SETA and Jumpdrive (4.0)

Last modified by Daniel Turner on 2023/11/30 10:11

Singularity Engine Time Accelerator (SETA)

SETA can be used by the player to increase in-game elapsed time: when SETA is active time is speeded up by 6. In order to get the SETA the player must find the appropriate items to be able to craft it; after successful crafting, SETA will end up as an inventory item and can be found in the inventory menu (enter-2-1-3). The SETA icon (right ring on the upper left of the ship status monitor) will then appear.

image2016-2-24 19_25_13.pngseta jd.png
(To the left, both SETA and Jump Drive installed. To the right, no SETA nor Jump Drive installed)

Usage

When the SETA icon is greyed SETA is not currently available. There are many reasons for this: eg too close to a ship or a station; you will have to move the Skunk's position. When the SETA icon is lit, you can press J to activate it. While SETA is active time is accelerated by 6 times and the SETA icon will rotate.

Some conditions will cancel the SETA time acceleration, eg when the ship gets too close to stations, or a message is being shown on the event monitor

Crafting

The items below are needed to craft a SETA. These items are rare drops that can be found in lockboxes around the universe.

Item

Number Required

Interface Unit

1

Damaged Singularity Engine

1

Programmable Field Array

1

Flux Capacitor

1

Experimental Jump Drive

Acquisition

The Experimental Jump Drive can be acquired by completing the "X-perimental" mission chain, available from Omicron Lyrae from X Rebirth Version 4.0. When the Jump Drive has been installed (automatically) on the ship, the Jump Drive icon becomes visible. It is the left icon (the left ring) at upper left on the shield monitor. When the icon is blue, the Jump Drive is ready to use.

Usage

With the Experimental Jump Drive, the player can jump to any known (visited) Jump Gate or Jump Beacon via the map. If a zone contains a Jump Gate or Jump Beacon, selecting it in the zone map will enable the "Jump" button in the bottom-right of the UI element. Clicking the button once will start the Jump Drive. The Drive has an approximate fifteen second charge time before the jump takes place. If, in this time, the "Jump" button is clicked again, the jump will be aborted.

NB: If the map window is closed after beginning a jump, you must navigate the displayed map zone back to the target destination before the Abort button will be visible.

Charging the Jump Drive

In order to use the Jump Drive it has be to charged, which is indicated via the cockpit icon displaying a solid blue ring (on the lelf-hand side). There is a 10 (real-time; SETA  won't help) minute cooldown before the Jump Drive can be used again, but this can be skipped by using the inventory item Jump Drive Coolant (a very rare drop from enemies and lockboxes). During the recharging of the Jump Drive the icon changes colour and goes from red to solid blue.

JD_3phases.png

Image description for the above: To the left, Jump Drive charged (blue). Center, jump in progress (yellow). To the right, Jump Drive recharging (red)

Premature Jumps

To perform a jump before the 10 minute cooldown is complete, begin the jump process as normal by selecting your destination via the map. The normal Jump button will be replaced by a "Charge" button and a live countdown displaying how much time remains before you can use the Jump Drive again. As long as the inventory requirements are met, when you click on this button the ship will jump and 1 unit of Jump Drive Coolant will be removed from your inventory.

JD_abort.png

NB: Jump Drive Coolant in your inventory is not consumed during jumps when you wait for the drive to fully recharge (i.e. when the display shows a blue circle)