X4: Exitcode 122

From Egosoft Wiki
Revision as of 11:25, 4 October 2022 by Ketraar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

An error occured related to too many objects being drawn in one frame and a buffer ran out of memory.

The error box will contain more details, most likely one of these:

  • UBOPool<%d> vkCreateBuffer failed at %zu"
  • UBOPool<%d> AllocBind failed at %zu"
  • UBOPool<%d> vkAllocateDescriptorSets failed at %zu"




Go to Exit Codes Table