8 - Changes from TC/AP
Last modified by Cycrow on 2023/08/15 17:25
Along with all the main new features, alot of little changes have also been made to the game.
Below is a brief list of many of those changes.
Improved Ship Commands/Navigation
- Added global blacklist to prevent your ships from entering sectors
- All ship commands give feedback if their route is blocked by blacklist
- Many ship command menus have been improved
- Buy/Sell ware commands interface improved (plus added waiting until full cargo)
- Buy/Sell ware for best price improved, ships will no longer goto the same stations (included coordination with other player ships, ie Trade MK3 and Station Managed ships)
- Ship commands now display more and better information about what they are currently doing, IE in your Property Owned Menu
- Fetch and Deliver commands, these simple commands allow easily moving goods between your own stations instead of relaying on the Buy/Sell commands
- Trade Distribution command is a more complex command for moving goods between your stations and ships
User Interface improvements
- New search function in various menus
- Hotkeys are assigned in the controls menu.
- Hotkeys are then used to filter the menus.
- A search button is also available in the top bar
- Includes: Property Owned, Player Logbook, Sector list, Encyclopedia, Shipyard trade list + more
- SETA will continue to work while navigating menus (can be disabled in gameplay options)
- Mission icon filters added (allowing you to choose what mission types are displayed)
- Mission icon priority adjusted (depending on ship class you are in)
- Improvements for Triple monitor (moving radar, weapons and monitors to center screen)
- Added docking information for ships and stations. Splitting up the docking per port/type and including incoming ships
- Added clickable hyperlinks to link to other menus (mainly used for encyclopedia pages)
- Improved sorting in various menus
- Increased size of some additional menus (most menus will now increase their height based on screen size)
- Property Owned Menu Enhancements
- Favorites Tab added, allowing you to assign any ships/stations to favorites and view in a separate tab
- Stationary Tab added, splits the stationary objects, satellites, defense towers, beacons, etc, into a separate tab
- Additional filters added to options, ie laser towers, player ship, etc
- Profiles, allows you to save the current filter settings to a profile that you can then switch between.
- The ship grouping have been split to group and sort options, to allow different sorting methods in each of the groupings
- Additional Groupings added
- Group/Sort options added to stations
- Hide from property menu option added to stations
- Custom Groupings, allows you to put ships/stations into custom groups you can define
- Search feature, for filtering the list by a search string
- Collapsible Groupings, allows you to collapse the individual groups, hiding any of the ships/stations
- Added grouping of docked ships to carriers
- Shipyard Trade Menu Enhancements
- Search added
- Ships/stations separated into class groups
- Class groups have been sorted alphabetically
- S/M/L availability adjusted per ship (so some ships may have L while others may just have S)
- Player Status Menu Enhancements
- Race Notoriety display improved, with visual representation of rank
- Police Licence display replaced with Icon
- Added change indicator, displaying which ranks have changed since last viewed
- Galaxy Map Enhancements
- Adjusted Population display of planets
- Display race rank with currently owner
- Added docking rights (weather you can dock at the stations or not)
- Added Facilities available (equipment/trade/shipyard/pirate base)
- Added Supply and Demand wares (which wares are produced, which are required)
- You can jump directly when viewing the universe map (SHIFT+j)
- Improved Planets/Moon counts
- Sector Map Enhancements
- Added Search Filter
- Added Additional tab, split the asteroids/gates/etc to an other tab
- Added separators between various ship/station types
- Encyclopedia Enhancements
- Added Search Filter
- Moved race owned pirate ships to pirates group (ie pirate versions of Argon/Teladi ships)
- Added Additional production information to stations
- Added production information on ware pages
- Added Interlinks between encyclopedia pages
- Added hyperlinks to objects from encyclopedia (ie pages showing stations that sell a ware)
- Added Ware quantity display at stations (when you have a satellite in sector)
- Added ship/station/wing commands to ware pages (what commands need that ware)
- Various other menus can now link directly to Encyclopedia pages using info hotkey
- Added additional information about bullets and behaviors
- Added additional information for lasers (DPS, OOS Damage)
- Added Friend/Foe lists in Race pages
- Added Sectors
- Added Notoriety required bar to various ware pages
- Added common Abbreviations
- Added docking information to station pages
- Ship Info Additions
- Ship type added (can see what the ship type is even if the ship as a unique/job name
- Variant display added
- Class display added (both short and long)
- Maker race added (See who makes/sells the ship)
- Added marines count/boarding ability
- Added base sale price (actual price depends on your notoriety)
- Added Headquarters cycle times (production/repair/reverse engineering)
- Added Headquarters production resources needed
- Added Total Guns count
- Added S/M/L loadout display and price
- Best Buys/Best Sells
- Now correctly highlights wares when viewed via Advanced satellite
- Added selection in best sells to display all wares in sector (not just in your ship)
- Added Merchants (Barter) and blackmarket goods
- Added option to extend the range to include multiple sectors with Satellites
- Trade Menu Enhancements
- Added icon to display what weapons/shields can be equipped on your ship
- Added display to show what wares are currently equipment
- Added Notoriety graphical display, to easily compare the ranks
- Added additional information if items cant be bought/sold
Improved piracy gameplay
- Cargobay hacking.
