Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32970.16
edited by Heinrich Unrau
on 2024/10/17 13:01
Change comment: There is no comment for this version
To version 32967.1
edited by Daniel Turner
on 2023/08/24 13:29
Change comment: There is no comment for this version

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Heinrich
1 +xwiki:XWiki.Daniel
Content
... ... @@ -407,11 +407,11 @@
407 407  
408 408  Most of the attribute values in actions and conditions are interpreted as script expressions and parsed accordingly. An expression is a phrase that can be evaluated to a single value. The simplest expressions are actual numeric values and strings, so called **literals:**
409 409  
410 -* {{code language="xml"}}0{{/code}}(integer number)
411 -* {{code language="xml"}}0772{{/code}}(leading 0 means octal integer number)
412 -* {{code language="xml"}}3.14159{{/code}}(floating point number)
413 -* {{code language="xml"}}5e12{{/code}}(float in exponent notation, "times ten to the power of")
414 -* {{code language="xml"}}0xCAFE{{/code}}(hexadecimal integer number)
410 +* {{code language="xml"}}0{{/code}} (integer number)
411 +* {{code language="xml"}}0772{{/code}} (leading 0 means octal integer number)
412 +* {{code language="xml"}}3.14159{{/code}} (floating point number)
413 +* {{code language="xml"}}5e12{{/code}} (float in exponent notation, "times ten to the power of")
414 +* {{code language="xml"}}0xCAFE{{/code}} (hexadecimal integer number)
415 415  
416 416  {{info}}
417 417  Since octal numbers are hardly ever used (usually unknowingly), the parser is will produce a warning if an octal number is encountered."
... ... @@ -420,7 +420,7 @@
420 420  You can write string literals by putting the string in single quotes:
421 421  
422 422  * {{code language="xml"}}'Hello world'{{/code}}
423 -* {{code language="xml"}}''{{/code}}(empty string)
423 +* {{code language="xml"}}''{{/code}} (empty string)
424 424  * {{code language="xml"}}'String with a line break\n'{{/code}}
425 425  
426 426  {{info}}
... ... @@ -432,12 +432,12 @@
432 432  
433 433  Numbers can have a suffix that determines their numeric type. There are also numerical data types like "money" or "time" which can only be expressed by using an appropriate unit suffix:
434 434  
435 -* {{code language="xml"}}5000000000L{{/code}}(large integer)
436 -* {{code language="xml"}}1f{{/code}}(floating point number, same as 1.0, just 1 would be an integer)
437 -* {{code language="xml"}}1000Cr{{/code}}(Money in Credits, converted to 100000 cents automatically)
438 -* {{code language="xml"}}500m{{/code}}(Length in metres)
439 -* {{code language="xml"}}10s{{/code}}(Time in seconds)
440 -* {{code language="xml"}}1h{{/code}}(Time in hours, which is converted to 3600s automatically)
435 +* {{code language="xml"}}5000000000L{{/code}} (large integer)
436 +* {{code language="xml"}}1f{{/code}} (floating point number, same as 1.0, just 1 would be an integer)
437 +* {{code language="xml"}}1000Cr{{/code}} (Money in Credits, converted to 100000 cents automatically)
438 +* {{code language="xml"}}500m{{/code}} (Length in metres)
439 +* {{code language="xml"}}10s{{/code}} (Time in seconds)
440 +* {{code language="xml"}}1h{{/code}} (Time in hours, which is converted to 3600s automatically)
441 441  
442 442  A space between number and suffix is allowed.
