Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32970.7
edited by Heinrich Unrau
on 2024/10/17 12:52
Change comment: There is no comment for this version
To version 32970.5
edited by Owen Lake
on 2023/10/10 15:55
Change comment: There is no comment for this version

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Author
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1 -xwiki:XWiki.Heinrich
1 +xwiki:XWiki.Owen
Content
... ... @@ -407,11 +407,11 @@
407 407  
408 408  Most of the attribute values in actions and conditions are interpreted as script expressions and parsed accordingly. An expression is a phrase that can be evaluated to a single value. The simplest expressions are actual numeric values and strings, so called **literals:**
409 409  
410 -* {{code language="xml"}}0{{/code}}(integer number)
411 -* {{code language="xml"}}0772{{/code}}(leading 0 means octal integer number)
412 -* {{code language="xml"}}3.14159{{/code}}(floating point number)
413 -* {{code language="xml"}}5e12{{/code}}(float in exponent notation, "times ten to the power of")
414 -* {{code language="xml"}}0xCAFE{{/code}}(hexadecimal integer number)
410 +* {{code language="xml"}}0{{/code}} (integer number)
411 +* {{code language="xml"}}0772{{/code}} (leading 0 means octal integer number)
412 +* {{code language="xml"}}3.14159{{/code}} (floating point number)
413 +* {{code language="xml"}}5e12{{/code}} (float in exponent notation, "times ten to the power of")
414 +* {{code language="xml"}}0xCAFE{{/code}} (hexadecimal integer number)
415 415  
416 416  {{info}}
417 417  Since octal numbers are hardly ever used (usually unknowingly), the parser is will produce a warning if an octal number is encountered."
... ... @@ -420,7 +420,7 @@
420 420  You can write string literals by putting the string in single quotes:
421 421  
422 422  * {{code language="xml"}}'Hello world'{{/code}}
423 -* {{code language="xml"}}''{{/code}}(empty string)
423 +* {{code language="xml"}}''{{/code}} (empty string)
424 424  * {{code language="xml"}}'String with a line break\n'{{/code}}
425 425  
426 426  {{info}}
... ... @@ -432,12 +432,12 @@
432 432  
433 433  Numbers can have a suffix that determines their numeric type. There are also numerical data types like "money" or "time" which can only be expressed by using an appropriate unit suffix:
434 434  
435 -* {{code language="xml"}}5000000000L{{/code}}(large integer)
436 -* {{code language="xml"}}1f{{/code}}(floating point number, same as 1.0, just 1 would be an integer)
437 -* {{code language="xml"}}1000Cr{{/code}}(Money in Credits, converted to 100000 cents automatically)
438 -* {{code language="xml"}}500m{{/code}}(Length in metres)
439 -* {{code language="xml"}}10s{{/code}}(Time in seconds)
440 -* {{code language="xml"}}1h{{/code}}(Time in hours, which is converted to 3600s automatically)
435 +* {{code language="xml"}}5000000000L{{/code}} (large integer)
436 +* {{code language="xml"}}1f{{/code}} (floating point number, same as 1.0, just 1 would be an integer)
437 +* {{code language="xml"}}1000Cr{{/code}} (Money in Credits, converted to 100000 cents automatically)
438 +* {{code language="xml"}}500m{{/code}} (Length in metres)
439 +* {{code language="xml"}}10s{{/code}} (Time in seconds)
440 +* {{code language="xml"}}1h{{/code}} (Time in hours, which is converted to 3600s automatically)
441 441  
442 442  A space between number and suffix is allowed.
443 443  
... ... @@ -630,8 +630,8 @@
630 630  
631 631  There is a way to convert a number into a different type manually: You append the corresponding suffix to a sub-expression in parentheses, like this:
632 632  
633 -* {{code language="xml"}}(1 + 1)f{{/code}}⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
634 -* {{code language="xml"}}(1h) m / (180deg) i{{/code}}⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
633 +* {{code language="xml"}}(1 + 1)f{{/code}} ⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
634 +* {{code language="xml"}}(1h) m / (180deg) i{{/code}} ⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
635 635  
636 636  When converting to a non-default unit type, this means you interpret the number as in the given units: "{{code language="xml"}}(1km + 500m)h{{/code}}" means that you interpret 1500m as 1500 hours, so the resulting value will be 1500x3600 seconds. (As stated above, the default unit for a length is metres.)
637 637  
... ... @@ -639,8 +639,8 @@
639 639  
640 640  Every data type can be combined with a string with the + operator, and will be converted to a string representation. That way you can also concatenate strings and numbers:
641 641  
642 -* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
643 -* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
642 +* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
643 +* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
644 644  
645 645  As you can see, operators of the same precedence (+ in this case) are always evaluated from left to right.
646 646  
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672 672  \\**[New as of X Rebirth 4.0]**
673 673  \\ With the formatting syntax above, it is even possible to control how the parameter is formatted, using modifiers between "%" and the parameter specifier ("s" or the parameter number):
674 674  
675 -* {{code language="xml"}}'%,s'.[12345678]{{/code}}⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
676 -* {{code language="xml"}}'%.3s'.[123.4]{{/code}}⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
677 -* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}}⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
675 +* {{code language="xml"}}'%,s'.[12345678]{{/code}} ⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
676 +* {{code language="xml"}}'%.3s'.[123.4]{{/code}} ⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
677 +* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}} ⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
678 678  
679 679  Additional remarks:
680 680  
... ... @@ -719,13 +719,13 @@
719 719  
720 720  These restrictions only apply to the keys, there are no restrictions for values that you assign to them. For example:
721 721  
722 -* {{code language="xml"}}table[]{{/code}}⟹ creates an empty table
723 -* {{code language="xml"}}table[{0} = null]{{/code}}⟹ creates a table that maps the number 0 to null
722 +* {{code language="xml"}}table[]{{/code}} ⟹ creates an empty table
723 +* {{code language="xml"}}table[{0} = null]{{/code}} ⟹ creates a table that maps the number 0 to null
724 724  
725 -* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}}⟹ a table that maps the string '$foo' to the string 'bar'
726 -* {{code language="xml"}}table[$foo = 'bar']{{/code}}⟹ exactly the same, just a shorter notation for string keys
727 -* {{code language="xml"}}table[foo = 'bar']{{/code}}⟹ error, 'foo' does not start with a '$'
728 -* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}}⟹ a table that maps 1 to an empty list and 2 to an empty table
725 +* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}} ⟹ a table that maps the string '$foo' to the string 'bar'
726 +* {{code language="xml"}}table[$foo = 'bar']{{/code}} ⟹ exactly the same, just a shorter notation for string keys
727 +* {{code language="xml"}}table[foo = 'bar']{{/code}} ⟹ error, 'foo' does not start with a '$'
728 +* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}} ⟹ a table that maps 1 to an empty list and 2 to an empty table
729 729  
730 730  Just like lists, tables are stored as references, so it's possible that multiple variables reference the same table (see above).
731 731  
... ... @@ -746,10 +746,10 @@
746 746  
747 747  You can look up a property by appending a dot and the key in curly braces:
748 748  
749 -* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}}⟹ 100 (reading the first element)
750 -* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}}⟹ 'world' (second element of the inner list, which is the third element of the outer list)
751 -* {{code language="xml"}}[].{'count'}{{/code}}⟹ 0
752 -* {{code language="xml"}}table[{21} = 42].{21}{{/code}}⟹ 42
749 +* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}} ⟹ 100 (reading the first element)
750 +* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}} ⟹ 'world' (second element of the inner list, which is the third element of the outer list)
751 +* {{code language="xml"}}[].{'count'}{{/code}} ⟹ 0
752 +* {{code language="xml"}}table[{21} = 42].{21}{{/code}} ⟹ 42
753 753  
754 754  In most cases the property key is a fixed string, like "name" or "class". You can write this like above:
755 755  
... ... @@ -773,19 +773,19 @@
773 773  
774 774  **min'** and '**max'** return the minimum or maximum (all elements have to be numeric)
775 775  
776 -* {{code language="xml"}}[1, 6, 8].min{{/code}}⟹ 1
776 +* {{code language="xml"}}[1, 6, 8].min{{/code}} ⟹ 1
777 777  
778 778  **average'** returns the average (but all element types have to be compatible)
779 779  
780 -* {{code language="xml"}}[1, 6, 8].average{{/code}}⟹ 5
780 +* {{code language="xml"}}[1, 6, 8].average{{/code}} ⟹ 5
781 781  
782 782  **indexof'** is followed by another property, and the index of the first occurence of that key in the list is returned, or 0 if it's not in the list
783 783  
784 -* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}}⟹ 3
784 +* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}} ⟹ 3
785 785  
786 786  **clone'** creates a shallow copy of the list (i.e. lists that are contained as elements in the list are not copied, only the reference to them)
787 787  
788 -* {{code language="xml"}}[1, 6, 8].clone{{/code}}⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
788 +* {{code language="xml"}}[1, 6, 8].clone{{/code}} ⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
789 789  
790 790  A table has different properties:
791 791  
... ... @@ -809,20 +809,20 @@
809 809  
810 810  If you look up a property that does not exist, there will be an error, and the result will be null. To test whether a property exists, you can append a question mark "?" to the lookup, which yields true or false:
811 811  
812 -* {{code language="xml"}}$list.{5}{{/code}}⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
813 -* {{code language="xml"}}$list.{5}?{{/code}}⟹ true if $list exists and has the property 5, false otherwise
814 -* {{code language="xml"}}$table.$key?{{/code}}⟹ Analogously, true if $table exists and has the string property '$key'
812 +* {{code language="xml"}}$list.{5}{{/code}} ⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
813 +* {{code language="xml"}}$list.{5}?{{/code}} ⟹ true if $list exists and has the property 5, false otherwise
814 +* {{code language="xml"}}$table.$key?{{/code}} ⟹ Analogously, true if $table exists and has the string property '$key'
815 815  
816 816  The question mark can even be applied to variables:
817 817  
818 -* {{code language="xml"}}$list{{/code}}⟹ The value stored under the name $list, or an error if there is no such variable
819 -* {{code language="xml"}}$list?{{/code}}⟹ true if the variable exists, false otherwise
818 +* {{code language="xml"}}$list{{/code}} ⟹ The value stored under the name $list, or an error if there is no such variable
819 +* {{code language="xml"}}$list?{{/code}} ⟹ true if the variable exists, false otherwise
820 820  
821 821  To look up the value of a property although it may not exist, you can use the at-sign "@" as prefix:
822 822  
823 -* {{code language="xml"}}@$list.{5}{{/code}}⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
824 -* {{code language="xml"}}@$list{{/code}}⟹ The list if this variable exists, null otherwise
825 -* {{code language="xml"}}@$list.{5}.{1}{{/code}}⟹ The first element of the fifth element of $list, if it exists, null otherwise
823 +* {{code language="xml"}}@$list.{5}{{/code}} ⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
824 +* {{code language="xml"}}@$list{{/code}} ⟹ The list if this variable exists, null otherwise
825 +* {{code language="xml"}}@$list.{5}.{1}{{/code}} ⟹ The first element of the fifth element of $list, if it exists, null otherwise
826 826  
827 827  As you can see, an error is already prevented if any link in the property chain does not exist. But use the @ prefix with care, since error messages are really helpful for detecting problems in your scripts. The @ prefix only suppresses property-related error messages and does not change any in-game behaviour.
828 828  
... ... @@ -930,10 +930,10 @@
930 930  \\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers.
931 931  
932 932  * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}}
933 -* {{code language="xml"}}$money.formatted.default{{/code}}(using default format string '%s')
933 +* {{code language="xml"}}$money.formatted.default{{/code}} (using default format string '%s')
934 934  
935 935  * {{code language="xml"}}$time.formatted.{'formatstring'}{{/code}}
936 -* {{code language="xml"}}$time.formatted.default{{/code}}(using default format string '%T')
936 +* {{code language="xml"}}$time.formatted.default{{/code}} (using default format string '%T')
937 937  
938 938  In scripts, money is stored in cents, not Credits. The formatted representation always shows the value in Credits, including thousands separators.
939 939  
... ... @@ -967,10 +967,10 @@
967 967  
968 968  Examples:
969 969  
970 -* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}}
971 -* {{code language="xml"}}(151s).formatted.default{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
972 -* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}}⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
973 -* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}}⟹ {{code language="xml"}}'0:02'{{/code}}
970 +* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}}
971 +* {{code language="xml"}}(151s).formatted.default{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
972 +* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
973 +* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}} ⟹ {{code language="xml"}}'0:02'{{/code}}
974 974  
975 975  === Complete property documentation ===
976 976  
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982 982  scriptproperties.html has to load files from different folders, which modern browsers do not allow by default for security reasons. In order to open scriptproperties.html, the following is required:
983 983  
984 984  * Firefox: On the about:config page, the value of "security.fileuri.strict_origin_policy" has to be changed to "false".
985 -* Chrome: The Chrome launcher has to be started with the command-line parameter --~-~---allow-file-access-from-files
985 +* Chrome: The Chrome launcher has to be started with the command-line parameter --allow-file-access-from-files--
986 986  {{/info}}
987 987  
988 988  This provides you with a complete list of all supported "base keywords" and properties. To filter in this list, you can enter an expression in the text field:
... ... @@ -1007,7 +1007,6 @@
1007 1007  
1008 1008  * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant).
1009 1009  * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances.
1010 -**
1011 1011  * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name.
1012 1012  * You CANNOT change a <cue> to a <library> or vice versa.
1013 1013  * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)