Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 32970.4
edited by Owen Lake
on 2023/10/10 15:49
on 2023/10/10 15:49
Change comment:
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To version 32970.8
edited by Heinrich Unrau
on 2024/10/17 12:53
on 2024/10/17 12:53
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Owen1 +xwiki:XWiki.Heinrich - Content
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... ... @@ -407,11 +407,11 @@ 407 407 408 408 Most of the attribute values in actions and conditions are interpreted as script expressions and parsed accordingly. An expression is a phrase that can be evaluated to a single value. The simplest expressions are actual numeric values and strings, so called **literals:** 409 409 410 -* {{code language="xml"}}0{{/code}} 411 -* {{code language="xml"}}0772{{/code}} 412 -* {{code language="xml"}}3.14159{{/code}} 413 -* {{code language="xml"}}5e12{{/code}} 414 -* {{code language="xml"}}0xCAFE{{/code}} 410 +* {{code language="xml"}}0{{/code}}(integer number) 411 +* {{code language="xml"}}0772{{/code}}(leading 0 means octal integer number) 412 +* {{code language="xml"}}3.14159{{/code}}(floating point number) 413 +* {{code language="xml"}}5e12{{/code}}(float in exponent notation, "times ten to the power of") 414 +* {{code language="xml"}}0xCAFE{{/code}}(hexadecimal integer number) 415 415 416 416 {{info}} 417 417 Since octal numbers are hardly ever used (usually unknowingly), the parser is will produce a warning if an octal number is encountered." ... ... @@ -420,7 +420,7 @@ 420 420 You can write string literals by putting the string in single quotes: 421 421 422 422 * {{code language="xml"}}'Hello world'{{/code}} 423 -* {{code language="xml"}}''{{/code}} 423 +* {{code language="xml"}}''{{/code}}(empty string) 424 424 * {{code language="xml"}}'String with a line break\n'{{/code}} 425 425 426 426 {{info}} ... ... @@ -432,12 +432,12 @@ 432 432 433 433 Numbers can have a suffix that determines their numeric type. There are also numerical data types like "money" or "time" which can only be expressed by using an appropriate unit suffix: 434 434 435 -* {{code language="xml"}}5000000000L{{/code}} 436 -* {{code language="xml"}}1f{{/code}} 437 -* {{code language="xml"}}1000Cr{{/code}} 438 -* {{code language="xml"}}500m{{/code}} 439 -* {{code language="xml"}}10s{{/code}} 440 -* {{code language="xml"}}1h{{/code}} 435 +* {{code language="xml"}}5000000000L{{/code}}(large integer) 436 +* {{code language="xml"}}1f{{/code}}(floating point number, same as 1.0, just 1 would be an integer) 437 +* {{code language="xml"}}1000Cr{{/code}}(Money in Credits, converted to 100000 cents automatically) 438 +* {{code language="xml"}}500m{{/code}}(Length in metres) 439 +* {{code language="xml"}}10s{{/code}}(Time in seconds) 440 +* {{code language="xml"}}1h{{/code}}(Time in hours, which is converted to 3600s automatically) 441 441 442 442 A space between number and suffix is allowed. 443 443 ... ... @@ -522,20 +522,36 @@ 522 522 {{code language="xml"}}tan(-45deg){{/code}} 523 523 \\{{code language="xml"}}tan(45deg){{/code}}| 524 524 {{code language="xml"}}-1.0{{/code}} 525 -\\{{code language="xml"}}1.0{{/code}}|Tangent (function-style, parentheses required) 525 +\\{{code language="xml"}}1.0{{/code}}|((( 526 +Tangent (function-style, parentheses required) 527 + 528 +Available from X4 v7.0 529 +))) 526 526 |asin|unary| 527 527 {{code language="xml"}}asin(-0.5f){{/code}} 528 528 \\{{code language="xml"}}asin(1){{/code}}| 529 529 {{code language="xml"}}-0.523599rad{{/code}} 530 -\\{{code language="xml"}}1.5708rad{{/code}}|Inverse sine (function-style, parentheses required) 534 +\\{{code language="xml"}}1.5708rad{{/code}}|((( 535 +Inverse sine (function-style, parentheses required) 536 + 537 +Available from X4 v7.0 538 +))) 531 531 |acos|unary| 532 532 {{code language="xml"}}acos(-0.5f){{/code}} 533 533 \\{{code language="xml"}}acos(1.0f){{/code}}| 534 534 {{code language="xml"}}2.0944rad{{/code}} 535 -\\{{code language="xml"}}0rad{{/code}}|Inverse cosine (function-style, parentheses required) 543 +\\{{code language="xml"}}0rad{{/code}}|((( 544 +Inverse cosine (function-style, parentheses required) 545 + 546 +Available from X4 v7.0 547 +))) 536 536 |atan|unary| 537 537 {{code language="xml"}}atan(1.0f){{/code}}| 538 -{{code language="xml"}}0.785398rad{{/code}}|Inverse tangent (function-style, parentheses required) 550 +{{code language="xml"}}0.785398rad{{/code}}|((( 551 +Inverse tangent (function-style, parentheses required) 552 + 553 +Available from X4 v7.0 554 +))) 539 539 |sqrt|unary|{{code language="xml"}}sqrt(2){{/code}}|{{code language="xml"}}1.414213LF{{/code}}|Square root (function-style, parentheses required) 540 540 |exp|unary|{{code language="xml"}}exp(1){{/code}}|{{code language="xml"}}2.71828LF{{/code}}|Exponential function (function-style, parentheses required) 541 541 |log|unary|{{code language="xml"}}log(8) / log(2){{/code}}|{{code language="xml"}}3.0LF{{/code}}|Natural logarithm (function-style, parentheses required) ... ... @@ -614,8 +614,8 @@ 614 614 615 615 There is a way to convert a number into a different type manually: You append the corresponding suffix to a sub-expression in parentheses, like this: 616 616 617 -* {{code language="xml"}}(1 + 1)f{{/code}} 618 -* {{code language="xml"}}(1h) m / (180deg) i{{/code}} 633 +* {{code language="xml"}}(1 + 1)f{{/code}}⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}} 634 +* {{code language="xml"}}(1h) m / (180deg) i{{/code}}⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}} 619 619 620 620 When converting to a non-default unit type, this means you interpret the number as in the given units: "{{code language="xml"}}(1km + 500m)h{{/code}}" means that you interpret 1500m as 1500 hours, so the resulting value will be 1500x3600 seconds. (As stated above, the default unit for a length is metres.) 