Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32960.1
edited by Daniel Turner
on 2023/08/24 09:46
Change comment: There is no comment for this version
To version 32970.12
edited by Heinrich Unrau
on 2024/10/17 12:56
Change comment: There is no comment for this version

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.Heinrich
Content
... ... @@ -157,7 +157,7 @@
157 157  
158 158  * With //checkinterval//, you can specify a constant time interval between condition checks. The conditions will be checked regularly forever until they are met, unless the cue's state is changed explicitly by an external event.
159 159  
160 -Additionally, you can use the attribute **checktime** to set the time of the first condition check (also possible in combination with //onfail//). The //checktime// can be an expression with variables and is evaluated when the cue is enabled (when the condition checks would normally start ΓÇô for root cues that happens at game start, otherwise after the parent cue becomes active).
160 +Additionally, you can use the attribute **checktime** to set the time of the first condition check (also possible in combination with //onfail//). The //checktime// can be an expression with variables and is evaluated when the cue is enabled (when the condition checks would normally start - for root cues that happens at game start, otherwise after the parent cue becomes active).
161 161  
162 162  Examples:
163 163  
... ... @@ -217,11 +217,11 @@
217 217  {{/code}}
218 218  
219 219  {{info}}
220 -Messages printed with <debug_text> are usually only visible when the "scripts" debug filter is enabled, see Script debug output
220 +Messages printed with <debug_text> are usually only visible when the "scripts" debug filter is enabled, see [[Script debug output>>doc:||anchor="HScriptdebugoutput"]]
221 221  {{/info}}
222 222  
223 +Script debug output
223 223  
224 -
225 225  Each child action in a <do_any> node can have a //**weight**// attribute, which can be used to control the random selection of an action node. The default weight of a child node is 1.
226 226  
227 227  Also available is **<do_if>**, which completes the enclosed action(s) only if one provided value is non-null or matches another. Directly after a <do_if> node, you can add one or more **<do_elseif>** nodes to perform additional checks only in case the previous conditions were not met. The node **<do_else>** can be used directly after a <do_if> or a <do_elseif>. It is executed only if none of the conditions are met.
... ... @@ -239,7 +239,6 @@
239 239  {{/info}}
240 240  
241 241  
242 -
243 243  Library cues are written like normal cues, they are also defined in a <cues> node, just with the difference that the XML tag is called library instead of cue:
244 244  
245 245  {{code language="xml"}}
... ... @@ -290,11 +290,9 @@
290 290  {{/code}}
291 291  
292 292  {{warning}}
293 -These examples are definitely <u>not</u> examples of good scripting style.
292 +These examples are definitely **__not__ **examples of good scripting style.
294 294  {{/warning}}
295 295  
296 -
297 -
298 298  So when writing the library, you don't have to worry about name confusion, just use the names of cues in your library and it will work as expected when the library is used. Names of cues that do not belong to the library will not be available in expressions (see Foo in the example above), however, names of other libraries in the file are available when referencing them in the ref attribute.
299 299  
300 300  Notes:
... ... @@ -329,7 +329,7 @@
329 329  </cue>
330 330  {{/code}}
331 331  
332 -The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a ΓÇÿ$' prefix. In the example above, the variables $foo, $bar, and $baz would be created.
329 +The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a '$' prefix. In the example above, the variables $foo, $bar, and $baz would be created.
333 333  
334 334  {{code language="xml"}}
335 335  <library name="Lib">
... ... @@ -364,8 +364,6 @@
364 364  This sub-section requires basic knowledge of script expressions.
365 365  {{/info}}
366 366  
367 -
368 -
369 369  In case of instances with sub-instances, you will often want to access a related instance from the current one. Like in the non-instance case, you can simply write the cue name in an expression to reference that cue. However, you should be aware of the pitfalls that are accompanied by this.
370 370  
371 371  When you use a cue name from the same script in an expression, it will always be resolved to some cue - usually a static cue, even if it is still in the disabled state, but it can also be an instance, if it is "related" to the current one.
... ... @@ -401,7 +401,7 @@
401 401  
402 402  * **Conditions with results:** If the instantiating cue has conditions with results, those results are stored in variables - but in the variables of the static cue, not of the instance! So in the <actions> you have to access the variables via the **static **keyword:
403 403  
404 -{{code language="xml"}} <debug_text text="static.$foo"/>{{/code}}
399 +{{code language="xml"}}<debug_text text="static.$foo"/>{{/code}}
405 405  It may even be necessary to copy the variables over to the instance because the static variables can be overwritten by the next condition check:
406 406  {{code language="xml"}}<set_value name="$foo" exact="static.$foo"/>{{/code}}
407 407  
... ... @@ -412,22 +412,20 @@
412 412  
413 413  Most of the attribute values in actions and conditions are interpreted as script expressions and parsed accordingly. An expression is a phrase that can be evaluated to a single value. The simplest expressions are actual numeric values and strings, so called **literals:**
414 414  
415 -* {{code language="xml"}}0{{/code}} (integer number)
416 -* {{code language="xml"}}0772{{/code}} (leading 0 means octal integer number)
417 -* {{code language="xml"}}3.14159{{/code}} (floating point number)
418 -* {{code language="xml"}}5e12{{/code}} (float in exponent notation, "times ten to the power of")
419 -* {{code language="xml"}}0xCAFE{{/code}} (hexadecimal integer number)
410 +* {{code language="xml"}}0{{/code}}(integer number)
411 +* {{code language="xml"}}0772{{/code}}(leading 0 means octal integer number)
412 +* {{code language="xml"}}3.14159{{/code}}(floating point number)
413 +* {{code language="xml"}}5e12{{/code}}(float in exponent notation, "times ten to the power of")
414 +* {{code language="xml"}}0xCAFE{{/code}}(hexadecimal integer number)
420 420  
421 421  {{info}}
422 422  Since octal numbers are hardly ever used (usually unknowingly), the parser is will produce a warning if an octal number is encountered."
423 423  {{/info}}
424 424  
425 -
426 -
427 427  You can write string literals by putting the string in single quotes:
428 428  
429 429  * {{code language="xml"}}'Hello world'{{/code}}
430 -* {{code language="xml"}}''{{/code}} (empty string)
423 +* {{code language="xml"}}''{{/code}}(empty string)
431 431  * {{code language="xml"}}'String with a line break\n'{{/code}}
432 432  
433 433  {{info}}
... ... @@ -439,12 +439,12 @@
439 439  
440 440  Numbers can have a suffix that determines their numeric type. There are also numerical data types like "money" or "time" which can only be expressed by using an appropriate unit suffix:
441 441  
442 -* {{code language="xml"}}5000000000L{{/code}} (large integer)
443 -* {{code language="xml"}}1f{{/code}} (floating point number, same as 1.0, just 1 would be an integer)
444 -* {{code language="xml"}}1000Cr{{/code}} (Money in Credits, converted to 100000 cents automatically)
445 -* {{code language="xml"}}500m{{/code}} (Length in metres)
446 -* {{code language="xml"}}10s{{/code}} (Time in seconds)
447 -* {{code language="xml"}}1h{{/code}} (Time in hours, which is converted to 3600s automatically)
435 +* {{code language="xml"}}5000000000L{{/code}}(large integer)
436 +* {{code language="xml"}}1f{{/code}}(floating point number, same as 1.0, just 1 would be an integer)
437 +* {{code language="xml"}}1000Cr{{/code}}(Money in Credits, converted to 100000 cents automatically)
438 +* {{code language="xml"}}500m{{/code}}(Length in metres)
439 +* {{code language="xml"}}10s{{/code}}(Time in seconds)
440 +* {{code language="xml"}}1h{{/code}}(Time in hours, which is converted to 3600s automatically)
448 448  
449 449  A space between number and suffix is allowed.
450 450  
... ... @@ -501,10 +501,10 @@
501 501  |true|constant|{{code language="xml"}}null == 0{{/code}}|{{code language="xml"}}true{{/code}}|Integer value 1, useful in Boolean expressions
502 502  |pi|constant|{{code language="xml"}}2 * pi{{/code}}|{{code language="xml"}}6.2831853rad{{/code}}|╧Ç as an angle (same as 180deg)
503 503  |()|delimiter|{{code language="xml"}}(2 + 4) * (6 + 1){{/code}}|{{code language="xml"}}42{{/code}}|Parentheses for arithmetic grouping
504 -|[]|delimiter|{{code language="xml"}}[1, 2, 2+1, 'string']{{/code}}|{{code language="xml"}}[1, 2, 3, 'string']{{/code}}|[[List>>MediaWiki.NULL]] of values
505 -|table[]|delimiter|{{code language="xml"}}table[$foo='bar', {1+1}=40+2]{{/code}}|{{code language="xml"}}table[$foo='bar', {2}=42]{{/code}}|[[Table>>MediaWiki.NULL]] of values
497 +|[]|delimiter|{{code language="xml"}}[1, 2, 2+1, 'string']{{/code}}|{{code language="xml"}}[1, 2, 3, 'string']{{/code}}|[[List>>doc:||anchor="HLists" style="outline-width: 0px !important; user-select: auto !important;"]] of values
498 +|table[]|delimiter|{{code language="xml"}}table[$foo='bar', {1+1}=40+2]{{/code}}|{{code language="xml"}}table[$foo='bar', {2}=42]{{/code}}|[[Table>>doc:||anchor="HTables" style="outline-width: 0px !important; user-select: auto !important;"]] of values
506 506  |{}|delimiter|{{code language="xml"}}{101, 3}{{/code}}|{{code language="xml"}}'Some text'{{/code}}|Text lookup (page ID and text ID) from TextDB
507 -\\(Note: Braces are also used for [[property lookups>>MediaWiki.NULL]])
500 +\\(Note: Braces are also used for [[property lookups>>doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]])
508 508  |+|unary|{{code language="xml"}}+21 * (+2){{/code}}|{{code language="xml"}}42{{/code}}|Denotes positive number (no effect)
509 509  |-|unary|{{code language="xml"}}-(21 * -2){{/code}}|{{code language="xml"}}42{{/code}}|Negates the following number
510 510  |not|unary|{{code language="xml"}}not (21 == 42){{/code}}|{{code language="xml"}}true{{/code}}|Yields true if the following expression is false (equal to zero), false otherwise
... ... @@ -514,7 +514,7 @@
514 514  \\{{code language="xml"}}typeof 'Hello world'{{/code}}|
515 515  {{code language="xml"}}datatype.null{{/code}}
516 516  \\{{code language="xml"}}datatype.integer{{/code}}
517 -\\{{code language="xml"}}datatype.string{{/code}}|Yields the [[data type of the following sub-expression>>MediaWiki.NULL]]
510 +\\{{code language="xml"}}datatype.string{{/code}}|Yields the [[data type of the following sub-expression>>||anchor="typeof" style="outline-width: 0px !important; user-select: auto !important;"]]
518 518  |sin|unary|
519 519  {{code language="xml"}}sin(30deg){{/code}}
520 520  \\{{code language="xml"}}sin(pi){{/code}}|
... ... @@ -524,7 +524,41 @@
524 524  {{code language="xml"}}cos(60deg){{/code}}
525 525  \\{{code language="xml"}}cos(pi){{/code}}|
526 526  {{code language="xml"}}0.5{{/code}}
527 -\\{{code language="xml"}}0.0{{/code}}|Cosine (function-style, parentheses required)
520 +\\{{code language="xml"}}-1.0{{/code}}|Cosine (function-style, parentheses required)
521 +|tan|unary|
522 +{{code language="xml"}}tan(-45deg){{/code}}
523 +\\{{code language="xml"}}tan(45deg){{/code}}|
524 +{{code language="xml"}}-1.0{{/code}}
525 +\\{{code language="xml"}}1.0{{/code}}|(((
526 +Tangent (function-style, parentheses required)
527 +
528 +Available from X4 v7.0
529 +)))
530 +|asin|unary|
531 +{{code language="xml"}}asin(-0.5f){{/code}}
532 +\\{{code language="xml"}}asin(1){{/code}}|
533 +{{code language="xml"}}-0.523599rad{{/code}}
534 +\\{{code language="xml"}}1.5708rad{{/code}}|(((
535 +Inverse sine (function-style, parentheses required)
536 +
537 +Available from X4 v7.0
538 +)))
539 +|acos|unary|
540 +{{code language="xml"}}acos(-0.5f){{/code}}
541 +\\{{code language="xml"}}acos(1.0f){{/code}}|
542 +{{code language="xml"}}2.0944rad{{/code}}
543 +\\{{code language="xml"}}0rad{{/code}}|(((
544 +Inverse cosine (function-style, parentheses required)
545 +
546 +Available from X4 v7.0
547 +)))
548 +|atan|unary|
549 +{{code language="xml"}}atan(1.0f){{/code}}|
550 +{{code language="xml"}}0.785398rad{{/code}}|(((
551 +Inverse tangent (function-style, parentheses required)
552 +
553 +Available from X4 v7.0
554 +)))
528 528  |sqrt|unary|{{code language="xml"}}sqrt(2){{/code}}|{{code language="xml"}}1.414213LF{{/code}}|Square root (function-style, parentheses required)
529 529  |exp|unary|{{code language="xml"}}exp(1){{/code}}|{{code language="xml"}}2.71828LF{{/code}}|Exponential function (function-style, parentheses required)
530 530  |log|unary|{{code language="xml"}}log(8) / log(2){{/code}}|{{code language="xml"}}3.0LF{{/code}}|Natural logarithm (function-style, parentheses required)
... ... @@ -554,12 +554,12 @@
554 554  gt
555 555  \\> (>)|binary|
556 556  {{code language="xml"}}1 gt 3{{/code}}
557 -\\{{code language="xml"}}1 < 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than
584 +\\{{code language="xml"}}1 > 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than
558 558  |
559 559  ge
560 560  \\>=|binary|
561 561  {{code language="xml"}}1 ge 3{{/code}}
562 -\\{{code language="xml"}}1 <= 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than or equal to
589 +\\{{code language="xml"}}1 >= 3{{/code}}|{{code language="xml"}}false{{/code}}|Greater than or equal to
563 563  |(((
564 564  
565 565  )))|binary|{{code language="xml"}}1 + 1 == 2.0{{/code}}|{{code language="xml"}}true{{/code}}|Equal to
... ... @@ -603,8 +603,8 @@
603 603  
604 604  There is a way to convert a number into a different type manually: You append the corresponding suffix to a sub-expression in parentheses, like this:
605 605  
606 -* {{code language="xml"}}(1 + 1)f{{/code}} ⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
607 -* {{code language="xml"}}(1h) m / (180deg) i{{/code}} ⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
633 +* {{code language="xml"}}(1 + 1)f{{/code}}⟹ {{code language="xml"}}2f{{/code}} ⟹ {{code language="xml"}}2.0{{/code}}
634 +* {{code language="xml"}}(1h) m / (180deg) i{{/code}}⟹ {{code language="xml"}}(3600s) m / (3.14rad) i{{/code}} ⟹ {{code language="xml"}}3600m / 3{{/code}} ⟹ {{code language="xml"}}1200m{{/code}}
608 608  
609 609  When converting to a non-default unit type, this means you interpret the number as in the given units: "{{code language="xml"}}(1km + 500m)h{{/code}}" means that you interpret 1500m as 1500 hours, so the resulting value will be 1500x3600 seconds. (As stated above, the default unit for a length is metres.)
610 610  
... ... @@ -612,8 +612,8 @@
612 612  
613 613  Every data type can be combined with a string with the + operator, and will be converted to a string representation. That way you can also concatenate strings and numbers:
614 614  
615 -* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
616 -* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}} ⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
642 +* {{code language="xml"}}'One plus one is equal to ' + (1+1) + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is equal to 2.'{{/code}}
643 +* {{code language="xml"}}'One plus one is not equal to ' + 1 + 1 + '.'{{/code}}⟹ {{code language="xml"}}'One plus one is not equal to 11.'{{/code}}
617 617  
618 618  As you can see, operators of the same precedence (+ in this case) are always evaluated from left to right.
619 619  
... ... @@ -628,29 +628,26 @@
628 628  * "and" and "or" use short-circuit semantics: The right side of the operation can be skipped if the left side already determines the outcome of the operation
629 629  ** Example:{{code language="xml"}} false and $foo{{/code}} ⟹ {{code language="xml"}}false{{/code}} (the value of $foo is not checked at all)
630 630  * Unlike != and ==, the comparison operators <, <=, >, >= are only supported **for numeric values**, **difficulty levels**, and **attention levels**. Comparing other non-numeric values will result in an error and an undefined result.
631 -* <, <=, >, >= cannot be used in XML directly, so lt, le, gt, ge are provided as alternatives. In some cases you won't have to use them, though - using [[range checks>>MediaWiki.NULL]] with additional XML attributes can be more readable.
658 +* <, <=, >, >= cannot be used in XML directly, so lt, le, gt, ge are provided as alternatives. In some cases you won't have to use them, though - using [[range checks>>doc:||anchor="HValuecomparisons"]] with additional XML attributes can be more readable.
632 632  
633 -(% id="categorybroken_macroanchorstrings-and-formatting" %)== Strings and formatting==
660 +== (% id="categorybroken_macroanchorstrings-and-formatting" %)Strings and formatting(%%) ==
634 634  
635 -
636 -{{{==}}}
637 -
638 638  You can concatenate string literals using the + operator, but there is also a printf-like formatting syntax, which is easier to use than concatenating lots of small pieces:
639 639  
640 640  * {{code language="xml"}}'The %1 %2 %3 jumps over the %5 %4'.['quick', 'brown', 'fox', 'dog', 'lazy']{{/code}}
641 641  * {{code language="xml"}}'%1 + %2 = %3'.[$a, $b, $a + $b]{{/code}}
642 642  
643 -See also the section about [[value properties>>MediaWiki.NULL]].
667 +See also the section about [[value properties>>doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]].
644 644  
645 -Instead of ΓÇÿ%1 %2 %3', you can also use ΓÇÿ%s %s %s', which is also compatible with Lua string formatting in the UI system. However, this should only be used if you are sure that the order is the same in all supported languages. If you want to make translators aware that they can change the order of parameters, you should prefer '%1 %2 %3'.
669 +Instead of '%1 %2 %3', you can also use '%s %s %s', which is also compatible with Lua string formatting in the UI system. However, this should only be used if you are sure that the order is the same in all supported languages. If you want to make translators aware that they can change the order of parameters, you should prefer '%1 %2 %3'.
646 646  \\To get a percent character in the result string, use '%%' in the format string.
647 647  \\\\\\If you need a more sophisticated method for text substitution, try **<substitute_text>**. See the XML schema documentation for this script action.