- Blackmarket, allowing you to buy illegal wares and weapons/equipment usually restricted to race notoriety
- Race ranks for pirates and Yaki.
- Working Cargobay Shielding to protect against police scans
- Pirate Shipyards and Equipment docks
- Purchasable pirate ships and stations
- More economy for pirates, they now have more factories to produce wares and can even build more with thier own Supply TL's
- Working comms for Surrender and Surrender Freight
Barter/Blackmarket
- The selection of wares available from Bartering has been increased
- You can now select the quantity of wares instead of just all of it (price is dependent on how much you take)
- No more notoriety issues where merchants will refuse to deal with you
- You can now specify any ware to barter with
- The Blackmarket allows buying illegal wares as well as weapons and equipment without notoriety restrictions
- Other ships will also be buying and selling wares to the merchants
Improved Station Building and Complexes
- Better feedback for placing stations
- Change to how complexes are built, allowing multiple stations to linked at the same time
- Allowing easy adding of stations to existing compelxes
- Allowing easy removal of stations from complex, without breaking the existing complex
- Stations can have their production upgraded to XXL
- New ship commands for moving goods between player owned stations (deliver and fetch)
- Trade distribution command for moving wares around multiple stations
- Station Manager, automatically manages all assigned ships to buy/sell wares for factories/complex
- Control over your stations serial code, alpha, beta, etc
- Docks/Headquarters have control over each ware (Buy, Sell, Trade, Storage)
Boarding Improvements
- Marines will now use the Advanced spacesuit when boarding (faster + shielded)
- Spacewalking marines better connect to hull when boarding, no more bouncing around.
- Order of marines that die is now predetermined at beginning
- Hacking defense is now predetermined at beginning
- HQ (and docks) can now store marines
- Marine price adjusted to better reflect their training
- Freight exchange now prevents moving Cargo life support when marines are onboard (prevents killing them)
- Marine training barracks is available to the player to train their own marines
- Terran Marines and training barracks are available
- Modding:
- Various boarding values can be changed dynamically via scripts
- Additional stats/skills can be added to marines
- Training time/cost can be adjusted
- Script commands available for control marine training
- Script commands available for better moving marines between ships/stations
New or Improved Hotkeys
- Enemy targeting hotkeys updated to include separate hotkeys for missiles and ships
- Target nearest missile hotkey added
- Counter Missile hotkey, for launching counter missiles are incoming missiles (without needing to select missile type, or switch target to incoming missile)
- Search hotkey, to open search bar in various menus
- Compare hotkey, to add ships to compare against each other at the shipyards
- Boarding Hotkey, for launching your marines at your target
- Missile Barrage hotkeys, for firing of barrage from your Missile Frigate
- Select Profile hotkey, to quickly switch between profiles in your property owned menu
- Various menu hotkeys added for opening each menu
Minor Fixes/Improvements
- Drones are launched from docking bays if ships have them (instead of just appearing in space)
- SETA now effects the jump time when ordering ships to jump
- Your spacesuit comes preinstalled with SETA
- Added ability to un-deploy wares like laser towers/satellites for easy retrieval
- Pirate Scavengers will now collect dropped loot and deliver them to pirate bases for resale
- Repair lasers can be used on any ship without triggering hostile action
- Abandoned ships will no longer evade when being hit
New Upgrades
- Jumpdrive Installation Kits, these can be carried in bulk and install a Jumpdrive and Navigation Command Software MK1 to a ship.
- Single-Use Jump Beacon, Cheaper jump beacons that are temporary, they only last a short time, and cant be collected
- Mining Command Software, adds automated mining and trading commands to you ship
- Piracy Command Software, this software is used to automate plundering of ships
- Build Command Software MK1, allows you to connect complexes together
- Build Command Software MK2, allows you to repack and move existing stations
- Build Command Software MK3, allows automated building of complexes
- Missile Defence System, for automatic launching of counter missiles
Graphs and Reports
- Trade report on all ships/stations added. Records all trade transactions
- Global Trade reports displays all wares bought and sold by ship/station
- Empire Trade Report, displays all wares bought and sold across your empire (including your trades)
- Account Transaction Report, displays all money transactions where money goes into or out of your main account
- Station Transaction Report, displays all money transactions where money goes into or out of your station account
- Net Worth, menu details your current net worth, including a break down of each category (ships, stations, wares, etc)
- Added Net Worth graph, show you whole net worth over time
- Added Station net worth, shows the total net worth of a station over time (including wares on ships)
- Added Station Profitability, shows the profit made per hour of your station
- Added Station Compare graphs, allows you to select multiple stations and compare their net worth and profitability