621 621 ... ... @@ -623,8 +623,8 @@ 623 623 624 624 Every data type can be combined with a string with the + operator, and will be converted to a string representation. That way you can also concatenate strings and numbers: 625 625 626 -* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}} 627 -* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}} 642 +* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}} 643 +* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}} 628 628 629 629 As you can see, operators of the same precedence (+ in this case) are always evaluated from left to right. 630 630 ... ... @@ -656,9 +656,9 @@ 656 656 \\**[New as of X Rebirth 4.0]** 657 657 \\ With the formatting syntax above, it is even possible to control how the parameter is formatted, using modifiers between "%" and the parameter specifier ("s" or the parameter number): 658 658 659 -* {{code language="xml"}}'%,s'.[12345678]{{/code}} 660 -* {{code language="xml"}}'%.3s'.[123.4]{{/code}} 661 -* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}} 675 +* {{code language="xml"}}'%,s'.[12345678]{{/code}}⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised) 676 +* {{code language="xml"}}'%.3s'.[123.4]{{/code}}⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised) 677 +* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}}⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above) 662 662 663 663 Additional remarks: 664 664 ... ... @@ -703,13 +703,13 @@ 703 703 704 704 These restrictions only apply to the keys, there are no restrictions for values that you assign to them. For example: 705 705 706 -* {{code language="xml"}}table[]{{/code}} 707 -* {{code language="xml"}}table[{0} = null]{{/code}} 722 +* {{code language="xml"}}table[]{{/code}}⟹ creates an empty table 723 +* {{code language="xml"}}table[{0} = null]{{/code}}⟹ creates a table that maps the number 0 to null 708 708 709 -* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}} 710 -* {{code language="xml"}}table[$foo = 'bar']{{/code}} 711 -* {{code language="xml"}}table[foo = 'bar']{{/code}} 712 -* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}} 725 +* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}}⟹ a table that maps the string '$foo' to the string 'bar' 726 +* {{code language="xml"}}table[$foo = 'bar']{{/code}}⟹ exactly the same, just a shorter notation for string keys 727 +* {{code language="xml"}}table[foo = 'bar']{{/code}}⟹ error, 'foo' does not start with a '$' 728 +* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}}⟹ a table that maps 1 to an empty list and 2 to an empty table 713 713 714 714 Just like lists, tables are stored as references, so it's possible that multiple variables reference the same table (see above). 715 715 ... ... @@ -730,10 +730,10 @@ 730 730 731 731 You can look up a property by appending a dot and the key in curly braces: 732 732 733 -* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}} 734 -* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}} 735 -* {{code language="xml"}}[].{'count'}{{/code}} 736 -* {{code language="xml"}}table[{21} = 42].{21}{{/code}} 749 +* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}}⟹ 100 (reading the first element) 750 +* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}}⟹ 'world' (second element of the inner list, which is the third element of the outer list) 751 +* {{code language="xml"}}[].{'count'}{{/code}}⟹ 0 752 +* {{code language="xml"}}table[{21} = 42].{21}{{/code}}⟹ 42 737 737 738 738 In most cases the property key is a fixed string, like "name" or "class". You can write this like above: 739 739 ... ... @@ -757,19 +757,19 @@ 757 757 758 758 **min'** and '**max'** return the minimum or maximum (all elements have to be numeric) 759 759 760 -* {{code language="xml"}}[1, 6, 8].min{{/code}} 776 +* {{code language="xml"}}[1, 6, 8].min{{/code}}⟹ 1 761 761 762 762 **average'** returns the average (but all element types have to be compatible) 763 763 764 -* {{code language="xml"}}[1, 6, 8].average{{/code}} 780 +* {{code language="xml"}}[1, 6, 8].average{{/code}}⟹ 5 765 765 766 766 **indexof'** is followed by another property, and the index of the first occurence of that key in the list is returned, or 0 if it's not in the list 767 767 768 -* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}} 784 +* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}}⟹ 3 769 769 770 770 **clone'** creates a shallow copy of the list (i.e. lists that are contained as elements in the list are not copied, only the reference to them) 771 771 772 -* {{code language="xml"}}[1, 6, 8].clone{{/code}} 788 +* {{code language="xml"}}[1, 6, 8].clone{{/code}}⟹ {{code language="xml"}}[1, 6, 8]{{/code}} 773 773 774 774 A table has different properties: 775 775 ... ... @@ -793,20 +793,20 @@ 793 793 794 794 If you look up a property that does not exist, there will be an error, and the result will be null. To test whether a property exists, you can append a question mark "?" to the lookup, which yields true or false: 795 795 796 -* {{code language="xml"}}$list.{5}{{/code}} 797 -* {{code language="xml"}}$list.{5}?{{/code}} 798 -* {{code language="xml"}}$table.$key?{{/code}} 812 +* {{code language="xml"}}$list.{5}{{/code}}⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error 813 +* {{code language="xml"}}$list.{5}?{{/code}}⟹ true if $list exists and has the property 5, false otherwise 814 +* {{code language="xml"}}$table.$key?{{/code}}⟹ Analogously, true if $table exists and has the string property '$key' 799 799 800 800 The question mark can even be applied to variables: 801 801 802 -* {{code language="xml"}}$list{{/code}} 803 -* {{code language="xml"}}$list?{{/code}} 818 +* {{code language="xml"}}$list{{/code}}⟹ The value stored under the name $list, or an error if there is no such variable 819 +* {{code language="xml"}}$list?{{/code}}⟹ true if the variable exists, false otherwise 804 804 805 805 To look up the value of a property although it may not exist, you can use the at-sign "@" as prefix: 806 806 807 -* {{code language="xml"}}@$list.{5}{{/code}} 808 -* {{code language="xml"}}@$list{{/code}} 809 -* {{code language="xml"}}@$list.{5}.{1}{{/code}} 823 +* {{code language="xml"}}@$list.{5}{{/code}}⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message) 824 +* {{code language="xml"}}@$list{{/code}}⟹ The list if this variable exists, null otherwise 825 +* {{code language="xml"}}@$list.{5}.{1}{{/code}}⟹ The first element of the fifth element of $list, if it exists, null otherwise 810 810 811 811 As you can see, an error is already prevented if any link in the property chain does not exist. But use the @ prefix with care, since error messages are really helpful for detecting problems in your scripts. The @ prefix only suppresses property-related error messages and does not change any in-game behaviour. 812 812 ... ... @@ -914,10 +914,10 @@ 914 914 \\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers. 915 915 916 916 * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}} 917 -* {{code language="xml"}}$money.formatted.default{{/code}} 933 +* {{code language="xml"}}$money.formatted.default{{/code}}(using default format string '%s') 918 918 919 919 * {{code language="xml"}}$time.formatted.{'formatstring'}{{/code}} 920 -* {{code language="xml"}}$time.formatted.default{{/code}} 936 +* {{code language="xml"}}$time.formatted.default{{/code}}(using default format string '%T') 921 921 922 922 In scripts, money is stored in cents, not Credits. The formatted representation always shows the value in Credits, including thousands separators. 923 923 ... ... @@ -951,10 +951,10 @@ 951 951 952 952 Examples: 953 953 954 -* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}} 955 -* {{code language="xml"}}(151s).formatted.default{{/code}} 956 -* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}} 957 -* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}} 970 +* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} 971 +* {{code language="xml"}}(151s).formatted.default{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'}) 972 +* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}}⟹ {{code language="xml"}}'00:02:31.000'{{/code}} 973 +* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}}⟹ {{code language="xml"}}'0:02'{{/code}} 958 958 959 959 === Complete property documentation === 960 960 ... ... @@ -966,7 +966,7 @@ 966 966 scriptproperties.html has to load files from different folders, which modern browsers do not allow by default for security reasons. In order to open scriptproperties.html, the following is required: 967 967 968 968 * Firefox: On the about:config page, the value of "security.fileuri.strict_origin_policy" has to be changed to "false". 969 -* Chrome: The Chrome launcher has to be started with the command-line parameter --allow-file-access-from-files --985 +* Chrome: The Chrome launcher has to be started with the command-line parameter --~-~---allow-file-access-from-files 970 970 {{/info}} 971 971 972 972 This provides you with a complete list of all supported "base keywords" and properties. To filter in this list, you can enter an expression in the text field: ... ... @@ -991,6 +991,7 @@ 991 991 992 992 * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant). 993 993 * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances. 1010 +** If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween. 994 994 * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name. 995 995 * You CANNOT change a <cue> to a <library> or vice versa. 996 996 * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)