Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 32970.10
edited by Heinrich Unrau
on 2024/10/17 12:54
on 2024/10/17 12:54
Change comment:
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To version 32961.1
edited by Daniel Turner
on 2023/08/24 10:01
on 2023/08/24 10:01
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Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Heinrich1 +xwiki:XWiki.Daniel - Content
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... ... @@ -157,7 +157,7 @@ 157 157 158 158 * With //checkinterval//, you can specify a constant time interval between condition checks. The conditions will be checked regularly forever until they are met, unless the cue's state is changed explicitly by an external event. 159 159 160 -Additionally, you can use the attribute **checktime** to set the time of the first condition check (also possible in combination with //onfail//). The //checktime// can be an expression with variables and is evaluated when the cue is enabled (when the condition checks would normally start -for root cues that happens at game start, otherwise after the parent cue becomes active).160 +Additionally, you can use the attribute **checktime** to set the time of the first condition check (also possible in combination with //onfail//). The //checktime// can be an expression with variables and is evaluated when the cue is enabled (when the condition checks would normally start ΓÇô for root cues that happens at game start, otherwise after the parent cue becomes active). 161 161 162 162 Examples: 163 163 ... ... @@ -326,7 +326,7 @@ 326 326 </cue> 327 327 {{/code}} 328 328 329 -The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a '$' prefix. In the example above, the variables $foo, $bar, and $baz would be created.329 +The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a ΓÇÿ$' prefix. In the example above, the variables $foo, $bar, and $baz would be created. 330 330 331 331 {{code language="xml"}} 332 332 <library name="Lib"> ... ... @@ -407,20 +407,22 @@ 407 407 408 408 Most of the attribute values in actions and conditions are interpreted as script expressions and parsed accordingly. An expression is a phrase that can be evaluated to a single value. The simplest expressions are actual numeric values and strings, so called **literals:** 409 409 410 -* {{code language="xml"}}0{{/code}}(integer number) 411 -* {{code language="xml"}}0772{{/code}}(leading 0 means octal integer number) 412 -* {{code language="xml"}}3.14159{{/code}}(floating point number) 413 -* {{code language="xml"}}5e12{{/code}}(float in exponent notation, "times ten to the power of") 414 -* {{code language="xml"}}0xCAFE{{/code}}(hexadecimal integer number) 410 +* {{code language="xml"}}0{{/code}} (integer number) 411 +* {{code language="xml"}}0772{{/code}} (leading 0 means octal integer number) 412 +* {{code language="xml"}}3.14159{{/code}} (floating point number) 413 +* {{code language="xml"}}5e12{{/code}} (float in exponent notation, "times ten to the power of") 414 +* {{code language="xml"}}0xCAFE{{/code}} (hexadecimal integer number) 415 415 416 416 {{info}} 417 417 Since octal numbers are hardly ever used (usually unknowingly), the parser is will produce a warning if an octal number is encountered." 418 418 {{/info}} 419 419 420 + 421 + 420 420 You can write string literals by putting the string in single quotes: 421 421 422 422 * {{code language="xml"}}'Hello world'{{/code}} 423 -* {{code language="xml"}}''{{/code}}(empty string) 425 +* {{code language="xml"}}''{{/code}} (empty string) 424 424 * {{code language="xml"}}'String with a line break\n'{{/code}} 425 425 426 426 {{info}} ... ... @@ -432,12 +432,12 @@ 432 432 433 433 Numbers can have a suffix that determines their numeric type. There are also numerical data types like "money" or "time" which can only be expressed by using an appropriate unit suffix: 434 434 435 -* {{code language="xml"}}5000000000L{{/code}}(large integer) 436 -* {{code language="xml"}}1f{{/code}}(floating point number, same as 1.0, just 1 would be an integer) 437 -* {{code language="xml"}}1000Cr{{/code}}(Money in Credits, converted to 100000 cents automatically) 438 -* {{code language="xml"}}500m{{/code}}(Length in metres) 439 -* {{code language="xml"}}10s{{/code}}(Time in seconds) 440 -* {{code language="xml"}}1h{{/code}}(Time in hours, which is converted to 3600s automatically) 437 +* {{code language="xml"}}5000000000L{{/code}} (large integer) 438 +* {{code language="xml"}}1f{{/code}} (floating point number, same as 1.0, just 1 would be an integer) 439 +* {{code language="xml"}}1000Cr{{/code}} (Money in Credits, converted to 100000 cents automatically) 440 +* {{code language="xml"}}500m{{/code}} (Length in metres) 441 +* {{code language="xml"}}10s{{/code}} (Time in seconds) 442 +* {{code language="xml"}}1h{{/code}} (Time in hours, which is converted to 3600s automatically) 441 441 442 442 A space between number and suffix is allowed. 