Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32970.3
edited by Owen Lake
on 2023/10/10 15:45
Change comment: There is no comment for this version
To version 32964.1
edited by Daniel Turner
on 2023/08/24 10:08
Change comment: There is no comment for this version

Summary

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Author
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1 -xwiki:XWiki.Owen
1 +xwiki:XWiki.Daniel
Content
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157 157  
158 158  * With //checkinterval//, you can specify a constant time interval between condition checks. The conditions will be checked regularly forever until they are met, unless the cue's state is changed explicitly by an external event.
159 159  
160 -Additionally, you can use the attribute **checktime** to set the time of the first condition check (also possible in combination with //onfail//). The //checktime// can be an expression with variables and is evaluated when the cue is enabled (when the condition checks would normally start - for root cues that happens at game start, otherwise after the parent cue becomes active).
160 +Additionally, you can use the attribute **checktime** to set the time of the first condition check (also possible in combination with //onfail//). The //checktime// can be an expression with variables and is evaluated when the cue is enabled (when the condition checks would normally start ΓÇô for root cues that happens at game start, otherwise after the parent cue becomes active).
161 161  
162 162  Examples:
163 163  
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326 326  </cue>
327 327  {{/code}}
328 328  
329 -The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a '$' prefix. In the example above, the variables $foo, $bar, and $baz would be created.
329 +The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a ΓÇÿ$' prefix. In the example above, the variables $foo, $bar, and $baz would be created.
330 330  
331 331  {{code language="xml"}}
332 332  <library name="Lib">
... ... @@ -517,25 +517,7 @@
517 517  {{code language="xml"}}cos(60deg){{/code}}
518 518  \\{{code language="xml"}}cos(pi){{/code}}|
519 519  {{code language="xml"}}0.5{{/code}}
520 -\\{{code language="xml"}}-1.0{{/code}}|Cosine (function-style, parentheses required)
521 -|tan|unary|
522 -{{code language="xml"}}tan(-45deg){{/code}}
523 -\\{{code language="xml"}}tan(45deg){{/code}}|
524 -{{code language="xml"}}-1.0{{/code}}
525 -\\{{code language="xml"}}1.0{{/code}}|Tangent (function-style, parentheses required)
526 -|asin|unary|
527 -{{code language="xml"}}asin(-0.5f){{/code}}
528 -\\{{code language="xml"}}asin(1){{/code}}|
529 -{{code language="xml"}}-0.523599rad{{/code}}
530 -\\{{code language="xml"}}1.5708rad{{/code}}|Inverse sine (function-style, parentheses required)
531 -|acos|unary|
532 -{{code language="xml"}}acos(0.5f){{/code}}
533 -\\{{code language="xml"}}acos(1.0f){{/code}}|
534 -{{code language="xml"}}2.0944rad{{/code}}
535 -\\{{code language="xml"}}0rad{{/code}}|Inverse cosine (function-style, parentheses required)
536 -|atan|unary|
537 -{{code language="xml"}}atan(1.0f){{/code}}|
538 -{{code language="xml"}}0.785398rad{{/code}}|Inverse tangent (function-style, parentheses required)
520 +\\{{code language="xml"}}0.0{{/code}}|Cosine (function-style, parentheses required)
539 539  |sqrt|unary|{{code language="xml"}}sqrt(2){{/code}}|{{code language="xml"}}1.414213LF{{/code}}|Square root (function-style, parentheses required)
540 540  |exp|unary|{{code language="xml"}}exp(1){{/code}}|{{code language="xml"}}2.71828LF{{/code}}|Exponential function (function-style, parentheses required)
541 541  |log|unary|{{code language="xml"}}log(8) / log(2){{/code}}|{{code language="xml"}}3.0LF{{/code}}|Natural logarithm (function-style, parentheses required)
... ... @@ -565,7 +565,7 @@
565 565  gt
566 566  \\> (>)|binary|
567 567  {{code language="xml"}}1 gt 3{{/code}}
568 -\\{{code language="xml"}}1 > 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than
550 +\\{{code language="xml"}}1 < 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than
569 569  |
570 570  ge
571 571  \\>=|binary|
... ... @@ -639,7 +639,7 @@
639 639  * "and" and "or" use short-circuit semantics: The right side of the operation can be skipped if the left side already determines the outcome of the operation
640 640  ** Example:{{code language="xml"}} false and $foo{{/code}} ⟹ {{code language="xml"}}false{{/code}} (the value of $foo is not checked at all)
641 641  * Unlike != and ==, the comparison operators <, <=, >, >= are only supported **for numeric values**, **difficulty levels**, and **attention levels**. Comparing other non-numeric values will result in an error and an undefined result.
642 -* <, <=, >, >= cannot be used in XML directly, so lt, le, gt, ge are provided as alternatives. In some cases you won't have to use them, though - using [[range checks>>doc:||anchor="HValuecomparisons"]] with additional XML attributes can be more readable.
624 +* <, <=, >, >= cannot be used in XML directly, so lt, le, gt, ge are provided as alternatives. In some cases you won't have to use them, though - using [[range checks>>MediaWiki.NULL]] with additional XML attributes can be more readable.
643 643  
644 644  == (% id="categorybroken_macroanchorstrings-and-formatting" %)Strings and formatting(%%) ==
645 645  
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648 648  * {{code language="xml"}}'The %1 %2 %3 jumps over the %5 %4'.['quick', 'brown', 'fox', 'dog', 'lazy']{{/code}}
649 649  * {{code language="xml"}}'%1 + %2 = %3'.[$a, $b, $a + $b]{{/code}}
650 650  
651 -See also the section about [[value properties>>doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]].
633 +See also the section about [[value properties>>MediaWiki.NULL]].
652 652  
653 -Instead of '%1 %2 %3', you can also use '%s %s %s', which is also compatible with Lua string formatting in the UI system. However, this should only be used if you are sure that the order is the same in all supported languages. If you want to make translators aware that they can change the order of parameters, you should prefer '%1 %2 %3'.
635 +Instead of ΓÇÿ%1 %2 %3', you can also use ΓÇÿ%s %s %s', which is also compatible with Lua string formatting in the UI system. However, this should only be used if you are sure that the order is the same in all supported languages. If you want to make translators aware that they can change the order of parameters, you should prefer '%1 %2 %3'.
654 654  \\To get a percent character in the result string, use '%%' in the format string.
655 655  \\\\\\If you need a more sophisticated method for text substitution, try **<substitute_text>**. See the XML schema documentation for this script action.
656 656  \\**[New as of X Rebirth 4.0]**
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667 667  * "." must be followed by a single digit (0-9). In case of ".0" any fractional digits are discarded (rounding towards zero, not half away from zero).
668 668  
669 669  {{info}}
670 -There are also special methods to [[format money values and time values>>doc:||anchor="HMoneyandtimeformatting" style="outline-width: 0px !important; user-select: auto !important;"]] using the "formatted" property.
652 +There are also special methods to [[NULL|format money values and time values]] using the "formatted" property.
671 671  {{/info}}
672 672  
673 673  == Lists ==
674 674  
675 -Another example for a non-numeric value is a list: It is an ordered collection of other arbitrary values (called array or vector in other languages). It can be constructed within an expression using the [[~[~] syntax>>doc:||anchor="HOperators"]]. It may also be generated by special actions and conditions, and there are actions that can [[insert or remove values>>doc:||anchor="HCreatingandremovingvariables" style="outline-width: 0px !important; user-select: auto !important;"]].
657 +Another example for a non-numeric value is a list: It is an ordered collection of other arbitrary values (called array or vector in other languages). It can be constructed within an expression using the [[~[~] syntax>>MediaWiki.NULL]]. It may also be generated by special actions and conditions, and there are actions that can [[insert or remove values>>MediaWiki.NULL]].
676 676  
677 -A list can contain values of arbitrary data types, even mixed in the same list - so a list can actually contain other lists. However, some of the things that you can do with lists require that all contained elements are of a certain type. The contents of a list can be accessed via properties, see the section about [[value properties>>doc:||anchor="HValueproperties"]]. Lists can be empty, these are written as "[ ]".
659 +A list can contain values of arbitrary data types, even mixed in the same list - so a list can actually contain other lists. However, some of the things that you can do with lists require that all contained elements are of a certain type. The contents of a list can be accessed via properties, see the section about [[value properties>>MediaWiki.NULL]]. Lists can be empty, these are written as "[ ]".
678 678  
679 679  {{info}}
680 680  When accessing a list's elements, the numbering is '''1-based''', so the first element has number 1. This is intuitive but different from 0-based numbering in most programming languages."
... ... @@ -693,7 +693,7 @@
693 693  (% id="categorybroken_macroanchortables" %)
694 694  == Tables ==
695 695  
696 -Tables are associative arrays - they are like lists, but you can assign values to (almost) arbitrary keys, not just to index numbers. A table is constructed within an expression using the [[table~[~] syntax>>doc:||anchor="HOperators" style="outline-width: 0px !important; user-select: auto !important;"]]. See the section about [[value properties>>doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]] for how to access the contents of a table. [[Creating and removing entries>>doc:||anchor="HCreatingandremovingvariables" style="outline-width: 0px !important; user-select: auto !important;"]] works similarly to lists, but instead of inserting, you simply assign a value to a table key. If the key does not exist yet, it will be created.
678 +Tables are associative arrays - they are like lists, but you can assign values to (almost) arbitrary keys, not just to index numbers. A table is constructed within an expression using the [[table~[~] syntax>>MediaWiki.NULL]]. See the section about [[value properties>>MediaWiki.NULL]] for how to access the contents of a table. [[Creating and removing entries>>MediaWiki.NULL]] works similarly to lists, but instead of inserting, you simply assign a value to a table key. If the key does not exist yet, it will be created.
697 697  
698 698  Almost all values are allowed as table keys, but there are a few exceptions:
699 699  
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786 786  * {{code language="xml"}}$table.keys.random{{/code}}: A randomly chosen key (which requires that the table is non-empty)
787 787  
788 788  {{info}}
789 -The string formatting syntax that you have seen [[above>>doc:||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] is also based on the property system. You basically pass a list as property key to a string. Braces around the brackets are not required, so 'foo'.[...] is just a convenient alternative notation for 'foo'.{[...]}.
771 +The string formatting syntax that you have seen [[NULL|above]] is also based on the property system. You basically pass a list as property key to a string. Braces around the brackets are not required, so 'foo'.[...] is just a convenient alternative notation for 'foo'.{[...]}.
790 790  {{/info}}
791 791  
792 792  === (% id="lookup-tests-and-suppressing-errors" %)Lookup tests and suppressing errors(%%) ===
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838 838  |profile|
839 839  profile.flat
840 840  \\profile.increasing
841 -\\profile.bell|Probability distribution profile (see [[random ranges>>doc:||anchor="HRandomranges" style="outline-width: 0px !important; user-select: auto !important;"]])
823 +\\profile.bell|Probability distribution profile (see [[random ranges>>MediaWiki.NULL]])
842 842  |cuestate|
843 843  cuestate.waiting
844 844  \\cuestate.active
845 -\\cuestate.complete|[[Cue states>>||anchor="HCues" style="outline-width: 0px !important; user-select: auto !important;"]]
827 +\\cuestate.complete|[[Cue states>>MediaWiki.NULL]]
846 846  |level|
847 847  level.easy
848 848  \\level.medium
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911 911  === (% id="categorybroken_macroanchormoney-and-time-formatting" %)Money and time formatting(%%) ===
912 912  
913 913  **[New as of X Rebirth 4.0]**
914 -\\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers.
896 +\\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>MediaWiki.NULL]] for numbers.
915 915  
916 916  * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}}
917 917  * {{code language="xml"}}$money.formatted.default{{/code}} (using default format string '%s')
... ... @@ -947,7 +947,7 @@
947 947  * {{code language="xml"}}(1234Cr).formatted.{'%1s'}{{/code}}⟹{{code language="xml"}}'1 k'{{/code}} (rounding towards zero)
948 948  * {{code language="xml"}}(1234Cr).formatted.{'%cM'}{{/code}}⟹{{code language="xml"}}'0 M'{{/code}}
949 949  
950 -For documentation of time format strings, see the Lua function ConvertTimeString() in the [[Lua function overview>>doc:X Rebirth Wiki.Modding support.UI Modding support.Lua function overview.WebHome||style="outline-width: 0px !important; user-select: auto !important;"]].
932 +For documentation of time format strings, see the Lua function ConvertTimeString() in the [[MediaWiki.ARCHIVE.XRWIKIModding_supportUI_Modding_supportLua_function_overview]].
951 951  
952 952  Examples:
953 953  
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1090 1090   <set_value name="$foo" min="-20" max="20" profile="profile.increasing" scale="4"/>
1091 1091  {{/code}}
1092 1092  
1075 +
1093 1093  = Variables and namespaces =
1094 1094  
1095 1095  As you have seen above, you can easily access variables by writing their name (including $ prefix) in an expression. Namespaces define in which cue the variables are actually stored (and from which cue they are read).
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1144 1144  
1145 1145  Removing an entry from a list shifts all following elements down by one. If you want to clear an entry without removing it from the list, just use <set_value> instead.
1146 1146  
1130 +
1147 1147  == Accessing remote variables ==
1148 1148  
1149 1149  You can also read and write variables in other cues by using the variable name as property key: