Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 31071.1
edited by Daniel Turner
on 2023/04/14 17:02
on 2023/04/14 17:02
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To version 31067.1
edited by Daniel Turner
on 2023/04/14 16:47
on 2023/04/14 16:47
Change comment:
Created page with "{{Info |body = Please note that this is officially-maintained documentation. To ensure that you can rely on the information having been checked by Egosoft, you will not be able to edit this page. }} <span style="color: rgb(0,0,0);text-decoration: none;"><br /> </span> <span style="color: rgb(0,0,0);text-decoration: none;">The Mission Director (MD) is a subsystem of the game and interprets mission scripts, which are written in an XML-based language. The Mission D..."
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... ... @@ -118,17 +118,7 @@ 118 118 119 119 (% style="color: rgb(0,0,0);text-decoration: none;" %)This is how a cue node looks like: 120 120 121 -{{code language="xml"}} 122 -<cue name="CueName"> 123 - <conditions> [...] 124 - </conditions> 125 - <delay exact="5s" /> 126 - <actions> [...] 127 - </actions> 128 - <cues> [...] 129 - </cues> 130 -</cue> 131 -{{/code}} 121 +{{code}}<cue name="CueName">  <conditions> [...]  </conditions>  <delay exact="5s" />  <actions> [...]  </actions>  <cues> [...]  </cues></cue>{{/code}} 132 132 133 133 (% style="color: rgb(0,0,0);text-decoration: none;" %)The rules for naming cues is the same for MD script names: The name **starts with an upper case letter**, and has to be (%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %)unique within this file(%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %). So it is actually possible to use the same cue name in different scripts, which is different from the MD in X3. 134 134