Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32206.1
edited by Daniel Turner
on 2023/05/09 17:28
Change comment: There is no comment for this version
To version 32932.1
edited by Daniel Turner
on 2023/05/26 13:05
Change comment: There is no comment for this version

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6 6  
7 7  {{{The general MD scripting system is the same in XR and X4, so this guide applies to both games. However, each game has its own set of supported script features (i.e. actions, conditions and properties), so in general scripts from different games are not compatible.}}}
8 8  
9 -\\
9 +(% id="md-scripts" %)
10 10  
11 -(% id="table-of-contents" %)
12 -
13 13  {{toc/}}
14 14  
15 -= Table of Contents =
16 -
17 -{{{__TOC__ }}}
18 -
19 -\\
20 -
21 -(% id="md-scripts" %)
22 -
23 23  = MD scripts =
24 24  
25 25  MD scripts are not necessarily missions. An MD file can contain a part of a mission, multiple missions, or no mission at all, as the MD is used for more than just missions.
... ... @@ -54,8 +54,6 @@
54 54  
55 55  The script action <debug_text> can be used to print debug messages from within a script.\\
56 56  
57 -\\
58 -
59 59  (% id="md-script-structure" %)
60 60  
61 61  = MD script structure =
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106 106  
107 107  \\
108 108  
109 -
110 -
111 111  {{note body="There can be a delay between the activation and performing the actions if the &lt;delay&gt; tag is used. In this case, sub-cues will be enter the waiting state before the parent's actions are performed.<br />"/}}
112 112  
113 -
114 -
115 -\\
116 -
117 117  This is how a cue node looks like:
118 118  
119 119  {{code language="xml"}}
... ... @@ -388,8 +388,6 @@
388 388  
389 389  \\
390 390  
391 - 
392 -
393 393  (% id="instantiation" %)
394 394  
395 395  = Instantiation =