Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 31072.1
edited by Daniel Turner
on 2023/04/14 17:05
Change comment: There is no comment for this version
To version 31190.1
edited by Daniel Turner
on 2023/04/25 11:20
Change comment: There is no comment for this version

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Content
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1 -{{info body="Please note that this is officially-maintained documentation.
2 -
3 -To ensure that you can rely on the information having been checked by Egosoft, you will not be able to edit this page."/}}
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5 -
6 -
7 -(% style="color: rgb(0,0,0);text-decoration: none;" %)
8 -
9 -
10 10  (% style="color: rgb(0,0,0);text-decoration: none;" %)The Mission Director (MD) is a subsystem of the game and interprets mission scripts, which are written in an XML-based language. The Mission Director in X Rebirth and X4 is based on the MD in X3: Terran Conflict, with some major changes based on feedback from MD users.
11 11  
12 12  
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160 160  
161 161  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example for an event condition:
162 162  
163 -{{code}}<conditions>  <event_object_destroyed object="$target"/></conditions>{{/code}}
154 +{{code language="xml"}}
155 +<conditions>
156 + <event_object_destroyed object="$target"/>
157 +</conditions>
158 +{{/code}}
164 164  
165 165  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example for an event condition with an additional (non-event) check:
166 166  
167 -{{code}}&lt;conditions&gt;  &lt;event_player_killed_object/&gt;  &lt;check_value value=&quot;event.param.isclass.turret&quot;/&gt;&lt;/conditions&gt;{{/code}}
162 +{{code language="xml"}}
163 +<conditions>
164 + <event_player_killed_object/>
165 + <check_value value="event.param.isclass.turret"/>
166 +</conditions>
167 +{{/code}}
168 168  
169 169  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example for an event condition with two alternative events and a common additional check:
170 170  
171 -{{code}}&lt;conditions&gt;  &lt;check_any&gt;    &lt;event_cue_completed cue=&quot;Cue1&quot;/&gt;    &lt;check_all&gt;      &lt;event_player_killed_object/&gt;      &lt;check_value value=&quot;event.param.isclass.turret&quot;/&gt;    &lt;/check_all&gt;  &lt;/check_any&gt;  &lt;check_age min=&quot;$starttime&quot;/&gt;&lt;/conditions&gt;{{/code}}
171 +{{code language="xml"}}
172 +<conditions>
173 + <check_any>
174 + <event_cue_completed cue="Cue1"/>
175 + <check_all>
176 + <event_player_killed_object/>
177 + <check_value value="event.param.isclass.turret"/>
178 + </check_all>
179 + </check_any>
180 + <check_age min="$starttime"/>
181 +</conditions>
182 +{{/code}}
172 172  
173 173  (% style="color: rgb(0,0,0);text-decoration: none;" %)For more information about expressions and event parameters, see below.
174 174  
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186 186  
187 187  (% style="color: rgb(0,0,0);text-decoration: none;" %)Check conditions every 5 seconds, but start checking only 1 hour after game start.
188 188  
189 -{{code}}&lt;cue name=&quot;Foo&quot; checktime=&quot;1h&quot; checkinterval=&quot;5s&quot;&gt;  &lt;conditions&gt;  [...]&lt;/cue&gt;{{/code}}
200 +{{code language="xml"}}
201 +<cue name="Foo" checktime="1h" checkinterval="5s">
202 + <conditions>
203 + [...]
204 +</cue>
205 +{{/code}}
190 190  
191 191  (% style="color: rgb(0,0,0);text-decoration: none;" %)Check conditions 3 seconds after the cue is enabled, and cancel the cue in case of failure.
192 192  
193 -{{code}}&lt;cue name=&quot;Foo&quot; checktime=&quot;player.age + 3s&quot; onfail=&quot;cancel&quot;&gt;  &lt;conditions&gt;  [...]&lt;/cue&gt;{{/code}}
209 +{{code language="xml"}}
210 +<cue name="Foo" checktime="player.age + 3s" onfail="cancel">
211 + <conditions>
212 + [...]
213 +</cue>
214 +{{/code}}
194 194  
195 195  (% style="color: rgb(0,0,0);text-decoration: none;" %)(% style="color: rgb(0,0,0);text-decoration: none;" %)(% style="color: rgb(0,0,0);text-decoration: none;" %)The attributes //onfail//, //checkinterval//, //checktime// are not allowed for cues with event conditions.