443 443 ... ... @@ -507,7 +507,7 @@ 507 507 \\{{code language="xml"}}typeof 'Hello world'{{/code}}| 508 508 {{code language="xml"}}datatype.null{{/code}} 509 509 \\{{code language="xml"}}datatype.integer{{/code}} 510 -\\{{code language="xml"}}datatype.string{{/code}}|Yields the [[data type of the following sub-expression>> ||anchor="typeof" style="outline-width: 0px !important; user-select: auto !important;"]]512 +\\{{code language="xml"}}datatype.string{{/code}}|Yields the [[data type of the following sub-expression>>MediaWiki.NULL]] 511 511 |sin|unary| 512 512 {{code language="xml"}}sin(30deg){{/code}} 513 513 \\{{code language="xml"}}sin(pi){{/code}}| ... ... @@ -517,41 +517,7 @@ 517 517 {{code language="xml"}}cos(60deg){{/code}} 518 518 \\{{code language="xml"}}cos(pi){{/code}}| 519 519 {{code language="xml"}}0.5{{/code}} 520 -\\{{code language="xml"}}-1.0{{/code}}|Cosine (function-style, parentheses required) 521 -|tan|unary| 522 -{{code language="xml"}}tan(-45deg){{/code}} 523 -\\{{code language="xml"}}tan(45deg){{/code}}| 524 -{{code language="xml"}}-1.0{{/code}} 525 -\\{{code language="xml"}}1.0{{/code}}|((( 526 -Tangent (function-style, parentheses required) 527 - 528 -Available from X4 v7.0 529 -))) 530 -|asin|unary| 531 -{{code language="xml"}}asin(-0.5f){{/code}} 532 -\\{{code language="xml"}}asin(1){{/code}}| 533 -{{code language="xml"}}-0.523599rad{{/code}} 534 -\\{{code language="xml"}}1.5708rad{{/code}}|((( 535 -Inverse sine (function-style, parentheses required) 536 - 537 -Available from X4 v7.0 538 -))) 539 -|acos|unary| 540 -{{code language="xml"}}acos(-0.5f){{/code}} 541 -\\{{code language="xml"}}acos(1.0f){{/code}}| 542 -{{code language="xml"}}2.0944rad{{/code}} 543 -\\{{code language="xml"}}0rad{{/code}}|((( 544 -Inverse cosine (function-style, parentheses required) 545 - 546 -Available from X4 v7.0 547 -))) 548 -|atan|unary| 549 -{{code language="xml"}}atan(1.0f){{/code}}| 550 -{{code language="xml"}}0.785398rad{{/code}}|((( 551 -Inverse tangent (function-style, parentheses required) 552 - 553 -Available from X4 v7.0 554 -))) 522 +\\{{code language="xml"}}0.0{{/code}}|Cosine (function-style, parentheses required) 555 555 |sqrt|unary|{{code language="xml"}}sqrt(2){{/code}}|{{code language="xml"}}1.414213LF{{/code}}|Square root (function-style, parentheses required) 556 556 |exp|unary|{{code language="xml"}}exp(1){{/code}}|{{code language="xml"}}2.71828LF{{/code}}|Exponential function (function-style, parentheses required) 557 557 |log|unary|{{code language="xml"}}log(8) / log(2){{/code}}|{{code language="xml"}}3.0LF{{/code}}|Natural logarithm (function-style, parentheses required) ... ... @@ -581,12 +581,12 @@ 581 581 gt 582 582 \\> (>)|binary| 583 583 {{code language="xml"}}1 gt 3{{/code}} 584 -\\{{code language="xml"}}1 >3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than552 +\\{{code language="xml"}}1 < 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than 585 585 | 586 586 ge 587 587 \\>=|binary| 588 588 {{code language="xml"}}1 ge 3{{/code}} 589 -\\{{code language="xml"}}1 >= 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than or equal to557 +\\{{code language="xml"}}1 <= 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than or equal to 590 590 |((( 591 591 592 592 )))|binary|{{code language="xml"}}1 + 1 == 2.0{{/code}}|{{code language="xml"}}true{{/code}}|Equal to ... ... @@ -630,8 +630,8 @@ 630 630 631 631 There is a way to convert a number into a different type manually: You append the corresponding suffix to a sub-expression in parentheses, like this: 632 632 633 -* {{code language="xml"}}(1 + 1)f{{/code}}⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}} 634 -* {{code language="xml"}}(1h) m / (180deg) i{{/code}}⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}} 601 +* {{code language="xml"}}(1 + 1)f{{/code}} ⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}} 602 +* {{code language="xml"}}(1h) m / (180deg) i{{/code}} ⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}} 635 635 636 636 When converting to a non-default unit type, this means you interpret the number as in the given units: "{{code language="xml"}}(1km + 500m)h{{/code}}" means that you interpret 1500m as 1500 hours, so the resulting value will be 1500x3600 seconds. (As stated above, the default unit for a length is metres.) 