443 443  
... ... @@ -517,41 +517,7 @@
517 517  {{code language="xml"}}cos(60deg){{/code}}
518 518  \\{{code language="xml"}}cos(pi){{/code}}|
519 519  {{code language="xml"}}0.5{{/code}}
520 -\\{{code language="xml"}}-1.0{{/code}}|Cosine (function-style, parentheses required)
521 -|tan|unary|
522 -{{code language="xml"}}tan(-45deg){{/code}}
523 -\\{{code language="xml"}}tan(45deg){{/code}}|
524 -{{code language="xml"}}-1.0{{/code}}
525 -\\{{code language="xml"}}1.0{{/code}}|(((
526 -Tangent (function-style, parentheses required)
527 -
528 -Available from X4 v7.0
529 -)))
530 -|asin|unary|
531 -{{code language="xml"}}asin(-0.5f){{/code}}
532 -\\{{code language="xml"}}asin(1){{/code}}|
533 -{{code language="xml"}}-0.523599rad{{/code}}
534 -\\{{code language="xml"}}1.5708rad{{/code}}|(((
535 -Inverse sine (function-style, parentheses required)
536 -
537 -Available from X4 v7.0
538 -)))
539 -|acos|unary|
540 -{{code language="xml"}}acos(-0.5f){{/code}}
541 -\\{{code language="xml"}}acos(1.0f){{/code}}|
542 -{{code language="xml"}}2.0944rad{{/code}}
543 -\\{{code language="xml"}}0rad{{/code}}|(((
544 -Inverse cosine (function-style, parentheses required)
545 -
546 -Available from X4 v7.0
547 -)))
548 -|atan|unary|
549 -{{code language="xml"}}atan(1.0f){{/code}}|
550 -{{code language="xml"}}0.785398rad{{/code}}|(((
551 -Inverse tangent (function-style, parentheses required)
552 -
553 -Available from X4 v7.0
554 -)))
520 +\\{{code language="xml"}}0.0{{/code}}|Cosine (function-style, parentheses required)
555 555  |sqrt|unary|{{code language="xml"}}sqrt(2){{/code}}|{{code language="xml"}}1.414213LF{{/code}}|Square root (function-style, parentheses required)
556 556  |exp|unary|{{code language="xml"}}exp(1){{/code}}|{{code language="xml"}}2.71828LF{{/code}}|Exponential function (function-style, parentheses required)
557 557  |log|unary|{{code language="xml"}}log(8) / log(2){{/code}}|{{code language="xml"}}3.0LF{{/code}}|Natural logarithm (function-style, parentheses required)
... ... @@ -630,8 +630,8 @@
630 630  
631 631  There is a way to convert a number into a different type manually: You append the corresponding suffix to a sub-expression in parentheses, like this:
632 632  
633 -* {{code language="xml"}}(1 + 1)f{{/code}}⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
634 -* {{code language="xml"}}(1h) m / (180deg) i{{/code}}⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
599 +* {{code language="xml"}}(1 + 1)f{{/code}} ⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
600 +* {{code language="xml"}}(1h) m / (180deg) i{{/code}} ⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
635 635  
636 636  When converting to a non-default unit type, this means you interpret the number as in the given units: "{{code language="xml"}}(1km + 500m)h{{/code}}" means that you interpret 1500m as 1500 hours, so the resulting value will be 1500x3600 seconds. (As stated above, the default unit for a length is metres.)
637 637  
... ... @@ -639,8 +639,8 @@
639 639  
640 640  Every data type can be combined with a string with the + operator, and will be converted to a string representation. That way you can also concatenate strings and numbers:
641 641  
642 -* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
643 -* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
608 +* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
609 +* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
644 644  
645 645  As you can see, operators of the same precedence (+ in this case) are always evaluated from left to right.
646 646  
... ... @@ -672,9 +672,9 @@
672 672  \\**[New as of X Rebirth 4.0]**
673 673  \\ With the formatting syntax above, it is even possible to control how the parameter is formatted, using modifiers between "%" and the parameter specifier ("s" or the parameter number):
674 674  
675 -* {{code language="xml"}}'%,s'.[12345678]{{/code}}⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
676 -* {{code language="xml"}}'%.3s'.[123.4]{{/code}}⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
677 -* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}}⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
641 +* {{code language="xml"}}'%,s'.[12345678]{{/code}} ⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
642 +* {{code language="xml"}}'%.3s'.[123.4]{{/code}} ⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
643 +* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}} ⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
678 678  
679 679  Additional remarks:
680 680  
... ... @@ -719,13 +719,13 @@
719 719  
720 720  These restrictions only apply to the keys, there are no restrictions for values that you assign to them. For example:
721 721  
722 -* {{code language="xml"}}table[]{{/code}}⟹ creates an empty table
723 -* {{code language="xml"}}table[{0} = null]{{/code}}⟹ creates a table that maps the number 0 to null
688 +* {{code language="xml"}}table[]{{/code}} ⟹ creates an empty table
689 +* {{code language="xml"}}table[{0} = null]{{/code}} ⟹ creates a table that maps the number 0 to null
724 724  
725 -* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}}⟹ a table that maps the string '$foo' to the string 'bar'
726 -* {{code language="xml"}}table[$foo = 'bar']{{/code}}⟹ exactly the same, just a shorter notation for string keys
727 -* {{code language="xml"}}table[foo = 'bar']{{/code}}⟹ error, 'foo' does not start with a '$'
728 -* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}}⟹ a table that maps 1 to an empty list and 2 to an empty table
691 +* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}} ⟹ a table that maps the string '$foo' to the string 'bar'
692 +* {{code language="xml"}}table[$foo = 'bar']{{/code}} ⟹ exactly the same, just a shorter notation for string keys
693 +* {{code language="xml"}}table[foo = 'bar']{{/code}} ⟹ error, 'foo' does not start with a '$'
694 +* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}} ⟹ a table that maps 1 to an empty list and 2 to an empty table
729 729  
730 730  Just like lists, tables are stored as references, so it's possible that multiple variables reference the same table (see above).