196 196  
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210 210  
211 211  (% style="color: rgb(0,0,0);text-decoration: none;" %)The <actions> node contains the actions that are performed one after another, without any delay inbetween. You can enforce a delay after activation of the cue and actual action performance, using a <delay> node right before the <actions>:
212 212  
213 -{{code}}&lt;delay min=&quot;10s&quot; max=&quot;30s&quot;/&gt;{{/code}}
234 +{{code language="xml"}}
235 +<delay min="10s" max="30s"/>
236 +{{/code}}
214 214  
215 215  (% style="color: rgb(0,0,0);text-decoration: none;" %)Note that during the delay the cue is already in the active state, and the sub-cues have been enabled! If you want to make sure that a sub-cue only becomes active after this cue is complete, there is a useful event condition for that:
216 216  
217 -{{code}}&lt;event_cue_completed cue=&quot;parent&quot;/&gt;{{/code}}
240 +{{code language="xml"}}
241 +<event_cue_completed cue="parent"/>
242 +{{/code}}
218 218  
219 219  (% style="color: rgb(0,0,0);text-decoration: none;" %)<actions> is optional. Leaving it out may be useful if you only want to enable sub-cues after the cueΓÇÖs condition check. The state transition from active to complete will still take the <delay> node into account.
220 220  
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222 222  
223 223  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example, which selects one of the three texts randomly:
224 224  
225 -{{code}}&lt;actions&gt; &lt;do_any&gt;   &lt;debug_text text=&quot;'Hello world'&quot;/&gt;   &lt;debug_text text=&quot;'Welcome to the MD'&quot;/&gt;   &lt;debug_text text=&quot;'And now for something completely different'&quot;/&gt; &lt;/do_any&gt;&lt;actions&gt;{{/code}}
250 +{{code language="xml"}}
251 +<actions>
252 + <do_any>
253 + <debug_text text="'Hello world'"/>
254 + <debug_text text="'Welcome to the MD'"/>
255 + <debug_text text="'And now for something completely different'"/>
256 + </do_any>
257 +<actions>
258 +{{/code}}
226 226  
260 +
261 +
227 227  {{note body="<span style=~"color: rgb(0,0,0);text-decoration: none;~">Messages printed with &lt;debug_text&gt; are usually only visible when the ΓÇ£scriptsΓÇ¥ debug filter is enabled, see [[NULL|Script debug output]].</span>"/}}
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229 229  
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253 253  
254 254  (% style="color: rgb(0,0,0);text-decoration: none;" %)Library cues are written like normal cues, they are also defined in a <cues> node, just with the difference that the XML tag is called library instead of cue:
255 255  
256 -{{code}}&lt;library name=&quot;LibFoo&quot; checktime=&quot;1h&quot; checkinterval=&quot;5s&quot;&gt;  &lt;conditions&gt;  [...]&lt;/library&gt;{{/code}}
291 +{{code language="xml"}}
292 +<library name="LibFoo" checktime="1h" checkinterval="5s">
293 + <conditions>
294 + [...]
295 +</library>
296 +{{/code}}
257 257  
258 258  (% style="color: rgb(0,0,0);text-decoration: none;" %)Although it is called library, itΓÇÖs basically just a cue that doesnΓÇÖt do anything. You can mix cues and libraries as you want, as root cues or sub-cues - the location within the file is unimportant. All that counts is the library name, which has to be unique within the MD script, like all other cue names.
259 259  
260 260  (% style="color: rgb(0,0,0);text-decoration: none;" %)To use a library, use the attribute ref:
261 261  
262 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;LibFoo&quot;/&gt;{{/code}}
302 +{{code language="xml"}}
303 +<cue name="Foo" ref="LibFoo"/>
304 +{{/code}}
263 263  
264 264  (% style="color: rgb(0,0,0);text-decoration: none;" %)This will create a cue with the name Foo that behaves just like the library cue LibFoo. In this example, LibFoo has to be a library in the same MD script file. To use a library LibFoo from another script, you have to qualify it with the script name, using the (%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %)md(%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %) prefix:
265 265  
266 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;md.ScriptName.LibFoo&quot;/&gt;{{/code}}
308 +{{code language="xml"}}
309 +<cue name="Foo" ref="md.ScriptName.LibFoo"/>
310 +{{/code}}
267 267  
268 268  (% style="color: rgb(0,0,0);text-decoration: none;" %)When the ref attribute is provided, all other attributes (except for name) will be ignored and taken from the library cue instead. ((% style="color: rgb(0,0,0);text-decoration: none;" %)By default a library creates its own namespace, as if namespace="static" were specified. See the section about namespaces.(%%))
269 269  
