Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 31074.1
edited by Daniel Turner
on 2023/04/14 17:10
on 2023/04/14 17:10
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To version 31190.1
edited by Daniel Turner
on 2023/04/25 11:20
on 2023/04/25 11:20
Change comment:
There is no comment for this version
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... ... @@ -1,12 +10,3 @@ 1 -{{info body="Please note that this is officially-maintained documentation. 2 - 3 -To ensure that you can rely on the information having been checked by Egosoft, you will not be able to edit this page."/}} 4 - 5 - 6 - 7 -(% style="color: rgb(0,0,0);text-decoration: none;" %) 8 - 9 - 10 10 (% style="color: rgb(0,0,0);text-decoration: none;" %)The Mission Director (MD) is a subsystem of the game and interprets mission scripts, which are written in an XML-based language. The Mission Director in X Rebirth and X4 is based on the MD in X3: Terran Conflict, with some major changes based on feedback from MD users. 11 11 12 12 ... ... @@ -206,11 +206,21 @@ 206 206 207 207 (% style="color: rgb(0,0,0);text-decoration: none;" %)Check conditions every 5 seconds, but start checking only 1 hour after game start. 208 208 209 -{{code}}<cue name="Foo" checktime="1h" checkinterval="5s">  <conditions>  [...]</cue>{{/code}} 200 +{{code language="xml"}} 201 +<cue name="Foo" checktime="1h" checkinterval="5s"> 202 + <conditions> 203 + [...] 204 +</cue> 205 +{{/code}} 210 210 211 211 (% style="color: rgb(0,0,0);text-decoration: none;" %)Check conditions 3 seconds after the cue is enabled, and cancel the cue in case of failure. 212 212 213 -{{code}}<cue name="Foo" checktime="player.age + 3s" onfail="cancel">  <conditions>  [...]</cue>{{/code}} 209 +{{code language="xml"}} 210 +<cue name="Foo" checktime="player.age + 3s" onfail="cancel"> 211 + <conditions> 212 + [...] 213 +</cue> 214 +{{/code}} 214 214 215 215 (% style="color: rgb(0,0,0);text-decoration: none;" %)(% style="color: rgb(0,0,0);text-decoration: none;" %)(% style="color: rgb(0,0,0);text-decoration: none;" %)The attributes //onfail//, //checkinterval//, //checktime// are not allowed for cues with event conditions. 216 216 ... ... @@ -230,11 +230,15 @@ 230 230 231 231 (% style="color: rgb(0,0,0);text-decoration: none;" %)The <actions> node contains the actions that are performed one after another, without any delay inbetween. You can enforce a delay after activation of the cue and actual action performance, using a <delay> node right before the <actions>: 232 232 233 -{{code}}<delay min="10s" max="30s"/>{{/code}} 234 +{{code language="xml"}} 235 +<delay min="10s" max="30s"/> 236 +{{/code}} 234 234 235 235 (% style="color: rgb(0,0,0);text-decoration: none;" %)Note that during the delay the cue is already in the active state, and the sub-cues have been enabled! If you want to make sure that a sub-cue only becomes active after this cue is complete, there is a useful event condition for that: 236 236 237 -{{code}}<event_cue_completed cue="parent"/>{{/code}} 240 +{{code language="xml"}} 241 +<event_cue_completed cue="parent"/> 242 +{{/code}} 238 238 239 239 (% style="color: rgb(0,0,0);text-decoration: none;" %)<actions> is optional. Leaving it out may be useful if you only want to enable sub-cues after the cue’s condition check. The state transition from active to complete will still take the <delay> node into account. 240 240 ... ... @@ -242,8 +242,18 @@ 242 242 243 243 (% style="color: rgb(0,0,0);text-decoration: none;" %)Example, which selects one of the three texts randomly: 244 244 245 -{{code}}<actions> <do_any>   <debug_text text="'Hello world'"/>   <debug_text text="'Welcome to the MD'"/>   <debug_text text="'And now for something completely different'"/> </do_any><actions>{{/code}} 250 +{{code language="xml"}} 251 +<actions> 252 + <do_any> 253 + <debug_text text="'Hello world'"/> 254 + <debug_text text="'Welcome to the MD'"/> 255 + <debug_text text="'And now for something completely different'"/> 256 + </do_any> 257 +<actions> 258 +{{/code}} 246 246 260 + 261 + 247 247 {{note body="<span style=~"color: rgb(0,0,0);text-decoration: none;~">Messages printed with <debug_text> are usually only visible when the “scripts” debug filter is enabled, see [[NULL|Script debug output]].</span>"/}} 248 248 249 249 ... ... @@ -273,17 +273,26 @@ 273 273 274 274 (% style="color: rgb(0,0,0);text-decoration: none;" %)Library cues are written like normal cues, they are also defined in a <cues> node, just with the difference that the XML tag is called library instead of cue: 275 275 276 -{{code}}<library name="LibFoo" checktime="1h" checkinterval="5s">  <conditions>  [...]</library>{{/code}} 291 +{{code language="xml"}} 292 +<library name="LibFoo" checktime="1h" checkinterval="5s"> 293 + <conditions> 294 + [...] 295 +</library> 296 +{{/code}} 277 277 278 278 (% style="color: rgb(0,0,0);text-decoration: none;" %)Although it is called library, it’s basically just a cue that doesn’t do anything. You can mix cues and libraries as you want, as root cues or sub-cues - the location within the file is unimportant. All that counts is the library name, which has to be unique within the MD script, like all other cue names. 