deploy a resource probe, satellite and navigation beacon around the Grand Exchange anomaly | |
That's no Moon: | Fly the ship full of anti-matter cells to the Grand Exchange anomaly and then eject and get out of range | |
What Just Happened: | After communications with Boso Ta fly through the anomaly (shimmering blue region of space) |
Hatikvah Free League Plot
Main article: Hatikvah Trade Revolution Plot
Did I Forget to Lock the Door?: | After completing the Hatikvah Plot and owning the headquarters with a dock you will be asked by Boso to return to the station. Upon entering the station you encounter a certain uninvited guest. Meeting this guest unlocks the achievement | |
That Could Have Gone better: | Complete the Hatikvah Trade Revolution Plot. |
Paranid Civil War Plot
Main article: Paranid Civil War Plot
A Matter of Utmost Gravity: | Complete the unbranched section of the Paranid Civil War plot. | |
Balance and Buccaneers: | Buccaneers Branch | |
Holy Three-Dimensionality: | Paranid Unification Branch | |
What is Best in Life: | Paranid Unification Branch |
Terraforming
Main article: Terraforming
Because I Can: | Finish all 7 terraforming missions: Getsu Fune, Memory of Profit, Black Hole Sun, Scale Plate Green, Frontier Edge, Eighteen Billion and Atyia's Misfortune. | |
Plasma Cannons to Ploughshares: | Self explanatory, terraform a planet according the the mission parameters. The easiest planets to start with are Shiokaze (Getsu Fune) and Hades (Black Hole Sun) | |
The First of Many: | Complete a singular project for a terraforming mission. Among the easiest are "Import Ice" which only uses one resource. | |
Xenon Got Nothing on Me: | Probably best not to start with this one (speaking from experience). The only terraforming mission of impossible difficulty is the terraforming of Atiya's Misfortune e (Atiya's Misfortune). |
Split Gamestart Achievements
See also Starting Scenarios
Righteous Fury: | Fires of Defeat Gamestart | |
They Are Gone: | Spear of the Patriarch Gamestart |
Free Families Conflict Plot
Main article: Free Families Conflict Plot
Further reading: Free Families Plot Walkthrough
Curbed Ambitions: | Curbs Branch | |
Fires of Fate: | Choose to side with either the Zyarth Patriarchy or the Court of Curbs as part of the plot splitting into the two branches | |
Fists of the Empire: | Patriarchy Branch | |
In Authority We Trust: | Patriarchy Branch | |
Yes, Yes, very Interesting | Learn as much as you can from the Split Passenger at the start of the plot and discuss with Dal Busta the Patriarchy and Curbs attitudes towards slavery. |
Terran Gamestart Achievements
See also: Starting Scenarios
42: | Begin the "Project Genesis" gamestart and watch the opening cutscene. | |
Superior Manoeuvres: | Complete the opening missions of the Terran Cadet Gamestart |
Miscellaneous Terran Achievements
Access Denied: | Take a fast ship to Earth, there is an Asgard and a whole fleet of ships lurking by the accelerator in the Moon, they will shoot on sight. | |
Access Granted: | Simply reach a rank of +20 with the Terran Protectorate and this achievement will unlock, you don't even need to fly to Earth. |
Yaki Investigation Plot
Main article: Yaki Investigation Plot
A Heart for Pirates: | Undertake and Complete the "A Heart for Pirates" mission that allows the Yaki to trade with the Argon by clearing the Xenon sectors adjacent to savage spur of Xenon. | |
Amplified Destruction: | Ignore Orcanic's plan and destroy the amplifier (it is invincible until you attack it), this will cause some Yaki Ships to attack you while Haile assists you. It's not particularly difficult to destroy being achieveable in a corvette or even a heavy fighter if you're game enough. | |
Case Closed: | After hearing out Haile and Orcanic return to Delilah and notify her of the Yaki and that they are a threat. The Intervention Corps will dispatch a battle group to destroy the Yaki and you will be given a Syn as a reward.This achievement and Never Heard of Him are mutually exclusive so save before giving your final verdict to Delilah. | |
Missing In Action: | Go missing while patrolling in Getsu Fune as part of the early stages of the Solborn Militia mission chain. | |
Mission Accomplished: | After notifying Delilah of the Yaki assist the Intervention Corps Fleet in destroying the Yaki Station | |
Never Heard of Him: | After hearing out Haile and Orcanic return to Delilah and do not notify her of the Yaki. You will be given a Syn as a reward. This achievement and Case Closed are mutually exclusive so save before giving your final verdict to Delilah. | |
Push the Button: | Activate the Amplifier Station by leaving a trail of nav beacons in each sector leading to Earth. Deploying the final beacon will grant the achievement and alert Haile. He will fly to notify Delilah in Mars if you do not shoot him down before he alerts the protectorate they will become enemies (set reputation to -20). |
Covert Operations Plot
Main article: Covert Operations Plot
Cold Feet: | Confirm with Dal Busta that you do not want to hand the information over to either party. | |
From the Shadows: | After speaking with Dal Busta fly to Delilah's ship the "Sweet Jack" and provide her with the information. After this you must destroy Saman Red's ship as he has uncovered the operation and is flying to tell the Argon Federation. Destroying his ship completes the achievement. | |
Hold up a minute: | Achievement granted when first speaking with Saman Red in person and Dal Busta asks you to stop giving away information. | |
This Ship has Sprung a Leak: | After speaking with Dal Busta fly to alert Saman Red that information was stolen for the Terrans. Scale Plate Ships including a Phoenix Destroyer will begin attacking Saman's ship. As long as Saman is told that the Terran's spied on the Antigone Republic it doesn't affect the achievement if his ship is destroyed. The achievement is unlocked when Saman either flies to the Argon Federation or transmits it before his ship is destroyed. |
Segaris Terraforming Plot
Main article Segaris Terraforming Plot
A Glimpse of Home: | Follow through with Dr Feynman's synchronised long range scan with two other ships to scan the desired anomaly. The Oberth will then cease using its long range scanner periodically and allow Boso to observe the nebula. | |
Advanced Terraforming: | In Essence, complete the Segaris Terraforming Plot. The plot will complete after docking with the Oberth in the Earth Sector after escaping the Torus and delivering the required data. | |
Gather Essential Data: | Solve the puzzles within the Torus and download the data from the archives. There are a few guides on the solutions to the puzzles but they really aren't too cognitively challenging. |
Tides of Avarice Gamestart Achievements
See also: Starting Scenarios
Lone Wolf: | Stranded Gamestart | |
Running Hot: | Smuggler's Paradise Gamestart | |
Something of a Predicament: | Stranded Gamestart | |
With Due Diligence: | Smuggler's Paradise Gamestart |
Miscellaneous Tides of Avarice Achievements
King of the Scrap Heap: | The Erlking is located in Windfall III: The Hoard and is impounded at the Vigour Syndicate's "Keepsafe" station. It can only be boarded. | |
Ride the Tide: | Fairly self explanatory, when in the Avarice system ensure to dock upon a station before the Tide reaches and smothers the sector. Often unlocks concurrently with "Bestowed in Perpetuity". | |
Riding Late Through Night and Wind: | Locate all 5 data vaults that can be up to 500km away on the XZ plane from the sector origin. Data vaults can spawn in any ToA DLC sectors, excluding Leap of Faith. Opening the vaults gives the blueprints with which to upgrade the Erlking. Fitting the upgrades will also require an XL fabrication or maintenance cradle. Once the ship is fully kitted out the achievement will unlock |
Empyrean Curs Plot
Main article: Empyrean Curs Plot
Breaking up the Band: | Ministry Branch | |
On Raven Wings: | During the prison break but before the main battle between the Empyrean Curs and the Ministry of Finance there's a hangar with the Ministry of Finance's experimental Raven. Steal it to unlock the achievement. | |
One Busy Chipmunk: | Complete the one of the starting missions for the 3 Curs
| |
The Empyrean Curs: | Curs Branch | |
The Wildcard: | Earn the Wildcard callsign by completing the second set of tasks offered by the 3 Curs and then talk to Maestro. The tasks to be completed are
|
Northriver Plot
Main article: Northriver Plot
Bestowed in Perpetuity: | Soon after the commencement of the Northriver Plot aid an immobilised ship about to be destroyed by the Tide in Avarice IV by transporting its captain, Dagobas, to Tidebreak. | |
Climbing the Corporate Ladder: | Northriver Branch | |
Destination Unknown: | Enter a stabilised anomaly in Avarice V and end up in Leap of Faith. The anomaly is only stabilised after the Tide has passed. Look for blue sparks leaving the anomaly as this is the indicator that the animaly is stable. | |
Early Retirement: | Accessible to either branch, obtain an Astrid class yacht after either branch's culmination of the Northriver Plot. | |
Market Regulation: | Either Branch | |
Negotiation Guide: | Help Dagobas with their negotiations with Northriver by completing the gestures for Dagobas to drive down the price. The correct gestures are **point upwards** followed by **thumbs up**. The achievement will unlock once all the dialog is complete. | |
Standing Firm: | New Way Forward Branch | |
The Freest of Markets: | Either Branch | |
Unleashed Market: | After watching the station being unable to secure Protectyon chat to Dagobas to unlock the achievement |