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271 271  
272 272  (% style="color: rgb(0,0,0);text-decoration: none;" %)In contrast to X3TC, a cue that references a library also has its own name (Foo in the example above), so other cues can access it in expressions by that name. Sub-cues of Foo cannot be accessed by their name though. Within the library itself, expressions can use all names of cues that belong to the library (the <library> and all sub-cues). They will be translated properly when the library is referenced. Examples:
273 273  
274 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;LibFoo&quot;/&gt;&lt;cue name=&quot;Bar&quot; ref=&quot;LibFoo&quot;/&gt;&lt;library name=&quot;LibFoo&quot;&gt;  &lt;actions&gt;    &lt;cancel_cue cue=&quot;this&quot;/&gt;             &lt;!-- Cancels the cue referencing LibFoo --&gt;    &lt;cancel_cue cue=&quot;LibFoo&quot;/&gt;           &lt;!-- Cancels the cue referencing LibFoo --&gt;    &lt;cancel_cue cue=&quot;Foo&quot;/&gt;              &lt;!-- Error, Foo not found in library --&gt;    &lt;cancel_cue cue=&quot;Baz&quot;/&gt;              &lt;!-- Cancels Baz in the referencing cue --&gt;    &lt;cancel_cue cue=&quot;md.Script.Foo&quot;/&gt;    &lt;!-- Cancels Foo --&gt;    &lt;cancel_cue cue=&quot;md.Script.LibFoo&quot;/&gt; &lt;!-- Error, trying to cancel library --&gt;    &lt;cancel_cue cue=&quot;md.Script.Baz&quot;/&gt;    &lt;!-- Error, trying to cancel library sub-cue --&gt;  &lt;/actions&gt;  &lt;cues&gt;    &lt;cue name=&quot;Baz&quot;&gt; [...] &lt;!-- Sub-cue is created in all cues referencing LibFoo --&gt;  &lt;/cues&gt;&lt;/library&gt;{{/code}}
318 +{{code language="xml"}}
319 +<cue name="Foo" ref="LibFoo"/>
320 +<cue name="Bar" ref="LibFoo"/>
275 275  
322 +<library name="LibFoo">
323 + <actions>
324 + <cancel_cue cue="this"/>
325 + <cancel_cue cue="LibFoo"/>
326 + <cancel_cue cue="Foo"/>
327 + <cancel_cue cue="Baz"/>
328 + <cancel_cue cue="md.Script.Foo"/>
329 + <cancel_cue cue="md.Script.LibFoo"/>
330 + <cancel_cue cue="md.Script.Baz"/>
331 + </actions>
332 + <cues>
333 + <cue name="Baz"> [...]
334 + </cues>
335 +</library>
336 +{{/code}}
337 +
338 +
339 +
276 276  {{warning body="These examples are definitely <u>not</u> examples of good scripting style."/}}
277 277  
278 278  
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293 293  
294 294  (% style="color: rgb(0,0,0);text-decoration: none;" %)Parameters are defined like this:
295 295  
296 -{{code}}&lt;library name=&quot;Lib&quot; onfail=&quot;cancel&quot;&gt;  &lt;params&gt;    &lt;param name=&quot;foo&quot;/&gt;    &lt;param name=&quot;bar&quot; default=&quot;42&quot;/&gt;    &lt;param name=&quot;baz&quot; default=&quot;player.age&quot;/&gt;  &lt;/params&gt;  [...]&lt;/library&gt;{{/code}}
360 +{{code language="xml"}}
361 +<library name="Lib" onfail="cancel">
362 + <params>
363 + <param name="foo"/>
364 + <param name="bar" default="42"/>
365 + <param name="baz" default="player.age"/>
366 + </params>
367 + [...]
368 +</library>
369 +{{/code}}
297 297  
298 298  (% style="color: rgb(0,0,0);text-decoration: none;" %)If a default value is supplied, the parameter is regarded as optional, otherwise itΓÇÖs required. When providing the actual parameters in a referencing cue, note that there is no <params> node:
299 299  
300 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;Lib&quot;&gt; &lt;param name=&quot;foo&quot; value=&quot;race.argon&quot;/&gt; &lt;param name=&quot;bar&quot; value=&quot;0&quot;/&gt;&lt;/cue&gt;{{/code}}
373 +{{code language="xml"}}
374 +<cue name="Foo" ref="Lib">
375 + <param name="foo" value="race.argon"/>
376 + <param name="bar" value="0"/>
377 +</cue>
378 +{{/code}}
301 301  
302 302  (% style="color: rgb(0,0,0);text-decoration: none;" %)The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a ΓÇÿ$ΓÇÖ prefix. In the example above, the variables $foo, $bar, and $baz would be created.
303 303  
304 -{{code}}&lt;library name=&quot;Lib&quot;&gt;  &lt;params&gt;    &lt;param name=&quot;foo&quot;/&gt;  &lt;/params&gt;  &lt;actions&gt;    &lt;debug_text text=&quot;$foo&quot;/&gt;  &lt;/actions&gt;&lt;/library&gt;{{/code}}
382 +{{code language="xml"}}
383 +<library name="Lib">
384 + <params>
385 + <param name="foo"/>
386 + </params>
387 + <actions>
388 + <debug_text text="$foo"/>
389 + </actions>
390 +</library>
391 +{{/code}}
305 305  
306 306  (% style="color: rgb(0,0,0);text-decoration: none;" %)If your library is supposed to provide a result to the library user, it is recommended to store a predefined variable in the library cue with a standardised name, e.g. $result. The user will be able to read it via CueName.$result. This variable does not have to be defined as a parameter but should be documented in the library.
307 307