Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32968.1
edited by Daniel Turner
on 2023/09/19 13:07
Change comment: There is no comment for this version
To version 32970.8
edited by Heinrich Unrau
on 2024/10/17 12:53
Change comment: There is no comment for this version

Summary

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.Heinrich
Content
... ... @@ -407,11 +407,11 @@
407 407  
408 408  Most of the attribute values in actions and conditions are interpreted as script expressions and parsed accordingly. An expression is a phrase that can be evaluated to a single value. The simplest expressions are actual numeric values and strings, so called **literals:**
409 409  
410 -* {{code language="xml"}}0{{/code}} (integer number)
411 -* {{code language="xml"}}0772{{/code}} (leading 0 means octal integer number)
412 -* {{code language="xml"}}3.14159{{/code}} (floating point number)
413 -* {{code language="xml"}}5e12{{/code}} (float in exponent notation, "times ten to the power of")
414 -* {{code language="xml"}}0xCAFE{{/code}} (hexadecimal integer number)
410 +* {{code language="xml"}}0{{/code}}(integer number)
411 +* {{code language="xml"}}0772{{/code}}(leading 0 means octal integer number)
412 +* {{code language="xml"}}3.14159{{/code}}(floating point number)
413 +* {{code language="xml"}}5e12{{/code}}(float in exponent notation, "times ten to the power of")
414 +* {{code language="xml"}}0xCAFE{{/code}}(hexadecimal integer number)
415 415  
416 416  {{info}}
417 417  Since octal numbers are hardly ever used (usually unknowingly), the parser is will produce a warning if an octal number is encountered."
... ... @@ -420,7 +420,7 @@
420 420  You can write string literals by putting the string in single quotes:
421 421  
422 422  * {{code language="xml"}}'Hello world'{{/code}}
423 -* {{code language="xml"}}''{{/code}} (empty string)
423 +* {{code language="xml"}}''{{/code}}(empty string)
424 424  * {{code language="xml"}}'String with a line break\n'{{/code}}
425 425  
426 426  {{info}}
... ... @@ -432,12 +432,12 @@
432 432  
433 433  Numbers can have a suffix that determines their numeric type. There are also numerical data types like "money" or "time" which can only be expressed by using an appropriate unit suffix:
434 434  
435 -* {{code language="xml"}}5000000000L{{/code}} (large integer)
436 -* {{code language="xml"}}1f{{/code}} (floating point number, same as 1.0, just 1 would be an integer)
437 -* {{code language="xml"}}1000Cr{{/code}} (Money in Credits, converted to 100000 cents automatically)
438 -* {{code language="xml"}}500m{{/code}} (Length in metres)
439 -* {{code language="xml"}}10s{{/code}} (Time in seconds)
440 -* {{code language="xml"}}1h{{/code}} (Time in hours, which is converted to 3600s automatically)
435 +* {{code language="xml"}}5000000000L{{/code}}(large integer)
436 +* {{code language="xml"}}1f{{/code}}(floating point number, same as 1.0, just 1 would be an integer)
437 +* {{code language="xml"}}1000Cr{{/code}}(Money in Credits, converted to 100000 cents automatically)
438 +* {{code language="xml"}}500m{{/code}}(Length in metres)
439 +* {{code language="xml"}}10s{{/code}}(Time in seconds)
440 +* {{code language="xml"}}1h{{/code}}(Time in hours, which is converted to 3600s automatically)
441 441  
442 442  A space between number and suffix is allowed.
443 443  
... ... @@ -517,7 +517,41 @@
517 517  {{code language="xml"}}cos(60deg){{/code}}
518 518  \\{{code language="xml"}}cos(pi){{/code}}|
519 519  {{code language="xml"}}0.5{{/code}}
520 -\\{{code language="xml"}}0.0{{/code}}|Cosine (function-style, parentheses required)
520 +\\{{code language="xml"}}-1.0{{/code}}|Cosine (function-style, parentheses required)
521 +|tan|unary|
522 +{{code language="xml"}}tan(-45deg){{/code}}
523 +\\{{code language="xml"}}tan(45deg){{/code}}|
524 +{{code language="xml"}}-1.0{{/code}}
525 +\\{{code language="xml"}}1.0{{/code}}|(((
526 +Tangent (function-style, parentheses required)
527 +
528 +Available from X4 v7.0
529 +)))
530 +|asin|unary|
531 +{{code language="xml"}}asin(-0.5f){{/code}}
532 +\\{{code language="xml"}}asin(1){{/code}}|
533 +{{code language="xml"}}-0.523599rad{{/code}}
534 +\\{{code language="xml"}}1.5708rad{{/code}}|(((
535 +Inverse sine (function-style, parentheses required)
536 +
537 +Available from X4 v7.0
538 +)))
539 +|acos|unary|
540 +{{code language="xml"}}acos(-0.5f){{/code}}
541 +\\{{code language="xml"}}acos(1.0f){{/code}}|
542 +{{code language="xml"}}2.0944rad{{/code}}
543 +\\{{code language="xml"}}0rad{{/code}}|(((
544 +Inverse cosine (function-style, parentheses required)
545 +
546 +Available from X4 v7.0
547 +)))
548 +|atan|unary|
549 +{{code language="xml"}}atan(1.0f){{/code}}|
550 +{{code language="xml"}}0.785398rad{{/code}}|(((
551 +Inverse tangent (function-style, parentheses required)
552 +
553 +Available from X4 v7.0
554 +)))
521 521  |sqrt|unary|{{code language="xml"}}sqrt(2){{/code}}|{{code language="xml"}}1.414213LF{{/code}}|Square root (function-style, parentheses required)
522 522  |exp|unary|{{code language="xml"}}exp(1){{/code}}|{{code language="xml"}}2.71828LF{{/code}}|Exponential function (function-style, parentheses required)
523 523  |log|unary|{{code language="xml"}}log(8) / log(2){{/code}}|{{code language="xml"}}3.0LF{{/code}}|Natural logarithm (function-style, parentheses required)
... ... @@ -596,8 +596,8 @@
596 596  
597 597  There is a way to convert a number into a different type manually: You append the corresponding suffix to a sub-expression in parentheses, like this:
598 598  
599 -* {{code language="xml"}}(1 + 1)f{{/code}} ⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
600 -* {{code language="xml"}}(1h) m / (180deg) i{{/code}} ⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
633 +* {{code language="xml"}}(1 + 1)f{{/code}}⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
634 +* {{code language="xml"}}(1h) m / (180deg) i{{/code}}⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
601 601  
602 602  When converting to a non-default unit type, this means you interpret the number as in the given units: "{{code language="xml"}}(1km + 500m)h{{/code}}" means that you interpret 1500m as 1500 hours, so the resulting value will be 1500x3600 seconds. (As stated above, the default unit for a length is metres.)
603 603  
... ... @@ -605,8 +605,8 @@
605 605  
606 606  Every data type can be combined with a string with the + operator, and will be converted to a string representation. That way you can also concatenate strings and numbers:
607 607  
608 -* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
609 -* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
642 +* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
643 +* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
610 610  
611 611  As you can see, operators of the same precedence (+ in this case) are always evaluated from left to right.
612 612  
... ... @@ -638,9 +638,9 @@
638 638  \\**[New as of X Rebirth 4.0]**
639 639  \\ With the formatting syntax above, it is even possible to control how the parameter is formatted, using modifiers between "%" and the parameter specifier ("s" or the parameter number):
640 640  
641 -* {{code language="xml"}}'%,s'.[12345678]{{/code}} ⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
642 -* {{code language="xml"}}'%.3s'.[123.4]{{/code}} ⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
643 -* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}} ⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
675 +* {{code language="xml"}}'%,s'.[12345678]{{/code}}⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
676 +* {{code language="xml"}}'%.3s'.[123.4]{{/code}}⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
677 +* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}}⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
644 644  
645 645  Additional remarks:
646 646  
... ... @@ -685,13 +685,13 @@
685 685  
686 686  These restrictions only apply to the keys, there are no restrictions for values that you assign to them. For example:
687 687  
688 -* {{code language="xml"}}table[]{{/code}} ⟹ creates an empty table
689 -* {{code language="xml"}}table[{0} = null]{{/code}} ⟹ creates a table that maps the number 0 to null
722 +* {{code language="xml"}}table[]{{/code}}⟹ creates an empty table
723 +* {{code language="xml"}}table[{0} = null]{{/code}}⟹ creates a table that maps the number 0 to null
690 690  
691 -* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}} ⟹ a table that maps the string '$foo' to the string 'bar'
692 -* {{code language="xml"}}table[$foo = 'bar']{{/code}} ⟹ exactly the same, just a shorter notation for string keys
693 -* {{code language="xml"}}table[foo = 'bar']{{/code}} ⟹ error, 'foo' does not start with a '$'
694 -* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}} ⟹ a table that maps 1 to an empty list and 2 to an empty table
725 +* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}}⟹ a table that maps the string '$foo' to the string 'bar'
726 +* {{code language="xml"}}table[$foo = 'bar']{{/code}}⟹ exactly the same, just a shorter notation for string keys
727 +* {{code language="xml"}}table[foo = 'bar']{{/code}}⟹ error, 'foo' does not start with a '$'
728 +* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}}⟹ a table that maps 1 to an empty list and 2 to an empty table
695 695  
696 696  Just like lists, tables are stored as references, so it's possible that multiple variables reference the same table (see above).
697 697  
... ... @@ -712,10 +712,10 @@
712 712  
713 713  You can look up a property by appending a dot and the key in curly braces:
714 714  
715 -* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}} ⟹ 100 (reading the first element)
716 -* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}} ⟹ 'world' (second element of the inner list, which is the third element of the outer list)
717 -* {{code language="xml"}}[].{'count'}{{/code}} ⟹ 0
718 -* {{code language="xml"}}table[{21} = 42].{21}{{/code}} ⟹ 42
749 +* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}}⟹ 100 (reading the first element)
750 +* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}}⟹ 'world' (second element of the inner list, which is the third element of the outer list)
751 +* {{code language="xml"}}[].{'count'}{{/code}}⟹ 0
752 +* {{code language="xml"}}table[{21} = 42].{21}{{/code}}⟹ 42
719 719  
720 720  In most cases the property key is a fixed string, like "name" or "class". You can write this like above:
721 721  
... ... @@ -739,19 +739,19 @@
739 739  
740 740  **min'** and '**max'** return the minimum or maximum (all elements have to be numeric)
741 741  
742 -* {{code language="xml"}}[1, 6, 8].min{{/code}} ⟹ 1
776 +* {{code language="xml"}}[1, 6, 8].min{{/code}}⟹ 1
743 743  
744 744  **average'** returns the average (but all element types have to be compatible)
745 745  
746 -* {{code language="xml"}}[1, 6, 8].average{{/code}} ⟹ 5
780 +* {{code language="xml"}}[1, 6, 8].average{{/code}}⟹ 5
747 747  
748 748  **indexof'** is followed by another property, and the index of the first occurence of that key in the list is returned, or 0 if it's not in the list
749 749  
750 -* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}} ⟹ 3
784 +* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}}⟹ 3
751 751  
752 752  **clone'** creates a shallow copy of the list (i.e. lists that are contained as elements in the list are not copied, only the reference to them)
753 753  
754 -* {{code language="xml"}}[1, 6, 8].clone{{/code}} ⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
788 +* {{code language="xml"}}[1, 6, 8].clone{{/code}}⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
755 755  
756 756  A table has different properties:
757 757  
... ... @@ -775,20 +775,20 @@
775 775  
776 776  If you look up a property that does not exist, there will be an error, and the result will be null. To test whether a property exists, you can append a question mark "?" to the lookup, which yields true or false:
777 777  
778 -* {{code language="xml"}}$list.{5}{{/code}} ⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
779 -* {{code language="xml"}}$list.{5}?{{/code}} ⟹ true if $list exists and has the property 5, false otherwise
780 -* {{code language="xml"}}$table.$key?{{/code}} ⟹ Analogously, true if $table exists and has the string property '$key'
812 +* {{code language="xml"}}$list.{5}{{/code}}⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
813 +* {{code language="xml"}}$list.{5}?{{/code}}⟹ true if $list exists and has the property 5, false otherwise
814 +* {{code language="xml"}}$table.$key?{{/code}}⟹ Analogously, true if $table exists and has the string property '$key'
781 781  
782 782  The question mark can even be applied to variables:
783 783  
784 -* {{code language="xml"}}$list{{/code}} ⟹ The value stored under the name $list, or an error if there is no such variable
785 -* {{code language="xml"}}$list?{{/code}} ⟹ true if the variable exists, false otherwise
818 +* {{code language="xml"}}$list{{/code}}⟹ The value stored under the name $list, or an error if there is no such variable
819 +* {{code language="xml"}}$list?{{/code}}⟹ true if the variable exists, false otherwise
786 786  
787 787  To look up the value of a property although it may not exist, you can use the at-sign "@" as prefix:
788 788  
789 -* {{code language="xml"}}@$list.{5}{{/code}} ⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
790 -* {{code language="xml"}}@$list{{/code}} ⟹ The list if this variable exists, null otherwise
791 -* {{code language="xml"}}@$list.{5}.{1}{{/code}} ⟹ The first element of the fifth element of $list, if it exists, null otherwise
823 +* {{code language="xml"}}@$list.{5}{{/code}}⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
824 +* {{code language="xml"}}@$list{{/code}}⟹ The list if this variable exists, null otherwise
825 +* {{code language="xml"}}@$list.{5}.{1}{{/code}}⟹ The first element of the fifth element of $list, if it exists, null otherwise
792 792  
793 793  As you can see, an error is already prevented if any link in the property chain does not exist. But use the @ prefix with care, since error messages are really helpful for detecting problems in your scripts. The @ prefix only suppresses property-related error messages and does not change any in-game behaviour.
794 794  
... ... @@ -896,10 +896,10 @@
896 896  \\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers.
897 897  
898 898  * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}}
899 -* {{code language="xml"}}$money.formatted.default{{/code}} (using default format string '%s')
933 +* {{code language="xml"}}$money.formatted.default{{/code}}(using default format string '%s')
900 900  
901 901  * {{code language="xml"}}$time.formatted.{'formatstring'}{{/code}}
902 -* {{code language="xml"}}$time.formatted.default{{/code}} (using default format string '%T')
936 +* {{code language="xml"}}$time.formatted.default{{/code}}(using default format string '%T')
903 903  
904 904  In scripts, money is stored in cents, not Credits. The formatted representation always shows the value in Credits, including thousands separators.
905 905  
... ... @@ -933,10 +933,10 @@
933 933  
934 934  Examples:
935 935  
936 -* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}}
937 -* {{code language="xml"}}(151s).formatted.default{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
938 -* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
939 -* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}} ⟹ {{code language="xml"}}'0:02'{{/code}}
970 +* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}}
971 +* {{code language="xml"}}(151s).formatted.default{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
972 +* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}}⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
973 +* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}}⟹ {{code language="xml"}}'0:02'{{/code}}
940 940  
941 941  === Complete property documentation ===
942 942  
... ... @@ -948,7 +948,7 @@
948 948  scriptproperties.html has to load files from different folders, which modern browsers do not allow by default for security reasons. In order to open scriptproperties.html, the following is required:
949 949  
950 950  * Firefox: On the about:config page, the value of "security.fileuri.strict_origin_policy" has to be changed to "false".
951 -* Chrome: The Chrome launcher has to be started with the command-line parameter --allow-file-access-from-files--
985 +* Chrome: The Chrome launcher has to be started with the command-line parameter --~-~---allow-file-access-from-files
952 952  {{/info}}
953 953  
954 954  This provides you with a complete list of all supported "base keywords" and properties. To filter in this list, you can enter an expression in the text field:
... ... @@ -973,6 +973,7 @@
973 973  
974 974  * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant).
975 975  * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances.
1010 +** If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween.
976 976  * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name.
977 977  * You CANNOT change a <cue> to a <library> or vice versa.
978 978  * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)