648 648  \\**[New as of X Rebirth 4.0]**
649 649  \\ With the formatting syntax above, it is even possible to control how the parameter is formatted, using modifiers between "%" and the parameter specifier ("s" or the parameter number):
650 650  
651 -* {{code language="xml"}}'%,s'.[12345678]{{/code}} ⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
652 -* {{code language="xml"}}'%.3s'.[123.4]{{/code}} ⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
653 -* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}} ⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
675 +* {{code language="xml"}}'%,s'.[12345678]{{/code}}⟹ {{code language="xml"}}'12,345,678'{{/code}} (the "," modifier shows a number with thousands separators, correctly localised)
676 +* {{code language="xml"}}'%.3s'.[123.4]{{/code}}⟹ {{code language="xml"}}'123.400'{{/code}} (show 3 fractional digits, rounding half away from zero - decimal point correctly localised)
677 +* {{code language="xml"}}'%,.1s'.[12345.67]'{{/code}}⟹ {{code language="xml"}}'12,345.7'{{/code}} (combination of the above)
654 654  
655 655  Additional remarks:
656 656  
... ... @@ -659,14 +659,14 @@
659 659  * "." must be followed by a single digit (0-9). In case of ".0" any fractional digits are discarded (rounding towards zero, not half away from zero).
660 660  
661 661  {{info}}
662 -There are also special methods to [[NULL|format money values and time values]] using the "formatted" property.
686 +There are also special methods to [[format money values and time values>>doc:||anchor="HMoneyandtimeformatting" style="outline-width: 0px !important; user-select: auto !important;"]] using the "formatted" property.
663 663  {{/info}}
664 664  
665 665  == Lists ==
666 666  
667 -Another example for a non-numeric value is a list: It is an ordered collection of other arbitrary values (called array or vector in other languages). It can be constructed within an expression using the [[~[~] syntax>>MediaWiki.NULL]]. It may also be generated by special actions and conditions, and there are actions that can [[insert or remove values>>MediaWiki.NULL]].
691 +Another example for a non-numeric value is a list: It is an ordered collection of other arbitrary values (called array or vector in other languages). It can be constructed within an expression using the [[~[~] syntax>>doc:||anchor="HOperators"]]. It may also be generated by special actions and conditions, and there are actions that can [[insert or remove values>>doc:||anchor="HCreatingandremovingvariables" style="outline-width: 0px !important; user-select: auto !important;"]].
668 668  
669 -A list can contain values of arbitrary data types, even mixed in the same list - so a list can actually contain other lists. However, some of the things that you can do with lists require that all contained elements are of a certain type. The contents of a list can be accessed via properties, see the section about [[value properties>>MediaWiki.NULL]]. Lists can be empty, these are written as "[ ]".
693 +A list can contain values of arbitrary data types, even mixed in the same list - so a list can actually contain other lists. However, some of the things that you can do with lists require that all contained elements are of a certain type. The contents of a list can be accessed via properties, see the section about [[value properties>>doc:||anchor="HValueproperties"]]. Lists can be empty, these are written as "[ ]".
670 670  
671 671  {{info}}
672 672  When accessing a list's elements, the numbering is '''1-based''', so the first element has number 1. This is intuitive but different from 0-based numbering in most programming languages."
... ... @@ -685,7 +685,7 @@
685 685  (% id="categorybroken_macroanchortables" %)
686 686  == Tables ==
687 687  
688 -Tables are associative arrays - they are like lists, but you can assign values to (almost) arbitrary keys, not just to index numbers. A table is constructed within an expression using the [[table~[~] syntax>>MediaWiki.NULL]]. See the section about [[value properties>>MediaWiki.NULL]] for how to access the contents of a table. [[Creating and removing entries>>MediaWiki.NULL]] works similarly to lists, but instead of inserting, you simply assign a value to a table key. If the key does not exist yet, it will be created.
712 +Tables are associative arrays - they are like lists, but you can assign values to (almost) arbitrary keys, not just to index numbers. A table is constructed within an expression using the [[table~[~] syntax>>doc:||anchor="HOperators" style="outline-width: 0px !important; user-select: auto !important;"]]. See the section about [[value properties>>doc:||anchor="HValueproperties" style="outline-width: 0px !important; user-select: auto !important;"]] for how to access the contents of a table. [[Creating and removing entries>>doc:||anchor="HCreatingandremovingvariables" style="outline-width: 0px !important; user-select: auto !important;"]] works similarly to lists, but instead of inserting, you simply assign a value to a table key. If the key does not exist yet, it will be created.
689 689  
690 690  Almost all values are allowed as table keys, but there are a few exceptions:
691 691  
... ... @@ -695,13 +695,13 @@
695 695  
696 696  These restrictions only apply to the keys, there are no restrictions for values that you assign to them. For example:
697 697  
698 -* {{code language="xml"}}table[]{{/code}} ⟹ creates an empty table
699 -* {{code language="xml"}}table[{0} = null]{{/code}} ⟹ creates a table that maps the number 0 to null
722 +* {{code language="xml"}}table[]{{/code}}⟹ creates an empty table
723 +* {{code language="xml"}}table[{0} = null]{{/code}}⟹ creates a table that maps the number 0 to null
700 700  
701 -* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}} ⟹ a table that maps the string '$foo' to the string 'bar'
702 -* {{code language="xml"}}table[$foo = 'bar']{{/code}} ⟹ exactly the same, just a shorter notation for string keys
703 -* {{code language="xml"}}table[foo = 'bar']{{/code}} ⟹ error, 'foo' does not start with a '$'
704 -* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}} ⟹ a table that maps 1 to an empty list and 2 to an empty table
725 +* {{code language="xml"}}table[{'$foo'} = 'bar']{{/code}}⟹ a table that maps the string '$foo' to the string 'bar'
726 +* {{code language="xml"}}table[$foo = 'bar']{{/code}}⟹ exactly the same, just a shorter notation for string keys
727 +* {{code language="xml"}}table[foo = 'bar']{{/code}}⟹ error, 'foo' does not start with a '$'
728 +* {{code language="xml"}}table[{1} = [], {2} = table[]] {{/code}}⟹ a table that maps 1 to an empty list and 2 to an empty table
705 705  
706 706  Just like lists, tables are stored as references, so it's possible that multiple variables reference the same table (see above).
707 707  
... ... @@ -722,10 +722,10 @@
722 722  
723 723  You can look up a property by appending a dot and the key in curly braces:
724 724  
725 -* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}} ⟹ 100 (reading the first element)
726 -* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}} ⟹ 'world' (second element of the inner list, which is the third element of the outer list)
727 -* {{code language="xml"}}[].{'count'}{{/code}} ⟹ 0
728 -* {{code language="xml"}}table[{21} = 42].{21}{{/code}} ⟹ 42
749 +* {{code language="xml"}}[100, 200, 300, 400].{1}{{/code}}⟹ 100 (reading the first element)
750 +* {{code language="xml"}}[100, 200, ['Hello ', 'world']] .{3}.{2}{{/code}}⟹ 'world' (second element of the inner list, which is the third element of the outer list)
751 +* {{code language="xml"}}[].{'count'}{{/code}}⟹ 0
752 +* {{code language="xml"}}table[{21} = 42].{21}{{/code}}⟹ 42
729 729  
730 730  In most cases the property key is a fixed string, like "name" or "class". You can write this like above:
731 731  
... ... @@ -749,19 +749,19 @@
749 749  
750 750  **min'** and '**max'** return the minimum or maximum (all elements have to be numeric)
751 751  
752 -* {{code language="xml"}}[1, 6, 8].min{{/code}} ⟹ 1
776 +* {{code language="xml"}}[1, 6, 8].min{{/code}}⟹ 1
753 753  
754 754  **average'** returns the average (but all element types have to be compatible)
755 755  
756 -* {{code language="xml"}}[1, 6, 8].average{{/code}} ⟹ 5
780 +* {{code language="xml"}}[1, 6, 8].average{{/code}}⟹ 5
757 757  
758 758  **indexof'** is followed by another property, and the index of the first occurence of that key in the list is returned, or 0 if it's not in the list
759 759  
760 -* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}} ⟹ 3
784 +* {{code language="xml"}}[1, 6, 8].indexof.{8}{{/code}}⟹ 3
761 761  
762 762  **clone'** creates a shallow copy of the list (i.e. lists that are contained as elements in the list are not copied, only the reference to them)
763 763  
764 -* {{code language="xml"}}[1, 6, 8].clone{{/code}} ⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
788 +* {{code language="xml"}}[1, 6, 8].clone{{/code}}⟹ {{code language="xml"}}[1, 6, 8]{{/code}}
765 765  
766 766  A table has different properties:
767 767  
... ... @@ -778,7 +778,7 @@
778 778  * {{code language="xml"}}$table.keys.random{{/code}}: A randomly chosen key (which requires that the table is non-empty)
779 779  
780 780  {{info}}
781 -The string formatting syntax that you have seen [[NULL|above]] is also based on the property system. You basically pass a list as property key to a string. Braces around the brackets are not required, so 'foo'.[...] is just a convenient alternative notation for 'foo'.{[...]}.
805 +The string formatting syntax that you have seen [[above>>doc:||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] is also based on the property system. You basically pass a list as property key to a string. Braces around the brackets are not required, so 'foo'.[...] is just a convenient alternative notation for 'foo'.{[...]}.
782 782  {{/info}}
783 783  
784 784  === (% id="lookup-tests-and-suppressing-errors" %)Lookup tests and suppressing errors(%%) ===
... ... @@ -785,20 +785,20 @@
785 785  
786 786  If you look up a property that does not exist, there will be an error, and the result will be null. To test whether a property exists, you can append a question mark "?" to the lookup, which yields true or false:
787 787  
788 -* {{code language="xml"}}$list.{5}{{/code}} ⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
789 -* {{code language="xml"}}$list.{5}?{{/code}} ⟹ true if $list exists and has the property 5, false otherwise
790 -* {{code language="xml"}}$table.$key?{{/code}} ⟹ Analogously, true if $table exists and has the string property '$key'
812 +* {{code language="xml"}}$list.{5}{{/code}}⟹ The fifth element of a list - however, if $list has less than 5 elements (and if it's also not a table with the key 5), there will be an error
813 +* {{code language="xml"}}$list.{5}?{{/code}}⟹ true if $list exists and has the property 5, false otherwise
814 +* {{code language="xml"}}$table.$key?{{/code}}⟹ Analogously, true if $table exists and has the string property '$key'
791 791  
792 792  The question mark can even be applied to variables:
793 793  
794 -* {{code language="xml"}}$list{{/code}} ⟹ The value stored under the name $list, or an error if there is no such variable
795 -* {{code language="xml"}}$list?{{/code}} ⟹ true if the variable exists, false otherwise
818 +* {{code language="xml"}}$list{{/code}}⟹ The value stored under the name $list, or an error if there is no such variable
819 +* {{code language="xml"}}$list?{{/code}}⟹ true if the variable exists, false otherwise
796 796  
797 797  To look up the value of a property although it may not exist, you can use the at-sign "@" as prefix:
798 798  
799 -* {{code language="xml"}}@$list.{5}{{/code}} ⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
800 -* {{code language="xml"}}@$list{{/code}} ⟹ The list if this variable exists, null otherwise
801 -* {{code language="xml"}}@$list.{5}.{1}{{/code}} ⟹ The first element of the fifth element of $list, if it exists, null otherwise
823 +* {{code language="xml"}}@$list.{5}{{/code}}⟹ The result of the $list lookup if $list exists and has the property 5, otherwise null (without error message)
824 +* {{code language="xml"}}@$list{{/code}}⟹ The list if this variable exists, null otherwise
825 +* {{code language="xml"}}@$list.{5}.{1}{{/code}}⟹ The first element of the fifth element of $list, if it exists, null otherwise
802 802  
803 803  As you can see, an error is already prevented if any link in the property chain does not exist. But use the @ prefix with care, since error messages are really helpful for detecting problems in your scripts. The @ prefix only suppresses property-related error messages and does not change any in-game behaviour.
804 804  
... ... @@ -830,11 +830,11 @@
830 830  |profile|
831 831  profile.flat
832 832  \\profile.increasing
833 -\\profile.bell|Probability distribution profile (see [[random ranges>>MediaWiki.NULL]])
857 +\\profile.bell|Probability distribution profile (see [[random ranges>>doc:||anchor="HRandomranges" style="outline-width: 0px !important; user-select: auto !important;"]])
834 834  |cuestate|
835 835  cuestate.waiting
836 836  \\cuestate.active
837 -\\cuestate.complete|[[Cue states>>MediaWiki.NULL]]
861 +\\cuestate.complete|[[Cue states>>||anchor="HCues" style="outline-width: 0px !important; user-select: auto !important;"]]
838 838  |level|
839 839  level.easy
840 840  \\level.medium
... ... @@ -854,6 +854,8 @@
854 854  \\faction.argongovernment|Factions
855 855  )))
856 856  
881 +{{id name="typeof"/}}
882 +
857 857  {{info}}
858 858  With the ''typeof'' operator you can get the datatype of any expression and compare it with what you expect, for example:
859 859  
... ... @@ -901,13 +901,13 @@
901 901  === (% id="categorybroken_macroanchormoney-and-time-formatting" %)Money and time formatting(%%) ===
902 902  
903 903  **[New as of X Rebirth 4.0]**
904 -\\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>MediaWiki.NULL]] for numbers.
930 +\\Numbers don't have any properties, except for money and time: They have a "**formatted**" property, which allows you to get a custom string representation with more advanced options than the [[generic formatting method>>||anchor="HStringsandformatting" style="outline-width: 0px !important; user-select: auto !important;"]] for numbers.
905 905  
906 906  * {{code language="xml"}}$money.formatted.{'formatstring'}{{/code}}
907 -* {{code language="xml"}}$money.formatted.default{{/code}} (using default format string '%s')
933 +* {{code language="xml"}}$money.formatted.default{{/code}}(using default format string '%s')
908 908  
909 909  * {{code language="xml"}}$time.formatted.{'formatstring'}{{/code}}
910 -* {{code language="xml"}}$time.formatted.default{{/code}} (using default format string '%T')
936 +* {{code language="xml"}}$time.formatted.default{{/code}}(using default format string '%T')
911 911  
912 912  In scripts, money is stored in cents, not Credits. The formatted representation always shows the value in Credits, including thousands separators.
913 913  
... ... @@ -937,14 +937,14 @@
937 937  * {{code language="xml"}}(1234Cr).formatted.{'%1s'}{{/code}}⟹{{code language="xml"}}'1 k'{{/code}} (rounding towards zero)
938 938  * {{code language="xml"}}(1234Cr).formatted.{'%cM'}{{/code}}⟹{{code language="xml"}}'0 M'{{/code}}
939 939  
940 -For documentation of time format strings, see the Lua function ConvertTimeString() in the [[MediaWiki.ARCHIVE.XRWIKIModding_supportUI_Modding_supportLua_function_overview]].
966 +For documentation of time format strings, see the Lua function ConvertTimeString() in the [[Lua function overview>>doc:X Rebirth Wiki.Modding support.UI Modding support.Lua function overview.WebHome||style="outline-width: 0px !important; user-select: auto !important;"]].
941 941  
942 942  Examples:
943 943  
944 -* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}}
945 -* {{code language="xml"}}(151s).formatted.default{{/code}} ⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
946 -* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}} ⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
947 -* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}} ⟹ {{code language="xml"}}'0:02'{{/code}}
970 +* {{code language="xml"}}(151s).formatted.{'%T'}{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}}
971 +* {{code language="xml"}}(151s).formatted.default{{/code}}⟹ {{code language="xml"}}'00:02:31'{{/code}} (same as {'%T'})
972 +* {{code language="xml"}}(151s).formatted.{'%.3T'}{{/code}}⟹ {{code language="xml"}}'00:02:31.000'{{/code}}
973 +* {{code language="xml"}}(151s).formatted.{'%h:%M'}{{/code}}⟹ {{code language="xml"}}'0:02'{{/code}}
948 948  
949 949  === Complete property documentation ===
950 950  
... ... @@ -956,7 +956,7 @@
956 956  scriptproperties.html has to load files from different folders, which modern browsers do not allow by default for security reasons. In order to open scriptproperties.html, the following is required:
957 957  
958 958  * Firefox: On the about:config page, the value of "security.fileuri.strict_origin_policy" has to be changed to "false".
959 -* Chrome: The Chrome launcher has to be started with the command-line parameter --allow-file-access-from-files--
985 +* Chrome: The Chrome launcher has to be started with the command-line parameter --~-~---allow-file-access-from-files
960 960  {{/info}}
961 961  
962 962  This provides you with a complete list of all supported "base keywords" and properties. To filter in this list, you can enter an expression in the text field:
... ... @@ -981,6 +981,27 @@
981 981  
982 982  * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant).
983 983  * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances.
1010 +** If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween. In the following example the first cue was created setting $val_1 and the game is saved. If the Cue is deleted and years later a new cue with the same name appears, the old save will consider the new cue as already completed without 
1011 +{{code language="xml"}}<cue name="Deprecated_Test1" namespace="this">
1012 + <actions>
1013 + <set_value name="$val_1" exact="'old value'"/>
1014 + <debug_text text="$val_1"/>
1015 + </actions>
1016 +</cue>
1017 +
1018 +<cue name="Deprecated_Test1" namespace="this">
1019 + <actions>
1020 + <set_value name="$val_2" exact="'new value'"/>
1021 + <debug_text text="$val_2"/>
1022 + </actions>
1023 + <cues>
1024 + <cue name="PrintValue">
1025 + <actions>
1026 + <debug_text text="parent.$val_2"/>
1027 + </actions>
1028 + </cue>
1029 + </cues>
1030 +</cue>{{/code}}
984 984  * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name.
985 985  * You CANNOT change a <cue> to a <library> or vice versa.
986 986  * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)
... ... @@ -1080,7 +1080,6 @@
1080 1080   <set_value name="$foo" min="-20" max="20" profile="profile.increasing" scale="4"/>
1081 1081  {{/code}}
1082 1082  
1083 -
1084 1084  = Variables and namespaces =
1085 1085  
1086 1086  As you have seen above, you can easily access variables by writing their name (including $ prefix) in an expression. Namespaces define in which cue the variables are actually stored (and from which cue they are read).
... ... @@ -1135,7 +1135,6 @@
1135 1135  
1136 1136  Removing an entry from a list shifts all following elements down by one. If you want to clear an entry without removing it from the list, just use <set_value> instead.
1137 1137  
1138 -
1139 1139  == Accessing remote variables ==
1140 1140  
1141 1141  You can also read and write variables in other cues by using the variable name as property key: