Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 31070.1
edited by Daniel Turner
on 2023/04/14 17:02
Change comment: There is no comment for this version
To version 31191.1
edited by Daniel Turner
on 2023/04/25 11:20
Change comment: There is no comment for this version

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1 -{{info body="Please note that this is officially-maintained documentation.
2 -
3 -To ensure that you can rely on the information having been checked by Egosoft, you will not be able to edit this page."/}}
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5 -
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7 -(% style="color: rgb(0,0,0);text-decoration: none;" %)
8 -
9 -
10 10  (% style="color: rgb(0,0,0);text-decoration: none;" %)The Mission Director (MD) is a subsystem of the game and interprets mission scripts, which are written in an XML-based language. The Mission Director in X Rebirth and X4 is based on the MD in X3: Terran Conflict, with some major changes based on feedback from MD users.
11 11  
12 12  
... ... @@ -80,13 +80,26 @@
80 80  
81 81  (% style="color: rgb(0,0,0);text-decoration: none;" %)The XML root node of an MD file is called ΓÇ£mdscriptΓÇ¥ and looks like this:
82 82  
83 -{{code}}<?xml version="1.0" encoding="utf-8"?><mdscript name="ScriptName" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">{{/code}}
74 +{{code language="xml"}}
75 +<?xml version="1.0" encoding="utf-8"?>
76 +<mdscript name="ScriptName" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
77 +{{/code}}
84 84  
85 85  (% style="color: rgb(0,0,0);text-decoration: none;" %)ΓÇ£ScriptNameΓÇ¥ is the name used for this script regardless of the file name. It (%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %)has to start with an upper case letter and must be unique(%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %) among all MD script names. It also should not contain spaces, so other MD scripts can use it as an identifier to access this scriptΓÇÖs contents easily.
86 86  
87 87  (% style="color: rgb(0,0,0);text-decoration: none;" %)The only allowed sub-node of <mdscript> is <cues>, which can only contain <cue> sub-nodes:
88 88  
89 -{{code}}&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&lt;mdscript name=&quot;ScriptName&quot; ...&gt;  &lt;cues&gt;    &lt;cue name=&quot;RootCue1&quot;&gt; [...]    &lt;/cue&gt;    &lt;cue name=&quot;RootCue2&quot;&gt; [...]    &lt;/cue&gt;  &lt;/cues&gt;&lt;/mdscript&gt;{{/code}}
83 +{{code language="xml"}}
84 +<?xml version="1.0" encoding="utf-8"?>
85 +<mdscript name="ScriptName" ...>
86 + <cues>
87 + <cue name="RootCue1"> [...]
88 + </cue>
89 + <cue name="RootCue2"> [...]
90 + </cue>
91 + </cues>
92 +</mdscript>
93 +{{/code}}
90 90  
91 91  (% style="color: rgb(0,0,0);text-decoration: none;" %)┬á
92 92  
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147 147  
148 148  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example for an event condition:
149 149  
150 -{{code}}&lt;conditions&gt;  &lt;event_object_destroyed object=&quot;$target&quot;/&gt;&lt;/conditions&gt;{{/code}}
154 +{{code language="xml"}}
155 +<conditions>
156 + <event_object_destroyed object="$target"/>
157 +</conditions>
158 +{{/code}}
151 151  
152 152  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example for an event condition with an additional (non-event) check:
153 153  
154 -{{code}}&lt;conditions&gt;  &lt;event_player_killed_object/&gt;  &lt;check_value value=&quot;event.param.isclass.turret&quot;/&gt;&lt;/conditions&gt;{{/code}}
162 +{{code language="xml"}}
163 +<conditions>
164 + <event_player_killed_object/>
165 + <check_value value="event.param.isclass.turret"/>
166 +</conditions>
167 +{{/code}}
155 155  
156 156  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example for an event condition with two alternative events and a common additional check:
157 157  
158 -{{code}}&lt;conditions&gt;  &lt;check_any&gt;    &lt;event_cue_completed cue=&quot;Cue1&quot;/&gt;    &lt;check_all&gt;      &lt;event_player_killed_object/&gt;      &lt;check_value value=&quot;event.param.isclass.turret&quot;/&gt;    &lt;/check_all&gt;  &lt;/check_any&gt;  &lt;check_age min=&quot;$starttime&quot;/&gt;&lt;/conditions&gt;{{/code}}
171 +{{code language="xml"}}
172 +<conditions>
173 + <check_any>
174 + <event_cue_completed cue="Cue1"/>
175 + <check_all>
176 + <event_player_killed_object/>
177 + <check_value value="event.param.isclass.turret"/>
178 + </check_all>
179 + </check_any>
180 + <check_age min="$starttime"/>
181 +</conditions>
182 +{{/code}}
159 159  
160 160  (% style="color: rgb(0,0,0);text-decoration: none;" %)For more information about expressions and event parameters, see below.
161 161  
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173 173  
174 174  (% style="color: rgb(0,0,0);text-decoration: none;" %)Check conditions every 5 seconds, but start checking only 1 hour after game start.
175 175  
176 -{{code}}&lt;cue name=&quot;Foo&quot; checktime=&quot;1h&quot; checkinterval=&quot;5s&quot;&gt;  &lt;conditions&gt;  [...]&lt;/cue&gt;{{/code}}
200 +{{code language="xml"}}
201 +<cue name="Foo" checktime="1h" checkinterval="5s">
202 + <conditions>
203 + [...]
204 +</cue>
205 +{{/code}}
177 177  
178 178  (% style="color: rgb(0,0,0);text-decoration: none;" %)Check conditions 3 seconds after the cue is enabled, and cancel the cue in case of failure.
179 179  
180 -{{code}}&lt;cue name=&quot;Foo&quot; checktime=&quot;player.age + 3s&quot; onfail=&quot;cancel&quot;&gt;  &lt;conditions&gt;  [...]&lt;/cue&gt;{{/code}}
209 +{{code language="xml"}}
210 +<cue name="Foo" checktime="player.age + 3s" onfail="cancel">
211 + <conditions>
212 + [...]
213 +</cue>
214 +{{/code}}
181 181  
182 182  (% style="color: rgb(0,0,0);text-decoration: none;" %)(% style="color: rgb(0,0,0);text-decoration: none;" %)(% style="color: rgb(0,0,0);text-decoration: none;" %)The attributes //onfail//, //checkinterval//, //checktime// are not allowed for cues with event conditions.
183 183  
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197 197  
198 198  (% style="color: rgb(0,0,0);text-decoration: none;" %)The <actions> node contains the actions that are performed one after another, without any delay inbetween. You can enforce a delay after activation of the cue and actual action performance, using a <delay> node right before the <actions>:
199 199  
200 -{{code}}&lt;delay min=&quot;10s&quot; max=&quot;30s&quot;/&gt;{{/code}}
234 +{{code language="xml"}}
235 +<delay min="10s" max="30s"/>
236 +{{/code}}
201 201  
202 202  (% style="color: rgb(0,0,0);text-decoration: none;" %)Note that during the delay the cue is already in the active state, and the sub-cues have been enabled! If you want to make sure that a sub-cue only becomes active after this cue is complete, there is a useful event condition for that:
203 203  
204 -{{code}}&lt;event_cue_completed cue=&quot;parent&quot;/&gt;{{/code}}
240 +{{code language="xml"}}
241 +<event_cue_completed cue="parent"/>
242 +{{/code}}
205 205  
206 206  (% style="color: rgb(0,0,0);text-decoration: none;" %)<actions> is optional. Leaving it out may be useful if you only want to enable sub-cues after the cueΓÇÖs condition check. The state transition from active to complete will still take the <delay> node into account.
207 207  
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209 209  
210 210  (% style="color: rgb(0,0,0);text-decoration: none;" %)Example, which selects one of the three texts randomly:
211 211  
212 -{{code}}&lt;actions&gt; &lt;do_any&gt;   &lt;debug_text text=&quot;'Hello world'&quot;/&gt;   &lt;debug_text text=&quot;'Welcome to the MD'&quot;/&gt;   &lt;debug_text text=&quot;'And now for something completely different'&quot;/&gt; &lt;/do_any&gt;&lt;actions&gt;{{/code}}
250 +{{code language="xml"}}
251 +<actions>
252 + <do_any>
253 + <debug_text text="'Hello world'"/>
254 + <debug_text text="'Welcome to the MD'"/>
255 + <debug_text text="'And now for something completely different'"/>
256 + </do_any>
257 +<actions>
258 +{{/code}}
213 213  
260 +
261 +
214 214  {{note body="<span style=~"color: rgb(0,0,0);text-decoration: none;~">Messages printed with &lt;debug_text&gt; are usually only visible when the ΓÇ£scriptsΓÇ¥ debug filter is enabled, see [[NULL|Script debug output]].</span>"/}}
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216 216  
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240 240  
241 241  (% style="color: rgb(0,0,0);text-decoration: none;" %)Library cues are written like normal cues, they are also defined in a <cues> node, just with the difference that the XML tag is called library instead of cue:
242 242  
243 -{{code}}&lt;library name=&quot;LibFoo&quot; checktime=&quot;1h&quot; checkinterval=&quot;5s&quot;&gt;  &lt;conditions&gt;  [...]&lt;/library&gt;{{/code}}
291 +{{code language="xml"}}
292 +<library name="LibFoo" checktime="1h" checkinterval="5s">
293 + <conditions>
294 + [...]
295 +</library>
296 +{{/code}}
244 244  
245 245  (% style="color: rgb(0,0,0);text-decoration: none;" %)Although it is called library, itΓÇÖs basically just a cue that doesnΓÇÖt do anything. You can mix cues and libraries as you want, as root cues or sub-cues - the location within the file is unimportant. All that counts is the library name, which has to be unique within the MD script, like all other cue names.
246 246  
247 247  (% style="color: rgb(0,0,0);text-decoration: none;" %)To use a library, use the attribute ref:
248 248  
249 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;LibFoo&quot;/&gt;{{/code}}
302 +{{code language="xml"}}
303 +<cue name="Foo" ref="LibFoo"/>
304 +{{/code}}
250 250  
251 251  (% style="color: rgb(0,0,0);text-decoration: none;" %)This will create a cue with the name Foo that behaves just like the library cue LibFoo. In this example, LibFoo has to be a library in the same MD script file. To use a library LibFoo from another script, you have to qualify it with the script name, using the (%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %)md(%%)**(% style="color: rgb(0,0,0);text-decoration: none;" %) prefix:
252 252  
253 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;md.ScriptName.LibFoo&quot;/&gt;{{/code}}
308 +{{code language="xml"}}
309 +<cue name="Foo" ref="md.ScriptName.LibFoo"/>
310 +{{/code}}
254 254  
255 255  (% style="color: rgb(0,0,0);text-decoration: none;" %)When the ref attribute is provided, all other attributes (except for name) will be ignored and taken from the library cue instead. ((% style="color: rgb(0,0,0);text-decoration: none;" %)By default a library creates its own namespace, as if namespace="static" were specified. See the section about namespaces.(%%))
256 256  
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258 258  
259 259  (% style="color: rgb(0,0,0);text-decoration: none;" %)In contrast to X3TC, a cue that references a library also has its own name (Foo in the example above), so other cues can access it in expressions by that name. Sub-cues of Foo cannot be accessed by their name though. Within the library itself, expressions can use all names of cues that belong to the library (the <library> and all sub-cues). They will be translated properly when the library is referenced. Examples:
260 260  
261 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;LibFoo&quot;/&gt;&lt;cue name=&quot;Bar&quot; ref=&quot;LibFoo&quot;/&gt;&lt;library name=&quot;LibFoo&quot;&gt;  &lt;actions&gt;    &lt;cancel_cue cue=&quot;this&quot;/&gt;             &lt;!-- Cancels the cue referencing LibFoo --&gt;    &lt;cancel_cue cue=&quot;LibFoo&quot;/&gt;           &lt;!-- Cancels the cue referencing LibFoo --&gt;    &lt;cancel_cue cue=&quot;Foo&quot;/&gt;              &lt;!-- Error, Foo not found in library --&gt;    &lt;cancel_cue cue=&quot;Baz&quot;/&gt;              &lt;!-- Cancels Baz in the referencing cue --&gt;    &lt;cancel_cue cue=&quot;md.Script.Foo&quot;/&gt;    &lt;!-- Cancels Foo --&gt;    &lt;cancel_cue cue=&quot;md.Script.LibFoo&quot;/&gt; &lt;!-- Error, trying to cancel library --&gt;    &lt;cancel_cue cue=&quot;md.Script.Baz&quot;/&gt;    &lt;!-- Error, trying to cancel library sub-cue --&gt;  &lt;/actions&gt;  &lt;cues&gt;    &lt;cue name=&quot;Baz&quot;&gt; [...] &lt;!-- Sub-cue is created in all cues referencing LibFoo --&gt;  &lt;/cues&gt;&lt;/library&gt;{{/code}}
318 +{{code language="xml"}}
319 +<cue name="Foo" ref="LibFoo"/>
320 +<cue name="Bar" ref="LibFoo"/>
262 262  
322 +<library name="LibFoo">
323 + <actions>
324 + <cancel_cue cue="this"/>
325 + <cancel_cue cue="LibFoo"/>
326 + <cancel_cue cue="Foo"/>
327 + <cancel_cue cue="Baz"/>
328 + <cancel_cue cue="md.Script.Foo"/>
329 + <cancel_cue cue="md.Script.LibFoo"/>
330 + <cancel_cue cue="md.Script.Baz"/>
331 + </actions>
332 + <cues>
333 + <cue name="Baz"> [...]
334 + </cues>
335 +</library>
336 +{{/code}}
337 +
338 +
339 +
263 263  {{warning body="These examples are definitely <u>not</u> examples of good scripting style."/}}
264 264  
265 265  
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280 280  
281 281  (% style="color: rgb(0,0,0);text-decoration: none;" %)Parameters are defined like this:
282 282  
283 -{{code}}&lt;library name=&quot;Lib&quot; onfail=&quot;cancel&quot;&gt;  &lt;params&gt;    &lt;param name=&quot;foo&quot;/&gt;    &lt;param name=&quot;bar&quot; default=&quot;42&quot;/&gt;    &lt;param name=&quot;baz&quot; default=&quot;player.age&quot;/&gt;  &lt;/params&gt;  [...]&lt;/library&gt;{{/code}}
360 +{{code language="xml"}}
361 +<library name="Lib" onfail="cancel">
362 + <params>
363 + <param name="foo"/>
364 + <param name="bar" default="42"/>
365 + <param name="baz" default="player.age"/>
366 + </params>
367 + [...]
368 +</library>
369 +{{/code}}
284 284  
285 285  (% style="color: rgb(0,0,0);text-decoration: none;" %)If a default value is supplied, the parameter is regarded as optional, otherwise itΓÇÖs required. When providing the actual parameters in a referencing cue, note that there is no <params> node:
286 286  
287 -{{code}}&lt;cue name=&quot;Foo&quot; ref=&quot;Lib&quot;&gt; &lt;param name=&quot;foo&quot; value=&quot;race.argon&quot;/&gt; &lt;param name=&quot;bar&quot; value=&quot;0&quot;/&gt;&lt;/cue&gt;{{/code}}
373 +{{code language="xml"}}
374 +<cue name="Foo" ref="Lib">
375 + <param name="foo" value="race.argon"/>
376 + <param name="bar" value="0"/>
377 +</cue>
378 +{{/code}}
288 288  
289 289  (% style="color: rgb(0,0,0);text-decoration: none;" %)The values (including default values) can be variable expressions and will be evaluated when the cue is enabled, i.e. when it starts checking the conditions. They will be available to the cue as variables, using the parameter name with a ΓÇÿ$ΓÇÖ prefix. In the example above, the variables $foo, $bar, and $baz would be created.
290 290  
291 -{{code}}&lt;library name=&quot;Lib&quot;&gt;  &lt;params&gt;    &lt;param name=&quot;foo&quot;/&gt;  &lt;/params&gt;  &lt;actions&gt;    &lt;debug_text text=&quot;$foo&quot;/&gt;  &lt;/actions&gt;&lt;/library&gt;{{/code}}
382 +{{code language="xml"}}
383 +<library name="Lib">
384 + <params>
385 + <param name="foo"/>
386 + </params>
387 + <actions>
388 + <debug_text text="$foo"/>
389 + </actions>
390 +</library>
391 +{{/code}}
292 292  
293 293  (% style="color: rgb(0,0,0);text-decoration: none;" %)If your library is supposed to provide a result to the library user, it is recommended to store a predefined variable in the library cue with a standardised name, e.g. $result. The user will be able to read it via CueName.$result. This variable does not have to be defined as a parameter but should be documented in the library.
294 294