637 637 ... ... @@ -639,8 +639,8 @@ 639 639 640 640 Every data type can be combined with a string with the + operator, and will be converted to a string representation. That way you can also concatenate strings and numbers: 641 641 642 -* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}} 643 -* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}} 610 +* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}} 611 +* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}} 644 644 645 645 As you can see, operators of the same precedence (+ in this case) are always evaluated from left to right. 646 646 ... ... @@ -655,26 +655,29 @@ 655 655 * "and" and "or" use short-circuit semantics: The right side of the operation can be skipped if the left side already determines the outcome of the operation 656 656 ** Example:{{code language="xml"}} false and $foo{{/code}} ⟹ {{code language="xml"}}false{{/code}} (the value of $foo is not checked at all) 657 657 * Unlike != and ==, the comparison operators <, <=, >, >= are only supported **for numeric values**, **difficulty levels**, and **attention levels**. Comparing other non-numeric values will result in an error and an undefined result. 658 -* <, <=, >, >= cannot be used in XML directly, so lt, le, gt, ge are provided as alternatives. In some cases you won't have to use them, though - using [[range checks>>d oc:||anchor="HValuecomparisons"]] with additional XML attributes can be more readable.626 +* <, <=, >, >= cannot be used in XML directly, so lt, le, gt, ge are provided as alternatives. In some cases you won't have to use them, though - using [[range checks>>MediaWiki.NULL]] with additional XML attributes can be more readable. 659 659 660 - ==(% id="categorybroken_macroanchorstrings-and-formatting" %)Strings and formatting(%%)==628 +(% id="categorybroken_macroanchorstrings-and-formatting" %)== Strings and formatting== 661 661 630 + 631 +{{{==}}} 632 + 662 662 You can concatenate string literals using the + operator, but there is also a printf-like formatting syntax, which is easier to use than concatenating lots of small pieces: 663 663 664 664 * {{code language="xml"}}'The %1 %2 %3 jumps over the %5 %4'.['quick', 'brown', 'fox', 'dog', 'lazy']{{/code}} 665 665 * {{code language="xml"}}'%1 + %2 = %3'.[$a, $b, $a + $b]{{/code}} 666 666 667 -See also the section about [[value properties>> doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]].638 +See also the section about [[value properties>>MediaWiki.NULL]]. 668 668 669 -Instead of '%1 %2 %3', you can also use'%s %s %s', which is also compatible with Lua string formatting in the UI system. However, this should only be used if you are sure that the order is the same in all supported languages. If you want to make translators aware that they can change the order of parameters, you should prefer '%1 %2 %3'.640 +Instead of ΓÇÿ%1 %2 %3', you can also use ΓÇÿ%s %s %s', which is also compatible with Lua string formatting in the UI system. However, this should only be used if you are sure that the order is the same in all supported languages. If you want to make translators aware that they can change the order of parameters, you should prefer '%1 %2 %3'. 670 670 \\To get a percent character in the result string, use '%%' in the format string. 671 671 \\\\\\If you need a more sophisticated method for text substitution, try **<substitute_text>**. See the XML schema documentation for this script action. 672 672 \\**[New as of X Rebirth 4.0]** 673 673 \\ With the formatting syntax above, it is even possible to control how the parameter is formatted, using modifiers between "%" and the parameter specifier ("s" or the parameter number): 674 674 675 -* {{code language="xml"}}'%,s'.[12345678]{{/code}}⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised) 676 -* {{code language="xml"}}'%.3s'.[123.4]{{/code}}⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised) 677 -* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}}⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above) 646 +* {{code language="xml"}}'%,s'.[12345678]{{/code}} ⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised) 647 +* {{code language="xml"}}'%.3s'.[123.4]{{/code}} ⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised) 648 +* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}} ⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above) 678 678 679 679 Additional remarks: 680 680 ... ... @@ -683,14 +683,14 @@ 683 683 * "." must be followed by a single digit (0-9). In case of ".0" any fractional digits are discarded (rounding towards zero, not half away from zero). 684 684 685 685 {{info}} 686 -There are also special methods to [[format money values and time values >>doc:||anchor="HMoneyandtimeformatting" style="outline-width: 0px !important; user-select: auto !important;"]] using the "formatted" property.657 +There are also special methods to [[NULL|format money values and time values]] using the "formatted" property. 687 687 {{/info}} 688 688 689 689 == Lists == 690 690 691 -Another example for a non-numeric value is a list: It is an ordered collection of other arbitrary values (called array or vector in other languages). It can be constructed within an expression using the [[~[~] syntax>>d oc:||anchor="HOperators"]]. It may also be generated by special actions and conditions, and there are actions that can [[insert or remove values>>doc:||anchor="HCreatingandremovingvariables" style="outline-width: 0px !important; user-select: auto !important;"]].662 +Another example for a non-numeric value is a list: It is an ordered collection of other arbitrary values (called array or vector in other languages). It can be constructed within an expression using the [[~[~] syntax>>MediaWiki.NULL]]. It may also be generated by special actions and conditions, and there are actions that can [[insert or remove values>>MediaWiki.NULL]]. 692 692 693 -A list can contain values of arbitrary data types, even mixed in the same list - so a list can actually contain other lists. However, some of the things that you can do with lists require that all contained elements are of a certain type. The contents of a list can be accessed via properties, see the section about [[value properties>>d oc:||anchor="HValueproperties"]]. Lists can be empty, these are written as "[ ]".664 +A list can contain values of arbitrary data types, even mixed in the same list - so a list can actually contain other lists. However, some of the things that you can do with lists require that all contained elements are of a certain type. The contents of a list can be accessed via properties, see the section about [[value properties>>MediaWiki.NULL]]. Lists can be empty, these are written as "[ ]". 694 694 695 695 {{info}} 696 696 When accessing a list's elements, the numbering is '''1-based''', so the first element has number 1. This is intuitive but different from 0-based numbering in most programming languages." ... ... @@ -709,7 +709,7 @@ 709 709 (% id="categorybroken_macroanchortables" %) 710 710 == Tables == 711 711 712 -Tables are associative arrays - they are like lists, but you can assign values to (almost) arbitrary keys, not just to index numbers. A table is constructed within an expression using the [[table~[~] syntax>> doc:||anchor="HOperators" style="outline-width: 0px !important; user-select: auto !important;"]]. See the section about [[value properties>>doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]] for how to access the contents of a table. [[Creating and removing entries>>doc:||anchor="HCreatingandremovingvariables" style="outline-width: 0px !important; user-select: auto !important;"]] works similarly to lists, but instead of inserting, you simply assign a value to a table key. If the key does not exist yet, it will be created.683 +Tables are associative arrays - they are like lists, but you can assign values to (almost) arbitrary keys, not just to index numbers. A table is constructed within an expression using the [[table~[~] syntax>>MediaWiki.NULL]]. See the section about [[value properties>>MediaWiki.NULL]] for how to access the contents of a table. [[Creating and removing entries>>MediaWiki.NULL]] works similarly to lists, but instead of inserting, you simply assign a value to a table key. If the key does not exist yet, it will be created. 713 713 714 714 Almost all values are allowed as table keys, but there are a few exceptions: 715 715 ... ... @@ -719,13 +719,13 @@ 719 719 720 720 These restrictions only apply to the keys, there are no restrictions for values that you assign to them. For example: 721 721 722 -* {{code language="xml"}}table[]{{/code}}⟹ creates an empty table 723 -* {{code language="xml"}}table[{0} = null]{{/code}}⟹ creates a table that maps the number 0 to null 693 +* {{code language="xml"}}table[]{{/code}} ⟹ creates an empty table 694 +* {{code language="xml"}}table[{0} = null]{{/code}} ⟹ creates a table that maps the number 0 to null 724 724 725 -* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}}⟹ a table that maps the string '$foo' to the string 'bar' 726 -* {{code language="xml"}}table[$foo = 'bar']{{/code}}⟹ exactly the same, just a shorter notation for string keys 727 -* {{code language="xml"}}table[foo = 'bar']{{/code}}⟹ error, 'foo' does not start with a '$' 728 -* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}}⟹ a table that maps 1 to an empty list and 2 to an empty table 696 +* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}} ⟹ a table that maps the string '$foo' to the string 'bar' 697 +* {{code language="xml"}}table[$foo = 'bar']{{/code}} ⟹ exactly the same, just a shorter notation for string keys 698 +* {{code language="xml"}}table[foo = 'bar']{{/code}} ⟹ error, 'foo' does not start with a '$' 699 +* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}} ⟹ a table that maps 1 to an empty list and 2 to an empty table 729 729 730 730 Just like lists, tables are stored as references, so it's possible that multiple variables reference the same table (see above). 731 731 ... ... @@ -746,10 +746,10 @@ 746 746 747 747 You can look up a property by appending a dot and the key in curly braces: 748 748 749 -* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}}⟹ 100 (reading the first element) 750 -* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}}⟹ 'world' (second element of the inner list, which is the third element of the outer list) 751 -* {{code language="xml"}}[].{'count'}{{/code}}⟹ 0 752 -* {{code language="xml"}}table[{21} = 42].{21}{{/code}}⟹ 42 720 +* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}} ⟹ 100 (reading the first element) 721 +* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}} ⟹ 'world' (second element of the inner list, which is the third element of the outer list) 722 +* {{code language="xml"}}[].{'count'}{{/code}} ⟹ 0 723 +* {{code language="xml"}}table[{21} = 42].{21}{{/code}} ⟹ 42 753 753 754 754 In most cases the property key is a fixed string, like "name" or "class". You can write this like above: 755 755 ... ... @@ -773,19 +773,19 @@ 773 773 774 774 **min'** and '**max'** return the minimum or maximum (all elements have to be numeric) 775 775 776 -* {{code language="xml"}}[1, 6, 8].min{{/code}}⟹ 1 747 +* {{code language="xml"}}[1, 6, 8].min{{/code}} ⟹ 1 777 777 778 778 **average'** returns the average (but all element types have to be compatible) 779 779 780 -* {{code language="xml"}}[1, 6, 8].average{{/code}}⟹ 5 751 +* {{code language="xml"}}[1, 6, 8].average{{/code}} ⟹ 5 781 781 782 782 **indexof'** is followed by another property, and the index of the first occurence of that key in the list is returned, or 0 if it's not in the list 783 783 784 -* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}}⟹ 3 755 +* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}} ⟹ 3 785 785 786 786 **clone'** creates a shallow copy of the list (i.e. lists that are contained as elements in the list are not copied, only the reference to them) 787 787 788 -* {{code language="xml"}}[1, 6, 8].clone{{/code}}⟹ {{code language="xml"}}[1, 6, 8]{{/code}} 759 +* {{code language="xml"}}[1, 6, 8].clone{{/code}} ⟹ {{code language="xml"}}[1, 6, 8]{{/code}} 789 789 790 790 A table has different properties: 791 791 ... ... @@ -802,7 +802,7 @@ 802 802 * {{code language="xml"}}$table.keys.random{{/code}}: A randomly chosen key (which requires that the table is non-empty) 803 803 804 804 {{info}} 805 -The string formatting syntax that you have seen [[above >>doc:||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] is also based on the property system. You basically pass a list as property key to a string. Braces around the brackets are not required, so 'foo'.[...] is just a convenient alternative notation for 'foo'.{[...]}.776 +The string formatting syntax that you have seen [[NULL|above]] is also based on the property system. You basically pass a list as property key to a string. Braces around the brackets are not required, so 'foo'.[...] is just a convenient alternative notation for 'foo'.{[...]}. 806 806 {{/info}} 807 807 808 808 === (% id="lookup-tests-and-suppressing-errors" %)Lookup tests and suppressing errors(%%) === ... ... @@ -809,20 +809,20 @@ 809 809 810 810 If you look up a property that does not exist, there will be an error, and the result will be null. To test whether a property exists, you can append a question mark "?" to the lookup, which yields true or false: 811 811 812 -* {{code language="xml"}}$list.{5}{{/code}}⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error 813 -* {{code language="xml"}}$list.{5}?{{/code}}⟹ true if $list exists and has the property 5, false otherwise 814 -* {{code language="xml"}}$table.$key?{{/code}}⟹ Analogously, true if $table exists and has the string property '$key' 783 +* {{code language="xml"}}$list.{5}{{/code}} ⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error 784 +* {{code language="xml"}}$list.{5}?{{/code}} ⟹ true if $list exists and has the property 5, false otherwise 785 +* {{code language="xml"}}$table.$key?{{/code}} ⟹ Analogously, true if $table exists and has the string property '$key' 815 815 816 816 The question mark can even be applied to variables: 817 817 818 -* {{code language="xml"}}$list{{/code}}⟹ The value stored under the name $list, or an error if there is no such variable 819 -* {{code language="xml"}}$list?{{/code}}⟹ true if the variable exists, false otherwise 789 +* {{code language="xml"}}$list{{/code}} ⟹ The value stored under the name $list, or an error if there is no such variable 790 +* {{code language="xml"}}$list?{{/code}} ⟹ true if the variable exists, false otherwise 820 820 821 821 To look up the value of a property although it may not exist, you can use the at-sign "@" as prefix: 822 822 823 -* {{code language="xml"}}@$list.{5}{{/code}}⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message) 824 -* {{code language="xml"}}@$list{{/code}}⟹ The list if this variable exists, null otherwise 825 -* {{code language="xml"}}@$list.{5}.{1}{{/code}}⟹ The first element of the fifth element of $list, if it exists, null otherwise 794 +* {{code language="xml"}}@$list.{5}{{/code}} ⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message) 795 +* {{code language="xml"}}@$list{{/code}} ⟹ The list if this variable exists, null otherwise 796 +* {{code language="xml"}}@$list.{5}.{1}{{/code}} ⟹ The first element of the fifth element of $list, if it exists, null otherwise 826 826 827 827 As you can see, an error is already prevented if any link in the property chain does not exist. But use the @ prefix with care, since error messages are really helpful for detecting problems in your scripts. The @ prefix only suppresses property-related error messages and does not change any in-game behaviour. 828 828 ... ... @@ -854,11 +854,11 @@ 854 854 |profile| 855 855 profile.flat 856 856 \\profile.increasing 857 -\\profile.bell|Probability distribution profile (see [[random ranges>> doc:||anchor="HRandomranges" style="outline-width: 0px !important; user-select: auto !important;"]])828 +\\profile.bell|Probability distribution profile (see [[random ranges>>MediaWiki.NULL]]) 858 858 |cuestate| 859 859 cuestate.waiting 860 860 \\cuestate.active 861 -\\cuestate.complete|[[Cue states>> ||anchor="HCues" style="outline-width: 0px !important; user-select: auto !important;"]]832 +\\cuestate.complete|[[Cue states>>MediaWiki.NULL]] 862 862 |level| 863 863 level.easy 864 864 \\level.medium ... ... @@ -878,8 +878,6 @@ 878 878 \\faction.argongovernment|Factions 879 879 ))) 880 880 881 -{{id name="typeof"/}} 882 - 883 883 {{info}} 884 884 With the ''typeof'' operator you can get the datatype of any expression and compare it with what you expect, for example: 885 885 ... ... @@ -927,13 +927,13 @@ 927 927 === (% id="categorybroken_macroanchormoney-and-time-formatting" %)Money and time formatting(%%) === 928 928 929 929 **[New as of X Rebirth 4.0]** 930 -\\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>> ||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers.899 +\\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>MediaWiki.NULL]] for numbers. 931 931 932 932 * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}} 933 -* {{code language="xml"}}$money.formatted.default{{/code}}(using default format string '%s') 902 +* {{code language="xml"}}$money.formatted.default{{/code}} (using default format string '%s') 934 934 935 935 * {{code language="xml"}}$time.formatted.{'formatstring'}{{/code}} 936 -* {{code language="xml"}}$time.formatted.default{{/code}}(using default format string '%T') 905 +* {{code language="xml"}}$time.formatted.default{{/code}} (using default format string '%T') 937 937 938 938 In scripts, money is stored in cents, not Credits. The formatted representation always shows the value in Credits, including thousands separators. 939 939 ... ... @@ -963,14 +963,14 @@ 963 963 * {{code language="xml"}}(1234Cr).formatted.{'%1s'}{{/code}}⟹{{code language="xml"}}'1 k'{{/code}} (rounding towards zero) 964 964 * {{code language="xml"}}(1234Cr).formatted.{'%cM'}{{/code}}⟹{{code language="xml"}}'0 M'{{/code}} 965 965 966 -For documentation of time format strings, see the Lua function ConvertTimeString() in the [[ Lua function overview>>doc:X RebirthWiki.Modding.UI.Lua.WebHome||style="outline-width: 0px !important; user-select: auto !important;"]].935 +For documentation of time format strings, see the Lua function ConvertTimeString() in the [[MediaWiki.ARCHIVE.XRWIKIModding_supportUI_Modding_supportLua_function_overview]]. 967 967 968 968 Examples: 969 969 970 -* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} 971 -* {{code language="xml"}}(151s).formatted.default{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'}) 972 -* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}}⟹ {{code language="xml"}}'00:02:31.000'{{/code}} 973 -* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}}⟹ {{code language="xml"}}'0:02'{{/code}} 939 +* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}} 940 +* {{code language="xml"}}(151s).formatted.default{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'}) 941 +* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31.000'{{/code}} 942 +* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}} ⟹ {{code language="xml"}}'0:02'{{/code}} 974 974 975 975 === Complete property documentation === 976 976 ... ... @@ -982,7 +982,7 @@ 982 982 scriptproperties.html has to load files from different folders, which modern browsers do not allow by default for security reasons. In order to open scriptproperties.html, the following is required: 983 983 984 984 * Firefox: On the about:config page, the value of "security.fileuri.strict_origin_policy" has to be changed to "false". 985 -* Chrome: The Chrome launcher has to be started with the command-line parameter -- ~-~---allow-file-access-from-files954 +* Chrome: The Chrome launcher has to be started with the command-line parameter --allow-file-access-from-files-- 986 986 {{/info}} 987 987 988 988 This provides you with a complete list of all supported "base keywords" and properties. To filter in this list, you can enter an expression in the text field: ... ... @@ -1007,13 +1007,6 @@ 1007 1007 1008 1008 * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant). 1009 1009 * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances. 1010 -** If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween.{{code language="xml"}} <cue [...] version="42"> 1011 - <conditions> [...] </conditions> 1012 - <actions> [...] </actions> 1013 - <patch sinceversion="42"> 1014 - [patch actions] 1015 - </patch> 1016 - </cue>{{/code}} 1017 1017 * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name. 1018 1018 * You CANNOT change a <cue> to a <library> or vice versa. 1019 1019 * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.) ... ... @@ -1113,6 +1113,7 @@ 1113 1113 <set_value name="$foo" min="-20" max="20" profile="profile.increasing" scale="4"/> 1114 1114 {{/code}} 1115 1115 1078 + 1116 1116 = Variables and namespaces = 1117 1117 1118 1118 As you have seen above, you can easily access variables by writing their name (including $ prefix) in an expression. Namespaces define in which cue the variables are actually stored (and from which cue they are read). ... ... @@ -1167,6 +1167,7 @@ 1167 1167 1168 1168 Removing an entry from a list shifts all following elements down by one. If you want to clear an entry without removing it from the list, just use <set_value> instead. 1169 1169 1133 + 1170 1170 == Accessing remote variables == 1171 1171 1172 1172 You can also read and write variables in other cues by using the variable name as property key: