X4: Exitcode 122

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An error occured related to too many objects being drawn in one frame and a buffer ran out of memory.

The error box will contain more details, most likely one of these:

  • UBOPool<%d> vkCreateBuffer failed at %zu"
  • UBOPool<%d> AllocBind failed at %zu"
  • UBOPool<%d> vkAllocateDescriptorSets failed at %zu"

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