Capital ship weapons
Introduction
The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.
Caveats:
- Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
- The target's transverse velocity vs turret's tracking speed.
- Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
- Whether a target moves out of range after the missile is fired.
- If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation.
- V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).
Capital weapon system | Type | DPS | Range | Max speed | Acc. | Tracking (o/s) | D/barrage | Barrage interval | Hull | Economic class1 |
---|---|---|---|---|---|---|---|---|---|---|
Hailstorm | Gun | 4,200 | 1.68 | 1,400 | - | 90 |
|
| 9,000 | Advanced |
HIT/MA (human/Teladi) | Gun | 1,400 | 3.57 | 900 | - | 60 | 840 | 0.6 | 7,000 | Standard |
HIT/MA (Xenon) | Gun | 2,200 | 3.99 | 1,600 | - | 60 | 4,400 | 2.0 | 6,000 | n/a |
HIVI/MA (Xenon) | Gun | 6,000 | 8.8 | 600 | - | 20 |
|
| 21,000 | n/a |
IHC (Sucellus)2 | Gun | 24,000 | 8.0 | 500 | - | n/a | 192,000 | 8.0 | integral | n/a |
Plasma/JET LR3 | Gun | 12,050 | 7.2 | 5,200 | - | 20 | 96,000 | 8.0 | 35,000 | Advanced |
Plasma/MA (human/Teladi) | Gun | 3,680 | 7.04 | 600 | - | 30 |
|
| 28,000 | Standard |
Plasma/MA (Split) | Gun | 6,600 | 4.76 | 900 | - | 30 |
|
| 26,000 | n/a |
Plasma/MA (Xenon) | Gun | 6,400 | 6.21 | 1,600 | - | 45 |
|
| 21,000 | n/a |
Astrobee Launcher | Missile | 4,000 | 6.0 | 400 | 350 | 45 | 48,000 | 12.0 | 46,000 | Advanced |
Balor Novadones | Missile | 2,000 | 8.0 | 120 | 60 | n/a | 80,000 | 40.0 | integral | n/a |
Balor Novadones ("cavalry Balor")4 | Missile | ~6,000 | 8.0 | 120 | 60 | n/a | 80,000 | ~13 | integral | n/a |
Sunstalker missiles | Missile | 900 | 9.0 | 550 | 180 | n/a | 18,000 | 20.0 | integral | n/a |
V Launcher (dumbfire rockets) | Missile | 2,250 | 6.0 | 1,500 | 375 | 45 | 18,000 | 8.0 | 42,000 | Standard |
D: Damage.
s: Seconds.
ICH: Integrated High Calibre Cannon (AKA "Insanely Huge Cannon"); see point 3 below.
1. Pertaining to the Economic Logistics software groupings.
2. The spinally-mounted IHC fires a 3-shot barrage of 64 k damage projectiles, every 8 seconds, with an AOE effect (target must be in front to be shot at).
3. Plasma/JET fires a beam that may lose tracking while shooting; stats assume a 100% hit at close range (damages reduces a bit over distance).
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.
Table changelog
Date | Change | Notes |
---|---|---|
07.03.2016 | Capital missiles' DPS fixed | With thanks to w.evans for missile code-diving and brain-storming |
16.03.2016 | Fixed Sucellus IHC stats | New stats based on in-game observations. |
03.04.2016 | Added "cavalry Balor" stats | First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. |
12.12.2016 | Fixed Balor torpedo range | Thanks go to w.evans for code-diving. |