279 279 280 280 (% style="color: rgb(0,0,0);text-decoration: none;" %)To use a library, use the attribute ref: 281 281 282 -{{code}}<cue name="Foo" ref="LibFoo"/>{{/code}} 302 +{{code language="xml"}} 303 +<cue name="Foo" ref="LibFoo"/> 304 +{{/code}} 283 283 284 284 (% style="color: rgb(0,0,0);text-decoration: none;" %)This will create a cue with the name Foo that behaves just like the library cue LibFoo. In this example, LibFoo has to be a library in the same MD script file. To use a library LibFoo from another script, you have to qualify it with the script name, using the (%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %)md(%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %) prefix: 285 285 286 -{{code}}<cue name="Foo" ref="md.ScriptName.LibFoo"/>{{/code}} 308 +{{code language="xml"}} 309 +<cue name="Foo" ref="md.ScriptName.LibFoo"/> 310 +{{/code}} 287 287 288 288 (% style="color: rgb(0,0,0);text-decoration: none;" %)When the ref attribute is provided, all other attributes (except for name) will be ignored and taken from the library cue instead. ((% style="color: rgb(0,0,0);text-decoration: none;" %)By default a library creates its own namespace, as if namespace="static" were specified. See the section about namespaces.(%%)) 289 289 ... ... @@ -291,8 +291,28 @@ 291 291 292 292 (% style="color: rgb(0,0,0);text-decoration: none;" %)In contrast to X3TC, a cue that references a library also has its own name (Foo in the example above), so other cues can access it in expressions by that name. Sub-cues of Foo cannot be accessed by their name though. Within the library itself, expressions can use all names of cues that belong to the library (the <library> and all sub-cues). They will be translated properly when the library is referenced. Examples: 293 293 294 -{{code}}<cue name="Foo" ref="LibFoo"/><cue name="Bar" ref="LibFoo"/><library name="LibFoo">  <actions>    <cancel_cue cue="this"/>             <!-- Cancels the cue referencing LibFoo -->    <cancel_cue cue="LibFoo"/>           <!-- Cancels the cue referencing LibFoo -->    <cancel_cue cue="Foo"/>              <!-- Error, Foo not found in library -->    <cancel_cue cue="Baz"/>              <!-- Cancels Baz in the referencing cue -->    <cancel_cue cue="md.Script.Foo"/>    <!-- Cancels Foo -->    <cancel_cue cue="md.Script.LibFoo"/> <!-- Error, trying to cancel library -->    <cancel_cue cue="md.Script.Baz"/>    <!-- Error, trying to cancel library sub-cue -->  </actions>  <cues>    <cue name="Baz"> [...] <!-- Sub-cue is created in all cues referencing LibFoo -->  </cues></library>{{/code}} 318 +{{code language="xml"}} 319 +<cue name="Foo" ref="LibFoo"/> 320 +<cue name="Bar" ref="LibFoo"/> 295 295 322 +<library name="LibFoo"> 323 + <actions> 324 + <cancel_cue cue="this"/> 325 + <cancel_cue cue="LibFoo"/> 326 + <cancel_cue cue="Foo"/> 327 + <cancel_cue cue="Baz"/> 328 + <cancel_cue cue="md.Script.Foo"/> 329 + <cancel_cue cue="md.Script.LibFoo"/> 330 + <cancel_cue cue="md.Script.Baz"/> 331 + </actions> 332 + <cues> 333 + <cue name="Baz"> [...] 334 + </cues> 335 +</library> 336 +{{/code}} 337 + 338 + 339 + 296 296 {{warning body="These examples are definitely <u>not</u> examples of good scripting style."/}} 297 297 298 298 ... ... @@ -313,15 +313,38 @@ 313 313 314 314 (% style="color: rgb(0,0,0);text-decoration: none;" %)Parameters are defined like this: 315 315 316 -{{code}}<library name="Lib" onfail="cancel">  <params>    <param name="foo"/>    <param name="bar" default="42"/>    <param name="baz" default="player.age"/>  </params>  [...]</library>{{/code}} 360 +{{code language="xml"}} 361 +<library name="Lib" onfail="cancel"> 362 + <params> 363 + <param name="foo"/> 364 + <param name="bar" default="42"/> 365 + <param name="baz" default="player.age"/> 366 + </params> 367 + [...] 368 +</library> 369 +{{/code}} 317 317 318 318 (% style="color: rgb(0,0,0);text-decoration: none;" %)If a default value is supplied, the parameter is regarded as optional, otherwise it’s required. When providing the actual parameters in a referencing cue, note that there is no <params> node: 319 319 320 -{{code}}<cue name="Foo" ref="Lib"> <param name="foo" value="race.argon"/> <param name="bar" value="0"/></cue>{{/code}} 373 +{{code language="xml"}} 374 +<cue name="Foo" ref="Lib"> 375 + <param name="foo" value="race.argon"/> 376 + <param name="bar" value="0"/> 377 +</cue> 378 +{{/code}} 321 321 322 322 (% style="color: rgb(0,0,0);text-decoration: none;" %)The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a ‘$’ prefix. In the example above, the variables $foo, $bar, and $baz would be created. 323 323 324 -{{code}}<library name="Lib">  <params>    <param name="foo"/>  </params>  <actions>    <debug_text text="$foo"/>  </actions></library>{{/code}} 382 +{{code language="xml"}} 383 +<library name="Lib"> 384 + <params> 385 + <param name="foo"/> 386 + </params> 387 + <actions> 388 + <debug_text text="$foo"/> 389 + </actions> 390 +</library> 391 +{{/code}} 325 325 326 326 (% style="color: rgb(0,0,0);text-decoration: none;" %)If your library is supposed to provide a result to the library user, it is recommended to store a predefined variable in the library cue with a standardised name, e.g. $result. The user will be able to read it via CueName.$result. This variable does not have to be defined as a parameter but should be documented in the library. 327 327