731 731  
... ... @@ -746,10 +746,10 @@
746 746  
747 747  You can look up a property by appending a dot and the key in curly braces:
748 748  
749 -* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}}⟹ 100 (reading the first element)
750 -* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}}⟹ 'world' (second element of the inner list, which is the third element of the outer list)
751 -* {{code language="xml"}}[].{'count'}{{/code}}⟹ 0
752 -* {{code language="xml"}}table[{21} = 42].{21}{{/code}}⟹ 42
715 +* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}} ⟹ 100 (reading the first element)
716 +* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}} ⟹ 'world' (second element of the inner list, which is the third element of the outer list)
717 +* {{code language="xml"}}[].{'count'}{{/code}} ⟹ 0
718 +* {{code language="xml"}}table[{21} = 42].{21}{{/code}} ⟹ 42
753 753  
754 754  In most cases the property key is a fixed string, like "name" or "class". You can write this like above:
755 755  
... ... @@ -773,19 +773,19 @@
773 773  
774 774  **min'** and '**max'** return the minimum or maximum (all elements have to be numeric)
775 775  
776 -* {{code language="xml"}}[1, 6, 8].min{{/code}}⟹ 1
742 +* {{code language="xml"}}[1, 6, 8].min{{/code}} ⟹ 1
777 777  
778 778  **average'** returns the average (but all element types have to be compatible)
779 779  
780 -* {{code language="xml"}}[1, 6, 8].average{{/code}}⟹ 5
746 +* {{code language="xml"}}[1, 6, 8].average{{/code}} ⟹ 5
781 781  
782 782  **indexof'** is followed by another property, and the index of the first occurence of that key in the list is returned, or 0 if it's not in the list
783 783  
784 -* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}}⟹ 3
750 +* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}} ⟹ 3
785 785  
786 786  **clone'** creates a shallow copy of the list (i.e. lists that are contained as elements in the list are not copied, only the reference to them)
787 787  
788 -* {{code language="xml"}}[1, 6, 8].clone{{/code}}⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
754 +* {{code language="xml"}}[1, 6, 8].clone{{/code}} ⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
789 789  
790 790  A table has different properties:
791 791  
... ... @@ -809,20 +809,20 @@
809 809  
810 810  If you look up a property that does not exist, there will be an error, and the result will be null. To test whether a property exists, you can append a question mark "?" to the lookup, which yields true or false:
811 811  
812 -* {{code language="xml"}}$list.{5}{{/code}}⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
813 -* {{code language="xml"}}$list.{5}?{{/code}}⟹ true if $list exists and has the property 5, false otherwise
814 -* {{code language="xml"}}$table.$key?{{/code}}⟹ Analogously, true if $table exists and has the string property '$key'
778 +* {{code language="xml"}}$list.{5}{{/code}} ⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
779 +* {{code language="xml"}}$list.{5}?{{/code}} ⟹ true if $list exists and has the property 5, false otherwise
780 +* {{code language="xml"}}$table.$key?{{/code}} ⟹ Analogously, true if $table exists and has the string property '$key'
815 815  
816 816  The question mark can even be applied to variables:
817 817  
818 -* {{code language="xml"}}$list{{/code}}⟹ The value stored under the name $list, or an error if there is no such variable
819 -* {{code language="xml"}}$list?{{/code}}⟹ true if the variable exists, false otherwise
784 +* {{code language="xml"}}$list{{/code}} ⟹ The value stored under the name $list, or an error if there is no such variable
785 +* {{code language="xml"}}$list?{{/code}} ⟹ true if the variable exists, false otherwise
820 820  
821 821  To look up the value of a property although it may not exist, you can use the at-sign "@" as prefix:
822 822  
823 -* {{code language="xml"}}@$list.{5}{{/code}}⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
824 -* {{code language="xml"}}@$list{{/code}}⟹ The list if this variable exists, null otherwise
825 -* {{code language="xml"}}@$list.{5}.{1}{{/code}}⟹ The first element of the fifth element of $list, if it exists, null otherwise
789 +* {{code language="xml"}}@$list.{5}{{/code}} ⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
790 +* {{code language="xml"}}@$list{{/code}} ⟹ The list if this variable exists, null otherwise
791 +* {{code language="xml"}}@$list.{5}.{1}{{/code}} ⟹ The first element of the fifth element of $list, if it exists, null otherwise
826 826  
827 827  As you can see, an error is already prevented if any link in the property chain does not exist. But use the @ prefix with care, since error messages are really helpful for detecting problems in your scripts. The @ prefix only suppresses property-related error messages and does not change any in-game behaviour.
828 828  
... ... @@ -930,10 +930,10 @@
930 930  \\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers.
931 931  
932 932  * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}}
933 -* {{code language="xml"}}$money.formatted.default{{/code}}(using default format string '%s')
899 +* {{code language="xml"}}$money.formatted.default{{/code}} (using default format string '%s')
934 934  
935 935  * {{code language="xml"}}$time.formatted.{'formatstring'}{{/code}}
936 -* {{code language="xml"}}$time.formatted.default{{/code}}(using default format string '%T')
902 +* {{code language="xml"}}$time.formatted.default{{/code}} (using default format string '%T')
937 937  
938 938  In scripts, money is stored in cents, not Credits. The formatted representation always shows the value in Credits, including thousands separators.
939 939  
... ... @@ -967,10 +967,10 @@
967 967  
968 968  Examples:
969 969  
970 -* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}}
971 -* {{code language="xml"}}(151s).formatted.default{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
972 -* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}}⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
973 -* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}}⟹ {{code language="xml"}}'0:02'{{/code}}
936 +* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}}
937 +* {{code language="xml"}}(151s).formatted.default{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
938 +* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
939 +* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}} ⟹ {{code language="xml"}}'0:02'{{/code}}
974 974  
975 975  === Complete property documentation ===
976 976  
... ... @@ -982,7 +982,7 @@
982 982  scriptproperties.html has to load files from different folders, which modern browsers do not allow by default for security reasons. In order to open scriptproperties.html, the following is required:
983 983  
984 984  * Firefox: On the about:config page, the value of "security.fileuri.strict_origin_policy" has to be changed to "false".
985 -* Chrome: The Chrome launcher has to be started with the command-line parameter --~-~---allow-file-access-from-files
951 +* Chrome: The Chrome launcher has to be started with the command-line parameter --allow-file-access-from-files--
986 986  {{/info}}
987 987  
988 988  This provides you with a complete list of all supported "base keywords" and properties. To filter in this list, you can enter an expression in the text field:
... ... @@ -1007,30 +1007,6 @@
1007 1007  
1008 1008  * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant).
1009 1009  * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances.
1010 -** If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween. In the following example the first cue was created setting $val_1 and the game is saved.
1011 -{{code language="xml"}}<cue name="Deprecated_Test1" namespace="this">
1012 - <actions>
1013 - <set_value name="$val_1" exact="'old value'"/>
1014 - <debug_text text="$val_1"/>
1015 - </actions>
1016 -</cue>{{/code}}
1017 -\\If the Cue is deleted and years later a new cue with the same name appears, the old save will consider the new cue as already completed without executing its actions. The Cue PrintValue will fail to find a variable set up in its parent.
1018 -{{code language="xml"}}<cue name="Deprecated_Test1" namespace="this">
1019 - <actions>
1020 - <set_value name="$val_2" exact="'new value'"/>
1021 - <debug_text text="$val_2"/>
1022 - </actions>
1023 - <cues>
1024 - <cue name="PrintValue">
1025 - <actions>
1026 - <debug_text text="parent.$val_2"/>
1027 - </actions>
1028 - </cue>
1029 - </cues>
1030 -</cue>{{/code}}
1031 -\\To avoid this, do not delete any cues, but empty them out and mark them as deprecated. This will preven
1032 -{{code language="xml"}}<!-- Deprecated Cues, kept to not duplicate names in future cues -->
1033 -<cue name="Deprecated_Test1" comment="deprecated"></cue>{{/code}}
1034 1034  * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name.
1035 1035  * You CANNOT change a <cue> to a <library> or vice versa.
1036 1036  * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)